Toshihiro Nagoshi: Kikizo Interview 2005

Sega's top development executive talks about PS3, Xbox 360, Revolution, arcades, Ryu ga Gotoku, Monkey Ball DS and loads more.

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Kikizo: It's been said that the biggest threat to more traditional forms of playing games is the emergence of powerful cell phones and the ability to download software to them. Do you see them affecting the current and upcoming hardware wars?

Nagoshi: Well, all of these formats have their strengths and weaknesses. The biggest problem with cellphones is their interface. It's primarily a phone, not a game player, and the interface reflects that. Portable consoles might not offer the phone part, but they have an interface much more suited to game playing. I think they are targeted towards different markets. I've played some cellphone games myself, but I really hate always having to pay more and more fees for them!


No sign of a new Daytona for the time being...

Kikizo: Many of the Sega Ages titles for PS2 are ports of classic arcade games. Is there a chance that we may finally be able to have a home version of Scud Race and Daytona 2 through this series?

Nagoshi: We don't have any concrete plans, but... maybe we will, maybe we won't...!

Kikizo: When Sega reincorporated its teams a few years ago a lot of the people from Smilebit ended up with you and series like Panzer Dragoon and Jet Set Radio became part of the Amusement Vision portfolio, is anything planned with these series?

Nagoshi: Everyone from Smilebit is currently working on our new title, so there are no plans for them at this time.

Wouldn't it be nice to have Sega Ages renditions of Scud Race and Daytona USA 2? Start those petitions!

Kikizo: You have mentioned before that you would like to make an action adventure and an RPG style game, how are those plans coming along?

Nagoshi: We recently announced the game we've been working on for two years now: Ryu ga Gotoku. You are the very first journalists outside of Japan to be able to have the opportunity to ask questions about this game!

Kikizo: Thanks for the honor! The game seems very story-driven - what sort of gameplay elements will we be seeing?

Ryu ga Gotoku - new direction for Nagoshi

Nagoshi: Yes, it's an action-adventure game. The action part of the game is mostly based around fighting.

Kikizo: Is the story linear, or does the player have some control over events in the story?

Nagoshi: The main story is set, but the process will vary from person to person. For example, when Kiryu (the hero) needs money, he can borrow it, he can work for it, he can run various errands and get paid for it, he can gamble to try to earn more... there's a bunch of ways to get it. It's a very open game in that regard.

P L E A S E   V I S I T   O U R   S P O N S O R :

Kikizo: The hero has a tattoo of a dragon on his back. Is this the dragon in the title?

Nagoshi: Yes, it's related to the title, but there's more to it than that. The dragon is a popular fantasy creature, and has particularly special meaning here in Japan. It represents strength, and has a bit of a masculine aura to it. Thus, the title refers more to Kiryu him. He has the heart of a dragon.

Kikizo: The Yakuza is a Japanese organization, but it's similar to Western forms of organized crime. Do you think the concept will be easily understood in these markets?

Nagoshi: Right now we're a bit more focused on the market of Japan itself, but I think we probably won't have to explain too much to foreign audiences.

Kikizo: It's obviously a very violent game. There's a lot of worldwide controversy over violent games lately. Are you worried that it might affect this title?

Nagoshi: I'd like to think it's different from something like GTA. It's really too bad all of the controversy related to it is coming to a head right now. There's violent content in the game, but we want to players to realize why Kiryu is fighting. This is a very human drama story. There is reason and motivation behind everything. We think that once players actually see and play the game for themselves, they will see how the violence comes across differently.

Kikizo: What sort of relation does Kiryu have with the young girl, Haruka?

Nagoshi: He feels an obligation to protect her for some reason... you'll have to see their relationship for yourself!

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Video Coverage
(See Latest Videos & Video FAQ Here)
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO
DescriptionDur.SizeDetails
Super Monkey Ball DS
First footage  
1.44m 14MB SD, 30
640x480
1Mbps
Ryu ga Gotoku
Behind the scenes look at the making of the game. Features the uber-cool Nagoshi-san, looking cool. (hi quality)  
3.13m 25MB SD, 30
640x480
1Mbps
Ryu ga Gotoku
High quality version of the trailer.  
3.14m 25MB SD, 30
640x380
1Mbps
Ryu Ga Gotoku
Official trailer - not the best quality, but you get the idea.  
3.16m 28.7MB DF, Low
480x360
1Mbps
Super Monley Ball Deluxe
Direct feed uncut TGS 2004 trailer (640x480, 1.9Mbps)
1.14min 16.4MB WMV
Super Monley Ball Deluxe
Showfloor gameplay footage (640x480, 1.6Mbps)
2.46min 32.6MB WMV
SpikeOut: Battle Street
Direct feed TGS 2004 trailer (480x360, 1.3Mbps)
0.58min 8.83MB WMV
Spikeout Battle Street
E3 2004: Direct feed trailer (640x480, 1Mbps)
0.34m 4.32 MB WMV
Spikeout Battle Street
E3 2004: Showfloor gameplay (640x480, 1Mbps)
0.44m 5.59 MB WMV