What's New
Here's where you can keep an eye on all updates and gaming news.
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August 15, 2008
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Ernie "Winston" Hudson puts down his proton pack long enough to tell us about his new game.
August 14, 2008
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DICE's console shooter has teamwork at its heart.
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Activision puts the spotlight on the rockers from Boston.
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We check out Bizarre Creations' striking 1080p sequel.
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Does this Nintendo IP explosion offer quantity over quality?
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A look at Eidos' surprise hit for the Nintendo DS.
August 11, 2008
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We talk to the President and Co-founder of Gearbox Software to find out what makes Brothers in Arms: Hell's Highway worth your attention.
August 7, 2008
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We talk Silicon Knights' founder and president to get his latest views on the games industry, as well as the lowdown on Too Human, which is finally released later this month.
August 1, 2008
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We celebrate ten years of online video games coverage today with a relaunched site and hot coverage line-up.
July 30, 2008
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We go hands-on with the first in this reinvented racing series in our latest behind-the-scenes Rockstar preview.
July 25, 2008
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A chat with Race Driver GRID producer Clive Moody reveals what might be in store for GRID 2 or possibly some downloadable content for the stunning racing title.
July 18, 2008
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Join us for a detailed look at open-world destruction-gasm Mercenaries 2: World in Flames, as we chat with Pandemic Studios' Jonathan Zamkoff and Cory Lewis.
July 8, 2008
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We met id Software's CEO for an in-depth chat about Rage, the astonishing id Tech 5 engine and what it means to the games industry at large. Plus: comments on gaming for the Mac, Steam, Epic, Romero and what the future holds.
June 30, 2008
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It's Kojima's last MGS, but is it a masterpiece or a convoluted mess?
June 18, 2008
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We talk to the head of System 3 about his new Ferrari Challenge.
June 10, 2008
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It's awesome! Wait, no it's not.
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Can Sony's cutesy golf series still excite us?
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Still the best thing to play on the train?
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We take a crack at Hudson's XBLA shooter.
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AM2 tackles the Wii in this arcade port.
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Size matters but does this PS2 port?
June 9, 2008
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We talk exclusively with the CEO of Ubisoft to discuss a potential future where his company publishes Grand Theft Auto, plus chat about casual games, innovating in the NEXT generation and more.
June 5, 2008
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Our definitive review of this anticipated sequel.
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Get your hands on one of ten copies of Itagaki's sequel.
June 2, 2008
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We catch up with the creator of Ninja Gaiden 2 to find out why this is the final in the series, why he disliked Sigma, and when we'll learn more about Code Cronus and DOA5.
May 30, 2008
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We chat with Ubisoft Shangai's Michael de Plater about making shouting at your TV a good thing, and how Pandemic nearly beat the team to the punch.
May 22, 2008
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1-1 with Microsoft Corporate VP and boss of Game Studios Shane Kim, in his most detailed interview this year.
May 20, 2008
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When your game is focused on multiplayer, keeping your audience happy is paramount. We ask Jamie Keen why DICE responded how it did to gun-gate and feel the love in the process.
May 19, 2008
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A Battlefield game with no upfront costs? Sign us up. We chat with DICE's Ben Cousins to see why Battlefield Heroes is far from a Team Fortress clone.
May 9, 2008
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FR's Rob Yescombe drops hints about TimeSplitters 4 and tells us what makes Haze different from the other shooters out there.
May 8, 2008
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Plus there are hints of which platforms the new shooter will be coming to.
May 7, 2008
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And nearly a sixth of all sales were made in the UK.
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Grab some friends and see what TimeSplitters creator Free Radical has in store for shooter fans.
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Our latest 1-1 chat with Sony's global PlayStation boss on everything from farm animals to PlayStation 4.
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