SET AS HOMEPAGE   BOOKMARK   MEMBERSHIP   ABOUT          
MAIN | PLAYSTATION 3 | XBOX 360 | NINTENDO Wii | PSP | DS | PC | PS2 | GCN | XBOX | GAME VIDEOS | FORUM           
Search Games:  


  Video Games:
Video Coverage
News & Updates
Interviews
Reviews
Previews
Features
Game Forums
Free Games
Join Kikizo
Kikizo.jp
  
  Kikizo.tv:
Game Videos
Highlights
Archive
Interviews
  
  By Platform:
  Videogames:
Xbox 360
PLAYSTATION 3
Nintendo Wii
PlayStation 2
Xbox
GameCube
PC Games
  Handheld:
Sony PSP
Nintendo DS
  
  Kikizo.com:
About Kikizo
Kikizo Forums
Kikizo Mail
Newsletter
Free Games
Advertise
RSS Feed
  Add to:
My AOL, Bloglines, MyYahoo, Google
  





May 9, 2008        

Kikizo > Games > News > Article

: discuss article : related articles :

Free Radical Haze Interview

FR's Rob Yescombe drops hints about TimeSplitters 4 and tells us what makes Haze different from the other shooters out there.

Page: 1  2  3 





View & Post comments on this article

By Kikizo Staff

The market for console shooters is a buyer's paradise with dozens of games covering every popular sub-genre. That's fantastic news if you're a shooter fan, but what if you're a company trying to wade into this ever-deeper pool? For Free Radical, the creators of GoldenEye and more recently TimeSplitters, the strategy for Haze is to give gamers a hell of a lot of bang for their buck.



Last October we sat down with David Doak, co-founder of Free Radical, for a brief lesson in what makes Haze Haze. Doak told us all about the sometimes-good-sometimes-bad drug Nectar, a performance enhancer that not only makes you faster or stronger, it also has the nasty side-effect of blinkering your view of reality.


These conceits carry over from the singleplayer to the co-operative and multiplayer modes as well, as writer Rob Yescombe explained to us during a recent interview. Yescombe gave us a few hints about TimeSplitters 4 too, and told us why this is a game that is going to keep people playing for a long, long time.

Kikizo: How would you say Free Radical has changed since you joined the company?

Rob Yescombe: It's doubled in size. Well, more than that. We've taken on about 120 people extra since I started.

Kikizo: That's a big team.

Yescombe: It's getting bigger every day. We've got two major projects on the go. We're getting this out the door, but we've also got our top-secret Lucas Arts project and TimeSplitters 4.



Kikizo: Let's talk about the story a little bit. A lot of people are of the view that if it's a first-person shooter, people just want to shoot, but there's so much work that goes into the storyline, and this one seems quite interesting. It's obviously a war game, but war seems to take on a slightly different role in the storyline.

Yescombe: The simple fact is what you said earlier was more correct, which is that the gameplay is more important than the storyline. And even though I'm the writer, I fully acknowledge and accept that. If you're writing a movie, the foundation is the script. If you're making a game, the gameplay is the foundation and the script goes on top of that. The best part of Haze is the fact that it's great fun to shoot, run around and play the game. GoldenEye was pretty much the founding father of multiplayer games in terms of shooters, so we recognize the important of replayability, and that doesn't just have to come from the shooting part. As many facets as we can fit into the game, the more replay value it's going to have, the more value it's going to be for people who are playing their hard-earned cash for it.

Apart from having the singleplayer, the two sides, which makes it effectively two shooter experiences in one, then you've got four-player hot-swap co-op and the multiplayer missions and the multiplayer assault map narrative stuff as well, those are all reasons to play it all once, and then the story on top of that is another reason on top of that to play the game.


Kikizo: I agree with you that gameplay has to be tight. Can you comment more on the story and what your ambition was as the writer?

Yescombe: First and foremost the thing we didn't want to do was to be some preachy thing, because you don't play games to be lectured. However, I guess the best way to put it is that as I get older, I find it weirder and weirder that I pay my bills by helping produce a thing in which you shoot people in the face. And whilst I naturally dislike violence, I love virtual violence, and that dichotomy is a very strange place to find yourself, especially as you get older, especially as you get family and kids of your own. It becomes a very strange thing.

P L E A S E   V I S I T   O U R   S P O N S O R :

We're really the first generation of game designers who have kids and have families and are thinking about what this means, what does violence mean as a means of entertainment. I was saying to one of the other guys, Cliff Richard, when he first started singing rock-and-roll, it was, "My god, he's the devil, he's the spawn of the devil. Cliff Richard is going to turn our kids mad!" And that's the same spotlight that videogames have somehow found themselves under. Like rock-and-roll, it's the work of the devil. Haze raises those questions, but I don't know that there are answers to those issues. All I'm trying to do is acknowledge the fact that those issues exist in games and in the modern marketplace for entertainment.

(Continued...)





Page: 1  2  3 























discuss this article  :  back to previous page



















LATEST NEWS (more)
-   Id Hiring for Doom 4
-   GTAIV Brings in $500,000,000
-   Haze Four-Play Demo Out Now
-   Kaz Hirai on Farm Animals and PlayStation 4
-   Review: Grand Theft Auto IV
-   GTA IV Update: Get Drunk on Rockstar's Pißwasser






LATEST REVIEWS (more)
-   Grand Theft Auto IV
-   God of War PSP
-   Dark Sector
-   Condemned 2: Bloodshot
-   Triggerheart Exelica
-   Patapon
-   Samurai Warriors: Katana
-   The Club
-   Nanostray 2
-   Contra 4
-   SEGA Superstars Tennis
-   Rainbow Six Vegas 2






COMING SOON (more)
-   Haze Interview
-   Kaz Hirai SCEI Interview
-   Fallout 3
-   Tomb Raider Underworld: Eidos Interview
-   Buzz! Quiz TV (PS3)
-   Pro Evolution Soccer: Konami Interview
-   GT5 Yamauchi Interview
-   Looney Tunes: Eidos Interview
-   C&C3: Kane's Wrath
-   Age of Conan
-   Final Fantasy DS Interview
-   Tekken 6: Hands-On Preview
-   Far Cry 2 Interview
-   Dead Space EA Interview
-   Ninja Gaiden 2 & NG DS




Search:


Main | PlayStation 3 | Xbox 360 | Nintendo Wii | Sony PSP | Nintendo DS | PC Games | PlayStation 2 | GameCube | Xbox | Game Videos & Trailers | Forum


Games:   Grand Theft Auto IV | MotorStorm | Metal Gear Solid 4 | Gears of War | Final Fantasy XIII | Devil May Cry 4 | Virtua Fighter 5 | Halo 3 | GTA4


Kikizo Network: About Us | Advertise on Kikizo | Legal Info | Privacy Policy | Kikizo Membership | Set Kikizo as Homepage | Bookmark Kikizo | RSS Feed



© Copyright 2008 Kikizo Ltd