SOCOM US Navy Seals: Combined Assault

The fourth in the series also talks to PSP.




Version
PS2
Developer
Zipper Interactive
Publisher
SCE
Genre
Action



By Ian Dransfield

The SOCOM series on PS2 has been an interesting one, carving its own niche through the last few years and providing the ageing console with one of a few, dedicated, decent online experiences that it has ever seen.

With SOCOM US Navy Seals: Combined Assault we see nothing out of the ordinary that is going to throw any fans off, nor do we see anything approaching revolutionary - what we do see is a game that's fun enough, but is fast getting left behind in the last generation.

Yes, I've been spoiled by R6:V, GRAW and any number of other acronym-heavy shooty-mc-shootys, hush down though.

"Anyone with a PS2 could do a lot worse than SOCOM - the game is well-made, thoughtful (in parts) and tough, as well as having a decent lifespan."

The main change with Combined Assault, the fourth in the PS2 series, comes with the formation of a lengthy and focused single player campaign, standing aside the untouched multiplayer. Missions offer what anyone would expect from a military themed shooter, with players directing Rolo as he travels through Circus Land to the Rescu... Wrong game. You shoot bad guys, who tend to be a nice mix of both Arab and Easter European ethnicities, seeing as though we apparently hate them all or something. I dunno. Anyway: shoot, recon, rescue, shoot more, be tactical. It's what's to be expected.

Anyone with a PS2 and nothing else in their lives could do a lot worse than SOCOM - the game is well-made, thoughtful (in parts) and tough, as well as having a decent lifespan. It offers an experience that isn't really available on any other PS2-specific shooters, especially when the online multiplayer aspect is taken into consideration and is something that fans of modern US warfare should certainly look into, especially if they have a dislike for all things Middle-Eastern-European.

Those with more coin to hand, and thusly more consoles to play with, should look elsewhere - the 360 offers a few better alternatives in the already-mentioned acronym genre, with Vegas being the one most highly recommended, covering fantastic single player and hilarious (and good) multiplayer. The PS2 simply can't compete in this respect. Ah, unfair comparisons.

Back to the world of the past-o-console though, and Combined Assault. Owners of SOCOM 3 probably won't want to bother with it, it should be pointed out, as it really doesn't offer enough on top of the previous effort. Those without internet connections or broadband adapters for the PS2 will also be missing out on a large portion of the game, as SOCOM is still a primarily online series - yes, there is offline co-op, but the true experience comes from the 32-player shenanigans. Missing out on this aspect is missing out on a massive part of the game.

"Unfortunately, the series is beginning to show it's age, and it isn't ageing very well."

Unfortunately - especially for arrogant old coots like me - the series is beginning to show its age, and it isn't ageing very well. The environments on hand are large and open, but bland and lifeless, full of stiff, poor-looking character models, rough textures and enemies more stupid than me when I'm trying to come up with a witty simile for how stupid something is. The game itself doesn't suffer a great deal, but technology has caught up and long since overtaken, leaving the series firmly stuck in a rut. Hopefully the series, when it inevitably continues on PS3, will be dragged kicking and screaming into the future.

P L E A S E   V I S I T   O U R   S P O N S O R :

The PSP sees its own version of SOCOM released around the same time, in the shape of Fireteam Bravo 2. What we're looking at is a standalone game with it's own missions, a nice multiplayer mode and a good looking - by PSP standards - game, even if it is essentially the same thing as it's bigger brother. Also worthy of note is the synchronisation between PS2 and PSP games, where Fireteam Bravo can actually help out with missions on the PS2 version - the first mission sees them clearing out the guards around a downed chopper, for example. It's a lovely touch and the kind of thing that has been completely overlooked when it comes to syncing the PSP and PS2. We don't just want to share stats, we want things like this. Good work there then.

The curse of technology has made Combined Assault less worthwhile, and certainly not worth picking up if previous SOCOM games are owned. The PSP version, Fireteam Bravo 2, is a better-suited game. The technology doesn't feel as stale and it is worth picking up regardless, so let's say that's a 7.











Graphics Sound Gameplay Depth Presentation OVERALL
5.5 7.0 6.5 6.0 7.0 6.0


THE VERDICT:
All in all, the SOCOM series, be it on PSP or PS2, is a decent one. It isn't epoch-making and it doesn't change the face of gaming, nor does it do much for international relations with out Middle Eastern and Eastern European cousins, but it makes an alright game.