Superman Returns: The Videogame
Even the Man of Steel won't be able to survive this insult.
G A M E D E T A I L S |
Format
X360, PSP, DS, GBA, Xb, PS2 | Developer
EA | Publisher
EA | Genre
Adventure | Players
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EA has done a poor job of meeting its development targets in some respects lately. First there was The Godfather, whose delay cost the company dearly last year, and then Superman Returns: The Videogame missed the movie's debut in cinemas this summer. The company was eventually able to get the game out in time for the DVD release this autumn, but having played it now, I wonder whether EA should have bothered.
"One of the biggest problems facing the makers of both the movie and the game was to make Superman's flying believable."
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One of the biggest problems facing the makers of both Superman Returns the movie and the game was to make Superman's flying believable, and here both succeeded up to a point. There's something to admire about being able to soar high above Metropolis, hovering as a flock of birds passes by, and then seconds later to be hurtling to the ground and the enemies below. The sense of speed as you race to your next objective or through the minigame races is good, even if the sonic booms seem to be pressing the point too hard.
P L E A S E V I S I T O U R S P O N S O R :
If that was all EA needed to get right I would have congratulated the development team on a job done. Unfortunately, the rest of the game is rubbish. It suffers the sort of licensed game malady that has plagued the industry seemingly forever, miring you in leaden, unresponsive controls and tired cameras. Even the loading times are insulting. The only plus point is that the game doesn't last very long.
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