10 Ways to Not Get Owned in Killzone 2
Your pre-release survival guide for Killzone 2 multiplayer, including level blueprints, artwork and hi-res screens.
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SALUMAN MARKET
Get your oranges, fresh vegetables, pirate DVDs! Perhaps a bit of foreign confectionary or blue-veined cheese? Lord only knows what the Helghast used to sell in Saluman Market, but now the only goods on offer are shrapnel and bullet casings. If you're looking for that true-blue 32 player experience, this is the place to stage it. A colossal zig-zag, the Market is hemmed in by first floor sniper's eyries and clinched at the waist by a pair of spacious two storey warehouses, themselves yoked together by a walled bridge. We've managed to obtain a painted overview from Guerrilla's cackling cartographers - feast your eyes on its cross-hatched brilliance:
#9: Stretch those legs!
As the largest beta map and one, moreover, liberally stocked with vantage points, the Market is a natural haven for snipers. It's also a great place for utterly epic mid-range battles, especially if you're playing an objective-driven match type. The two Capture and Defend/Search and Destroy points squat right out in the open, assailable from several angles, while two of the three Capture and Hold points are tucked away in more defensible but still pretty open nooks, and the third has been plonked atop the bridge. The action in the centre can be pretty intense, as rival marksman lay down covering fire for the up-close-and-personal players duking it out between the pillars of those warehouses. If it gets too hot for comfort, avail yourself of the alleyways round the back of each building.
#10: Tactican's choice
With a journey from base to frontline costing a precious minute or two, the Tactician's spawn grenades are a man's best friend. Toss one of these on the ground and you'll create a temporary spawn point, as marked by a plume of coloured smoke, ensuring a steady flow of grunts to any contested objectives nearby.
It's important to be scientific about how you do this. Dropping a spawn grenade in full view of a few cover points or sniper's nests will simply serve up respawning players to the other side's bullets on a platter, so try to squirrel them away in passageways and the like. Even given such precautions, the other team will eventually lock onto the spawn grenade and do their utmost to camp it to oblivion: you can, if you're disposed to be wily, exploit this by having a few players spawn in on the grenade to keep the enemy occupied while your main force attacks from a different angle.
That's enough sage advice for one day. Get your fill of the developer's thoughts from our latest interview here.
Killzone 2 is out for PS3 on 25th February in Europe, 26th February in Australia and 27th February in North America and the UK
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