Devil May Cry 4: Kobayashi Interview
We start the year with Capcom's Hiroyuki Kobayashi, for a detailed chat about one of the first big games of 2008.
Page 2
Kikizo: Although we love the visual gothic style, we found there is quite a limited level of interactivity with these backgrounds. Is this intentional, will it be more interactive in other levels?
Kobayashi: It's just a matter of priority really. The Devil May Cry series' main focus is to interact with the devils, so we wanted to put the priority there, and so we didn't have much focus on interacting with the background.
Kikizo: Let's talk more about the Devil Bringer arm. My understanding is that Nero was not born like this, so can you tell us how this happened to him?
Kobayashi: At first, Nero thought that he had injured his arm, that an infection had spread or something, so he had it bandaged up and kept it hidden all the time! But at some point, he realised that he actually had power against the devil, so he started using it but nobody knew about it for a while, but he is now using it at an advanced level obviously. One thing I can say to you is that the first person that realises what's going on with Nero is Dante.
Obviously, Dante was the main character in the previous three titles, but we felt that Dante grew title by title, and by DMC3, had had reached this completion stage. For DMC4, we wanted to make it as a new start for series, therefore Dante was a little bit too strong, especially for the people who have never touched the DMC franchise before. So we wanted a new character, and a new start, so that it could appeal to a wider audience and not just the traditional DMC fans.
Kikizo: And can you tell us more about the new female character, Kyrie?
Kobayashi: She doesn't fight as such, but she is the main heroine in this game, and basically the setting is that she grew up with Nero, so they know each other quite well and you will learn more about this relationship as the game progresses.
Kikizo: Is there a romantic element with this?
Kobayashi: Yeah.... perhaps... please wait to find out more!
Kikizo: In the trailer, I have seen some punching from a first person perspective, is this something that is actually in the game.
Kobayashi: No, this was just a nice effect for the trailer.
Kikizo: We have seen some great bosses in the game so far. Can fans expect even cooler bosses than, say, the huge fire boss character?
Kobayashi: Well, one thing I can tell you is that the last boss will be a surprise!
Kikizo: I was curious how much you have played Ninja Gaiden, and whether you see it as a competitive title since Ninja Gaiden 2 is going to be released in a similar timeframe to DMC4.
Kobayashi: I haven't played Ninja Gaiden but have watched someone else play it. I am not really sure, do you think there is a similarity?
Kikizo: There is similarity in terms of the high production quality. Also, the fast paced action with weapons and trying to kill enemies with as much style as possible, are common features.
Kobayashi: The thing is, personally, I am an action game fan, and I am still not bored with playing DMC4 after two years. Every single time, I get a sense of satisfaction after killing the enemies. I feel that Ninja Gaiden is maybe a different type of action that doesn't give me the same level of satisfaction as with this game!
Kikizo: Perhaps one of the reasons for this is your team has set out to make DMC4 accessible and with broad appeal whereas Ninja Gaiden is notoriously difficult.
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare