Killzone 2: Exclusive Guerilla Interview
Another meaty Killzone 2 feature - we talk to Guerilla's Eric Boltjes and Angie Smets to get every last drop of detail...
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Kikizo: Perhaps it would only cramp the experience for the player, with the amount of things you've got happening on-screen...
Smets: Well, if you had a really big TV... [laughs]
Kikizo: Are you under close supervision by Sony, or have they given you a lot of leeway?
Smets: No, I think it's been really wonderful that they had the same vision for this game online as us - only to show it when it's ready. So there was really nice cooperation... you'd imagine that with a publisher it would be really bad, but no it was really good.
Kikizo: Did the changeover from Phil Harrison to Shuhei Yoshida as head of Sony Worldwide Studios affect you at all?
Smets: No, not really. It was a shock that Phil was leaving but we're really happy to have Shuhei around. We kicked off really well.
Kikizo: But the first thing he did was to cancel two London studio projects...
Smets: No, they were already cancelled. Well, I would say they were already cancelled - we have this process of "green light" meetings... for every project we have these different meetings to see how the project is doing. It really had nothing to do with Shuhei at all. It happened before he was appointed.
Kikizo: In fairness, I think Eight Days and The Getaway weren't as far along in development as most people think they were. It's not like they were nearly finished but suddenly cancelled.
Smets: Oh no, they were still at prototype phase. That's the right moment to decide to hold these kinds of meetings, if you do for a game that's almost done it's obviously too late to have a look at it!
Kikizo: It looks like the right thing to do, letting Sony London focus on the mainstream stuff, EyeToy and so on. There's a lot of money being made there.
Smets: Yeah, I think there's some nice, new innovative stuff to do too. Especially with the EyeToy.
Kikizo: Getting back to Killzone - I'm pleased with the amount of voice chat support you have there, giving squads their own private channels and so forth. But the penetration for voice communication tech on PS3 isn't terribly high yet, I think...
Boltjes: It's definitely getting bigger, more and more people are using it, but because Sony and the PS3 don't give one with the platform itself it's, yeah, not as popular as on the Xbox 360. But we do see it getting bigger and bigger.
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