LittleBigPlanet: The Very Big Interview
We talk to Media Molecule co-founders Mark Healey and Alex Evans, as well as Sony's Pete Smith, to get the FULL story behind the big PS3 game from a little British studio.
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There's no doubt that all involved in LittleBigPlanet are positioning it as a game for everyone. "Different areas of the game will appeal to different people," Smith says, but he admits that "Create [is] targeted more towards gamers." Which brings us to one of the talking points of all three interviewees - a defense of the game's main Play mode.
When you think about it, that's strange. After all, we think about games as something you play, but the inventiveness of the sharing and creation aspects of LittleBigPlanet has pushed the actual playing parts to the side.
"You're not going to buy this thing and have a blank canvass and not know what to do with it," says Healey. "Straight out of the box there's going to be a whole set of levels and you can play the singleplayer experience. So if you don't want to create there's a game experience there for you to play through. And of course you can just go online and play things other people have made. But we do want to encourage people to be creative and share things."
Evans echoes Healey's comments, drawing attention away from what he calls "misconceptions" about the game. He mentions, too, how the game will have other characters in the game that players will interact with, but exactly how that will work is something that's being kept hush-hush.
Smith says that people will be "really surprised" by the Play mode. "The big message - and it's a really easy message to sell - is about people creating their own gameplay and their own levels. It's really cool. But the game, just standalone playing, is really cool. People can build all sorts of weird and wonderful things, but I think what's going to surprise people is the Play mode."
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