Sonic Wii Interview with Yojiro Ogawa
As Sonic and the Secret Rings ships in North America today, we bring you this chat with Sonic Team producer Yojiro Ogawa to discuss what fans can look forward to.
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Kikizo: Are there any other methods of control we may see in the game?
Ogawa: The team actually did a lot of experiments until we ended up with the way we use the controller in the game today. But I personally felt that using two controllers was splitting the controller up when in both hands, and I didn't feel that was very efficient, so in order for the players to experience a very new gameplay style, I wanted to have it the way it's used in the game today.
Kikizo: Have you had time to try the control with Super Mario Galaxy, and what is your opinion on how that title controls on the Wii?
Ogawa: My opinion on Super Mario Galaxy, I feel it is a very great game, and the balance of using two controllers is probably calculated very well there, so I feel that is another gameplay style that people can pick up, but personally I feel the way we're using it today fits very well with this game.
Kikizo: I have heard there are a hundred new skills in the game which seems like a lot of new stuff for players to learn, could you maybe tell us what some of your favourites are?
Ogawa: I will need to think through the list in my mind to try and decide! There are some different types of skill that we have in the game. There are three types, one is attack, one is speed, and the other is special. An attack allows Sonic to either increase his ability to defend or attack; speed allows to increase speed or slow down by different amounts, and special allows for a more special skill - one of them is for him to use the number of rings he has and do a very special skill! It is hard for me to come up with a favourite skill we have in the game, but one that I think users will enjoy is called Splash Jump which allows Sonic to jump over perhaps a wall that usually would only be jumpable after you turn on a switch. Another skill allows Sonic to slide through spikes where usually he would be damaged, but instead he slides through them.
Kikizo: Is the game still going to use the features of WiiConnect 24 in some way?
Ogawa: The team originally planned to have connection on WiiConnect 24, but there were a lot of reasons that we can't so this title won't use that feature, even though we were developing for it and we did have a lot of plans.
Kikizo: We know there are a lot of other Sonic characters in the game as part of the story, but are any of them going to be playable at any stage during the game?
Ogawa: Well there are two modes in the title, adventure mode and party mode, and in adventure mode you will only be able to play as Sonic, and you will only see the other familiar characters within the cut-scenes and the stories. In the party mode, you will be able to choose from eight different characters that people are very familiar with, and these party games will consist of forty different mini-games.
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