Wind Waker: A Second Opinion
Our Miyamoto critic gives his thoughts on The Wind Waker in anticipation of the game's European release. And his word is final!
It seems like ages ago when the cel-shaded Link was first revealed back at Spaceworld in 2001 - and since then, gamers continue to debate whether or nor the new-style Link is welcome. But the truth is that it's largely irrelevant - at least that's what Carl Johnson would say. In the run up to The Wind Waker's European release on May 3rd, we take a second look at Miyamoto's latest, to complement our first review a couple of months back.
I was afraid they'd forget about it... that they'd leave it out. It even kept me up a few nights worrying. But alas, I'm thrilled to report... there is Miyamoto magic in this game.
"The voice acting in Mario Sunshine went spoilt the experience - I'm relieved that the same mistake wasn't repeated here." |
One path led to a Hyrule where Link was an all around badass wearing an earring... a more realistic approach to move Nintendo further from the hindrance of their kiddy reputation.
The other path led to a land which was highly stylized, where Link was still innocent and wide-eyed... a more cerebral approach that would be risky, but keep Link likable and accessible to all ages. The path Miyamoto chose is no mystery, and that is the game I've been playing all day.
They say the eyes are windows to the soul, so Miyamoto and his team of artists have given us two very big windows into Link. I love Link's expressions, which are based on very fluid eye movements and very simple mouth variations. It's amazing how much more life Link has in him this time around.
"I love Link's expressions, which are based on very fluid eye movements and very simple mouth variations." |
Wind Waker succeeds at being the fun, interactive playground that all Miyamoto titles should be. Who among us hasn't dreamed of sailing from one undiscovered island to the next, exploring the terrain and uncovering the mysteries that lie deep within? This game makes it a reality, all the while keeping us motivated with a solid storyline worthy of the Zelda name.
You really get a sense of epic scale while sailing from one island to the next, and you get a feeling of diversity when talking to the people of different lands. There are some wonderful new characters to be found scattered about the sea with personalities deserving of their stellar animation. You'll never grow tired of meeting new ones.
"Wind Waker succeeds at being the fun, interactive playground that all Miyamoto titles should be." |
The Legend of Zelda: The Wind Waker lives up to the standards set by Ocarina of Time, A Link to the Past, and all the other classics in the franchise. This is more than I can say for Super Mario Sunshine, which failed in many ways to live up to the standards set by its N64 predecessor. Kudos to everyone involved for not giving the characters in Wind Waker actual speech. I feel the voice acting and cinemas in Super Mario Sunshine went a long way in destroying that experience for me, and I'm in every way relieved that the same mistake wasn't repeated here.
"I feel Shigeru Miyamoto has been much more protective of Wind Waker than he was of Sunshine." |
The Final Word: I was really, truly worried about something. I was afraid they'd forget about it... that they'd leave it out. It even kept me up a few nights worrying. But alas, I'm thrilled to report... there is Miyamoto magic in this game.
Contributor, Kikizo Games- Miyamoto Roundtable, February 2003
- The Wind Waker - first review
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Description | Dur. | Size | Details |
Loads of different scenes from Zelda: Wind Waker - see how cool this game looks. | 1.19min | 8.89MB | MPG |
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