Sega: No Mergers After All
Sega and Sammy fail to reach an agreement, Namco pulls out of other proposal. What does Sega have in store for fans next? Full report.
Sato: "We'll consider options including staying on our own." |
You've got to love Sega. No, really. Some of the merger talk of late has been a complete joke. Not that any of it has been untrue - after all, it's all officially documented at the boards of Sega, Sammy and Namco. What's a joke is that - just like the supposed Sega-Bandai merger back in 1997 - it was almost blindingly obvious that the Sammy merger was never going to happen.
"Aha, it's easy for you to say that now!" we hear you cry. Well, not really. It never made much sense to merge with Sammy. From a financial standpoint it would have been sound - and even from a brand standpoint, it was understood that the Sega brand - sensibly - would be retained. What didn't make sense was the 'business integration' - Sammy's core business is Pachinko (with a few videogames thrown in, wahey!), while Sega's core busines is obviously full-power, life-enriching videogame brilliance. There was reportedly a board-level, privately-held incentive for the merger to happen - but thankfully it was either too weak, or didn't exist.
Unfortunately for Sega, they've got a history of dissapointing shareholders. Under Sato's management, things may have a brigter outlook however: "We'll consider wide options including staying on our own. We need to choose what's best for our shareholders," suggesting that Sega have had other offers as well. Whilst he declined to give details, it's likely that Microsoft and EA speculation will again start to circulate.
Sega also revised their profits upwards, announcing that they expect a net profit of ¥3bn ($25.8m) for the year ended March 31, up 500 percent from its initial estimate of ¥500m. It cited "stronger-than-expected arcade game sales and solid game software sales in Japan and the United States" as the reason.
SOA: Pressure to perform at next week's E3 |
Frankly, where this leaves Sega now is anyone's guess. The upwards revison of their revenue forecast is a good sign, but their platform-agnostic games publishing model needs to prove it can offer sustainability, to reassure shareholders and to have any chance of success at 'going it alone'.
Whilst a disproportionate amount of our wishes for Sega's future is based on retaining the glory of the Sega brand, surely the most important things for fans is that Sega's development studios ultimately remain in tact, because there wouldn't be much point in anything otherwise. Commercially, anything can happen. But wouldn't it be great if they somehow manage to just sort it out and become the world's leading thirdparty publisher with a healthy balance sheet?
Perhaps we'll learn more at E3 next week. Or perhaps Sega hope everyone will just play Sonic Heroes and Billy Hatcher, and forget about all this nonsense. Pure SEGA power can last forever, right?
Would 'do an Isao' and donate $500m to Sega if he could.
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