E3 2003: Sonic Heroes Hands-On
Detailed hands-on impressions of Sonic Heroes - everything you want to know, including co-operative play functionality, and our thoughts on how well it works. First screens included.
Sonic Heroes is going to come as a bit of a surprise to some gamers, because for the first time in recent memory, a Sonic title is daring to do something new with the familiar speedy platform formula - and it has the potential to work amazingly well. You control Sonic, Knuckles and Tails simultaneously, with the heroes often speeding along side by side - although one character is always under 'primary' control. As far as we know, the characters never split up and leave each other. This much was pretty obvious from the original announcement - but how well does it actually work?
"You can toggle between which character is under your direct control... sometimes, the switch is automatic."
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You can toggle between which character is under your direct control by hitting the X button, although at some points in the game, the characters switch automatically if there's an obstacle approaching that's best suited for one character to tackle.
Sonic's advantage is obviously speed. When he's the main player, you'll find the action is at its fastest - miraculously, the two characters following you also pick up speed when Sonic is in control - perhaps because Knuckles and Tails fall into Sonic's slipstream, to become more aerodynamic. Or perhaps, because Sonic Team said so.
"Awesomely, Knuckles can pick up Sonic and Tails, and literally throw them to form a two-speedball homing attack!"
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Tails, meanwhile, has the ability to fly once again, - and you guessed it - automatically he carries the other two with him. Tails also has a homing attack similar to Knuckles - except when he throws Sonic and Tails, it's a longer range attack, and they both come back like two boomerangs. On GameCube, the B button is used for actions such as homing attacks, and the A button is to jump.
And the choice between which primary character is under your control is not just a gimmick; there are many areas of each level that are only accessible if you use all the characters properly. For example, some areas may be behind a solid rock-type surface that only Knuckles can destruct, while others are so high that only Tails can fly the three heroes up there. It is much, much better than in 16-BIT Sonic 2, where Tails merely 'followed' Sonic pointlessly, often dying, due to massive lack of intelligence. Besides - when the two characters are 'following' they're usually side-by-side, which obviously works much better in 3D.
"Important areas may be behind a solid rock-type surface that only Knuckles can destruct."
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As you can tell, the three characters are glued to each other all the time. But if you're worried that it sounds like it just doesn't work well, fear not. There is a point to this. And the point is that - as far as we can tell from the early state the game is in - the action is amazingly fluent, fast and seamless. The three key abilities (jump attack, gliding, flying) are all executed as a 'double jump' like in previous Sonic games, but with all three characters efficiently tagging along in one way or another, it means the game has to move FAST.
Admittedly, the first level of the game - the only level in the version we played - is a very fast level by nature, as you can imagine from previous Sonic 'introductory' levels. So the nature of the three-character flow identified here may develop in later levels - we don't know until we ask Yuji Naka on Friday. (And we'll also ask if the characters become separated at any stage in the game.)
In Sonic Adventure - and particularly in SA2, we found the way the game played with the other characters on offer was a refreshing and essential addition to the game played just as Sonic. The other characters were very different, and in Sonic Heroes the Sonic Team have really capitalised on this value.
"The action is amazingly fluent, fast and seamless... the draw distance is impressive."
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The ability to control the view works very well and you will seldom encounter the kind of perspective problems found in Sonic Adventure. You can zoom in, pan etc., or just let the camera do its thing.
The gameplay is considerably different to Sonic Adventure - not only is the action a lot more fluent, in some way I'd describe it as almost artistic, since the three characters are constantly engaging in acrobatic stunts to perform their abilities in unison - in the air, on the ground - it's certainly a joy to watch. And, after a few seconds of working out the controls, you will find it's extremely accessible to start playing as well.
Graphically, Sonic Heroes is beautiful. The game is so fast that some kind of technical compromise would have been understandable - but there are no such compromises. The 3D graphics are very solid and tangible, and the frame rate never drops below sixty even when there's loads happening on screen. The draw distance is impressive, and the texture and polygonal detail is beautiful - many blades of grass and flowers are drawn in 3D individually. The water deserves a special mention - if you remember how lacklustre the water looked in Adventure, you'll be pleased to know that it looks immaculate here. Generally we're talking very high quality visuals.
"The success Sonic Heroes depends on how well subsequent level designs encourage the use of the new co-operative play style."
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There will need to be a good balance of on-rails action, combined with more free-roaming play, even if the speed is reduced a little. If this is done right - and we have a lot of confidence that it will be - then it can't fail to be a commercial success, since it's the first ever Sonic game to be released on all three major platforms.
Stay tuned for more on Sonic Heroes, a Sega title that is definitely going to please fans whilst demonstrating to more critical gamers that Sonic's got something original, and possibly even more enjoyable to offer than before.
Watch out for a detailed interview with Yuji Naka next week, as we quiz him on Sonic Heroes and Billy Hatcher.
Director, Kikizo.comVideo Coverage (Latest Videos & Video FAQ) | |||
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Description | Dur. | Size | Details |
Sonic Heroes Video 1 (480x356) Fantastic direct-feed footage showing the three main characters co-operating through the first level. Apologies for the SA1 music we added, the original footage was music-less. |
0.51 min | 6.99 MB | WMV |
Sonic Heroes Video 1 (320x240) As above, lower resolution. |
0.51 min | 5.67 MB | MPG |
Sonic Heroes Video 2 (480x356) High-quality footage from the showfloor showing the complete Sonic Heroes trailer. Features all the characters, including Team Sonic, Team Dark, Ream Rose and Team Chaotix! And Eggman. |
1.34 min | 11.95 MB | WMV |
Sonic Heroes Video 2 (320x240) As above, lower resolution. |
1.34 min | 10.69 MB | MPG |
Sonic Heroes Video 3 (320x240) In-game footage from the showfloor - at least two different levels are shown here, including a cool skate-on-rails, fall-off-and-die type level. |
1.59 min | 13.55 MB | MPG |
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