E3 2004: Nintendo DS Tech Demos
Nintendo serves up some prime samples of DS capabilities. Five Demos revealed inside.
Update: Video coverage added.
In addition to the range of recognisable demos more closely resembling actual games at E3 last week, including Metroid Prime: Hunters, Super Mario 64x4 and Wario Ware DS, Nintendo also showcased some smaller demos to show off the potential of the Nintendo DS. Here's our summary.
Table Hockey
This demo showcased the DS' ability to use both screens for simultaneous
gameplay, in this case to show the entire length of a hockey board. The demo
allowed just enough lag for the space between screens, and was controlled
using the touch pad to move an on-screen paddle. A demo that was easy to get
lost in.
Carving
The Carving demo removed any doubts I had about DS' touch screen
sensitivity. The demo started by making your selection of a log, a steel
cylinder, a watermelon, or a Mario wood sculpture. Whichever item you select
is sent to the top of the screen and laid horizontally, then spun. At this
point your touch pen becomes a razor sharp carving knife. Touching the
object on the very edge only makes a skin deep incision, while moving in
deeper cuts away an increasing amount of meat. Most impressive was the
surgical precision of the carving on the DS touch screen. I was instantly
sold.
Sonic
Sonic's brief appearance on the DS showed little innovation, but simply the
ability to move objects on the upper screen by touching the bottom screen.
By running the pen as fast as you can left and right on the touch screen,
Sonic's speed increases accordingly. Yuji Naka announced that Sonic DS is in development on the first day of the show, along with a secret project known as Project Rub - presumably having something to do with the ability to 'rub' the screen with the stylus.
Mario's Face
The face-stretching demo from the opening of Super Mario 64, but with added
features. This time around you could choose from four different characters
to stretch however you so chose by using the touch screen. Very straight
forward, but showed how an existing idea was improved using the touch screen
technology.
Special Effects
Touch the bottom screen and various DS effects occur on the top screen. That
pretty much sums of this demo's display of the pretty things the DS is
capable of. Not exactly PSP impressive, but definitely a step beyond GBA.
The various demos shown stress Nintendo's claim that Nintendo DS is a "developer's system," and that the gameplay possibilities are pretty much endless when you combine two screens, a touch pad, and wireless multiplayer. The demos were all very impressive in their own way, and each could be developed into its own game with a little clever development.
Carl Johnson
Staff Writer, Kikizo.com
Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
Super Mario 64x4 E3 2004: Direct feed gameplay (640x480, 1Mbps) |
0.34m | 4.28 MB | WMV |
Super Mario 64x4 E3 2004: Showfloor gameplay (640x480, 1Mbps) |
2.18m | 17.51 MB | WMV |
Metroid Prime Hunters E3 2004: Direct feed gameplay (640x480, 1Mbps) |
0.33m | 4.23 MB | WMV |
NEW Super Mario Bros. E3 2004: Direct feed gameplay (640x480, 1Mbps) |
0.34m | 4.27 MB | WMV |
Mario Kart DS E3 2004: Direct feed gameplay (640x480, 1Mbps) |
0.34m | 4.26 MB | WMV |
Animal Crossing DS E3 2004: Direct feed gameplay (640x480, 1Mbps) |
0.34m | 4.28 MB | WMV |
Wario Ware Inc DS E3 2004: Direct feed gameplay (640x480, 1Mbps) |
0.33m | 4.21 MB | WMV |
PictoChat E3 2004: Direct feed gameplay (640x480, 1Mbps) |
0.34m | 4.25 MB | WMV |
More Nintendo DS Tech Demos E3 2004: Showfloor gameplay including Pokemin, pinball, and other stuff. (640x480, 1Mbps) |
1.23m | 10.52 MB | WMV |
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