Revolution Secrets Uncovered in May
Iwata says there's still more to discover about the company's tiny new next-gen box.
Nintendo's goal for the next-generation is to disrupt the world of games, and to do it the company is working on a system built around a new motion-sensing controller. The console, which despite what you may have heard is still codenamed Revolution, also uses emulation software to give gamers access to decades of classic titles. And, says Nintendo president Satoru Iwata, that's not the end of the story.
"Our primary focus with the Nintendo Revolution has been to create a system that can do things that the other systems can't, that has functionality that the other systems don't have," Iwata told MTV News after his keynote address at the recent Game Developers Conference. "And speaking to that, there are some other unique features of the Nintendo Revolution hardware that we haven't discussed yet that we will be announcing at E3."
Also coming this May at E3 are the first playable games for the console. Iwata said these would show how Nintendo is breaking down the barriers that have kept people from trying games out.
Bringing in new blood is key to Nintendo's vision - witness the good done by the DS - but that doesn't mean fans of the company's colourful stable of mascots are going to be left in the cold.
"We're going to continue to serve, of course, the people who are looking for those classic Zelda experiences and those classic Mario experiences," Iwata told MTV.
"At the same time, we're going to offer these new experiences to people who haven't played games before. And these may be people who only play for very short periods of time in a day."
"People can expect to see both the classic style of game that we've done in the past and these entirely new different styles of game play."
Alex Wollenschlaeger
Editor, Kikizo Games
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare