E3: The Konami Conference 2006
It was time to head back Downtown for Konami's briefing and a first look at the exceptional, extended MGS4 trailer, Konami's first game for Wii, Coded Arms PS3, and a 'whole library' of surprise games. Detailed report inside.
Page: 1 2
Page 2
The next studio up to present was Revolution Studios, with a new game based on the acclaimed comic book series from Dark Horse Comics, Hellboy. The game is coming to PS3, Xbox 360 and PSP, and lets players unleash Hellboy's supernatural might in six fully destructible levels.
Konami promising a "vibrant and detailed world" based on the creations of comic book legend Mike Mignola, for a "visceral tactical brawling experience". The hard-hitting trailer looked pretty convincing so this'll be one to keep an eye on.
The comic book related announcements didn't end there either, with Marvel next up the table with Marvel Trading Card Game, a game that offers traditional one-on-one duelling competitions, combining multiplayer and online modes. Players can choose to play as a hero or a villain in the single player story mode, with a roster of heroes and villains from the Marvel Universe available, while the acclaimed versus system is developed courtesy of Upper Deck Entertainment. In addition, cross-platform online play with PSP and PC versions will be included, with DS multiplayer also supported.
Konami Digital Entertainment's top "music man", Mike McHale, was introduced next to talk about three new Dance Dance Revolution games coming this fall. First up is Dance Dance Revolution Universe for Xbox 360, boasting a slick new HD look for the best audio and video quality ever seen in a DDR game, with a new gameplay mode called Super Easy making the game accessible to new players; Dance Dance Revolution Ultramix is curiously an Xbox 1-exclusive that offers more than 65 new songs and Xbox Live compatibility, and Dance Dance Revolution Supernova for PS2, meanwhile, marks the first arcade version of the game to be released in North America in six years, expanding on every element in the massively popular series. DDR fans clearly have a lot to look forward to.
The musical thrills didn't end there either, with the announcement of the newest addition to Karaoke Revolution series, in the licensed form of American Idol. McHale described the alliance with FOX as a "powerful synergy". The game, Karaoke Revolution: American Idol, lets players sing and perform through a full season of competition to claim the title of American Idol, with 40 all-new songs and several unique modes of play, as well as EyeToy compatibility to bring players "directly into the competition". A pretty smart collaboration that shows Konami's increasingly tactical approach to winning market share in the games market.
Ryan Payton, from Kojima Productions, took the stage next to open the concluding part of the event. He introduced us to what would be known at the show as "Show Maybe", a satirical Konami pamphlet designed with the look and feel of E3's annual "Show Daily" newspaper (which, unfortunately, has undergone its own redesign this year anyway, so perhaps not so clever, haha).
The huge brochure is full of MGS-relaed information and is probably the most innovative brochure at the whole show; the effort Ryan describe behind the creation of the brochure seems to be paying off at the show. He want on to discuss some recent "cryptic postcards" that have been mailed out to the games media, revealing that the themes on the cards all relate to the upcoming presentation from Kojima-san, who would be showing four titles from Kojima Productions. Time to forget about the lack of any sleep last night, sit up, and pay attention...
Hideo Kojima took the stage to talk (in English) about the goals of his studio, first announced this time last year. Kojima Productions aims to spark a "revolution"... and the words beginning with "re" didn't end there. 'Rebirth' was the theme for Lunar Knights on Nintendo DS, an original action role-playing with a "unique day and night gameplay mechanic" in which players hunt down the armies of the undead around the clock, with gameplay broken up with high-quality animated cutscenes from Studio 4 Degrees, the people behind The Animatrix.
'Respect' is the theme for for Metal Gear Solid: Digital Graphic Novel on PSP, marking the birth of the "digital graphic novel genre", the all-new way to experience MGS, based on the story of the first Metal Gear Solid, in which players scan the pages of the digital comic to add information to a "Metal Gear matrix" with the stylised artwork from renowned visualist Ashley Wood
The next theme was 'return' for Metal Gear Solid: Portable Ops, also on PSP. Ryan stressed that this isn't just some side story or spin off though, Portable Ops is a full Metal Gear Solid game for PSP, that takes place six years after MGS3: Snake Eater and boasts a full-blown single player campaign. The game will offer an original storyline set in 1970, featuring Big Boss, as well as the 'return' of characters including Para-Medic, Major Zero, Sigint and more. Kojima's team has included a new 3D camera optimised for play on PSP, and the game will also offer new multiplayer modes, a wide variety of multiplayer-specific environments, and a new 'white flag' system, allowing you to choose to surrender and live to fight again, or fight to the death until the next game begins.
As you might have predicted, Konami saved the best until last with the exceptionally impressive, full extended trailer for Metal Gear Solid 4: Guns of the Patriots on PS3. As was alluded to at the start of the briefing, "if you thought what you saw yesterday [at the Sony conference] was impressive, just wait until you see this". In our opinion the extended MGS4 trailer is the best MGS trailer ever, surpassing any of the already-outstanding trailers for MGS2 or the surprise hit jungle-based trailers in Snake Eater in terms of style, structure and emotion.
Almost a short film in its own right, it does take a few viewings for the impact to hit home and the trailer's intentions to settle in, but then you're left with perhaps the most stunning videogame trailer ever - certainly a massive step up from - and double the length of - the game's debut TGS trailer last September. What we also liked about the trailer was that it was clearly a genuine realtime display of PS3 graphics, with a framerate floating at around the 24fps "film-like" mark for the most part, occasionally slowing a little during bust scenes or scenes with complex physics, and sometimes increasing to an obvious 60fps in close-ups or enclosed scenes.
With the sheer quality of visual detail and intense artistry of environment design on display here, the frame rate is an acceptable compromise when compared to the rock-solid 60fps "build" that was used for the TSG trailer, and to be honest it was just nice to see what MGS4 looks like in genuine realtime for PS3. The trailer has to be watched to be believed [update: see below for exclusively the best quality versions of the extended trailer anywhere] and is without question the killer app for PS3's "some point after launch" line-up.
Kojima-san himself is not 100% committed to a 2007 launch date, although the trailer does sardonically indicate that the game will release in 2007, with "2008" scratched out and replaced with "2007" at the end of the trailer. The end sequence of the extended trailer, showing Raiden battle several of the mech-like military bots with his katana and announce, "Snake, it's my turn to protect you", combined with the eye-openingly convincing, tear-wiping emotions displayed by Otacon, and the already infamous Snake moment debuted in yesterday's short trailer - this is moving stuff proving that the new generation of consoles, when used with the attention to detail of creators like Kojima, can move users in ways that last generation's "emotion engine" could never have imagined. And with that, Konami's conference ended on the highest note possible.
Adam Doree
Director, Kikizo.com
Page: 1 2
Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
E3 2006 Videos | |||
Metal Gear Solid 4: Guns of the Patriots 1) Extended E3 2006 trailer, 480p60 with Direct Feed Audio (Sample 1 10MB), (Sample 2 10MB) (HTTP Mirror) |
14.51m | 512MB | DFA, ED, 16:9 852x480p60 5Mbps |
Metal Gear Solid 4: Guns of the Patriots 2) Short E3 2006 trailer, 480p60 100% Direct Feed |
3.19m | 60MB | DF, ED, 16:9 852x480p60 2.5Mbps |
Metal Gear Solid 4: Guns of the Patriots 3) [UPDATED 5/18 - better quality] Extended E3 2006 trailer, direct feed, lower quality |
14.34m | 151MB | DF, ED, 16:9 640x360p30 1.5Mbps |
Metal Gear Solid 4: Guns of the Patriots 1a) Extended E3 2006 trailer, lower quality with Direct Feed Audio |
14.51m | 131MB | DFA, ED, 16:9 640x360p30 1.0Mbps |
Metal Gear Solid 4: Guns of the Patriots 2a) Short E3 2006 trailer, lower quality 100% Direct Feed |
3.19m | 25MB | DF, ED, 16:9 640x360p30 1.0Mbps |
Coded Arms Assault Direct feed extended trailer (PSP - Konami) |
02:55 | 64MB | DF, ED, 16:9 856x480p30 3.0Mbps |
Coded Arms Assault Direct feed trailer short (PS3 - Konami) |
00:36 | 17MB | DF, ED, 16:9 852x480p60 4.2Mbps |
Coded Arms Contaigen Direct feed trailer (PSP - Konami) |
01:02 | 15MB | DF, SD, 16:9 640x360p30 2.2Mbps |
Metal Gear Solid: Digital Graphic Novel Direct feed trailer (PSP - Konami) |
03:02 | 45MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Silent Hill Experience Direct feed trailer (PSP - Konami) |
00:52 | 13MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Silent Hill Origins Direct feed trailer (PSP - Konami) |
02:36 | 37MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Lunar Knights Direct feed trailer (DS - Konami) |
01:52 | 17MB | DF, SD, 4:3 640x480p30 1.3Mbps |
Steel Horizon Direct feed trailer (PSP, DS - Konami) |
01:00 | 15MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Death, Jr. 2 Direct feed trailer (PSP, DS - Konami) |
02:02 | 27MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Bomberman: Act Zero Direct feed trailer (X360 - Konami) |
01:02 | 15MB | DF, SD, 16:9 640x360p30 2.2Mbps |
Gradius Collection Direct feed trailer (PSP - Konami) |
00:59 | 15MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Marvel Trading Card Game Direct feed trailer (PSP - Konami) |
01:44 | 23MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Brooktown: Senior Year Direct feed trailer (PSP - Konami) |
00:54 | 8MB | DF, SD, 4:3 640x480p30 1.3Mbps |
Dance Dance Revolution Universe Direct feed trailer (X360 - Konami) |
00:49 | 28MB | DF, ED, 16:9 852x480p60 5.0Mbps |
Hellboy Direct feed trailer (Multi - Konami) |
01:12 | 22MB | DF, ED, 16:9 852x480p30 3.0Mbps |
Dance Dance Revolution SuperNOVA Direct feed trailer (PS2 - Konami) |
00:42 | 6MB | DF, SD, 4:3 640x480p30 1.3Mbps |
Dance Dance Revolution Ultramix 4 Direct feed trailer (Xbox - Konami) |
00:41 | 6MB | DF, SD, 4:3 640x480p30 1.3Mbps |
Online Chess Kingdoms Direct feed trailer (PSP - Konami) |
01:00 | 16MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Rengoku 2 Direct feed trailer (PSP - Konami) |
01:02 | 16MB | DF, SD, 16:9 640x360p30 2.3Mbps |
GoPets Direct feed trailer (PC - Konami) |
00:31 | 4MB | DF, SD, 4:3 640x480p30 1.3Mbps |
Winx 2 Direct feed trailer (PSP, DS - Konami) |
00:54 | 8MB | DF, SD, 4:3 640x480p30 1.3Mbps |
Xiaolin Showdown Direct feed gameplay (Multi - Konami) |
00:58 | 9MB | DF, SD, 4:3 640x480p30 1.3Mbps |
My Frogger Toy Trials Direct feed trailer (DS - Konami) |
01:02 | 15MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare