Interview: Parking Driver 76 on PSP
We chat with Reflections Interactive about the challenges of bringing Ubisoft's first Driver game to the portable.
Page: 1 2
Sumo is handling development of Driver 76 with Reflections supplying support and additional development. The core of the game is actually based on existing Driver technology, though Sumo is bringing in its own graphics expertise.
A larger question is one of audience. There are obvious parallels between the Driver and Grand Theft Auto series, the latter of which has had mixed success on the PSP.
Grand Theft Auto: Liberty City Stories was the game to have in the early days of the PSP, but the relatively lacklustre sales for Vice City Stories suggest that perhaps there's waning interest for games of this sort on the PSP. Reflections isn't too concerned about this.
"Driver 76 is much more about driving than a GTA title, so it's not really a comparison that we draw," he said. "Whilst we are set in an open world, and you can change vehicles and use a gun, the really important thing for us is the driving experience, and there is always an appetite for driving games."
Is he right? We'll find out when Driver 76 is released for PSP across Europe on 30 March.
Page: 1 2
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare