News Archive: June 2008
If you missed something, check these archives.
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June 30, 2008
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It's Kojima's last MGS, but is it a masterpiece or a convoluted mess?
June 18, 2008
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We talk to the head of System 3 about his new Ferrari Challenge.
June 10, 2008
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It's awesome! Wait, no it's not.
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Can Sony's cutesy golf series still excite us?
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Still the best thing to play on the train?
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We take a crack at Hudson's XBLA shooter.
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AM2 tackles the Wii in this arcade port.
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Size matters but does this PS2 port?
June 9, 2008
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We talk exclusively with the CEO of Ubisoft to discuss a potential future where his company publishes Grand Theft Auto, plus chat about casual games, innovating in the NEXT generation and more.
June 5, 2008
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Our definitive review of this anticipated sequel.
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Get your hands on one of ten copies of Itagaki's sequel.
June 2, 2008
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We catch up with the creator of Ninja Gaiden 2 to find out why this is the final in the series, why he disliked Sigma, and when we'll learn more about Code Cronus and DOA5.
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Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare