News Archive: May 2009
If you missed something, check these archives.
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May 20, 2009
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Sucker Punch's action-adventure thunderbolt finally lights up our PS3s, but is it worth plugging in?
May 18, 2009
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Capcom's action remake puts a swing in our step.
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With terms like 'A2M' being tossed around, how can we not be? Stunning action sequences in Bethesda-published slashfest.
May 15, 2009
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Sonic Team veteran Tetsu Katano says it's not true that staff inside the studio are becoming disillusioned, and that fresh talent keeps things bright.
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New Team Ninja leader says the Ninja Gaiden series will continue, that the intention is to make it for "both audiences".
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Our first chat with the new leader of Team Ninja, on Itagaki, Sigma 2, the Koei Tecmo merger and Ninja Gaiden 3.
May 13, 2009
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We chat to EA Redwood Shores' Steve Papoutsis on the highly promising Wii debut of Dead Space.
May 7, 2009
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Can the Mob out-gun the mob? EA Redwood's second crack at being the Don of open-world action stops by for our blessing.
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The desert highway of open-world vehicle action is a hazardous one. Can Vin Diesel conquer it?
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We chat to Paramount Digital Entertainment producer, Ben Hoyt, about the new Live Arcade game based on the blockbuster movie.
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We put our expert racing man Alan Boiston against Need for Speed producer and EA veteran Jesse Abney, for this detailed, revealing look into the game and the series' future.
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