News Archive: June 2009
If you missed something, check these archives.
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June 30, 2009
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We catch up with Steve Nix, Director of Business Development at id Software, on topics including iPhone development, Wolfenstein and idTech 5.
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It'll be alright on the night? We go a few rounds with EA Canada's relentlessly pretty virtual punchbag.
June 24, 2009
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In-depth chat with executive producer and industry veteran Jonathan Knight, who reveals what makes Dante's Inferno hot - and what he committed to on "day one of the project".
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Mario bounces back for a second shot at 2.5D platforming - can Nintendo get it perfect once again?
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I ain't afraid of no licensed games! But should we be? Ghosties FINALLY hits the shelves.
June 15, 2009
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Naughty Dog's gorgeous action franchise hunts for fresh plunder online, with Kikizo laying down cover fire.
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Thought 2D was dead? SNK Playmore has other ideas. Kikizo trades punches with the new King of Fighters.
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New balls! Our verdict on Sega's sporty update.
June 11, 2009
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We present to you our info-packed, first-hand, behind closed doors impressions of Xbox 360's stunning new killer app, chat to Kudo Tsunoda and Peter Molyneux, and explain why some of its critics are really missing the point.
June 8, 2009
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Rockstar gives us an early first look at its stunning, open-world wild west adventure, which unlike the Capcom-inherited original, they've built themselves from scratch.
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Our verdict on one of the biggest PC releases this year.
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Quite literally putting the colour into World War II: Pandemic's Tom French helps us fight, climb, and race our way through a uniquely stylized version of Nazi-occupied France.
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Maxis Executive Producer Morgan Roarty reveals what's in store for Spore, and talks us through Galactic Adventures.
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Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare