Mario Kart: Double Dash!!
Mario returns to GameCube for karting action undeniably based on the N64 version - but as our latest playtest reveals, it's all looking good.
Version GameCube | Developer Nintendo | Publisher Nintendo | Genre Racing |
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I'm not easyily impressed, but I left our recent playtest of Mario Kart: Double Dash!! completely satisfied. Fans of the Super Nintendo version might be disappointed to hear that the game is very much Mario Kart 64 plus one, and again it's based more on power-ups than skillful driving.
"The new two character system adds a lot of strategy, and brings a fresh feel to the tired kart racing genre." |
Each character has a unique power-up that only they can use, Mario shoots a horizontal line of fire balls in front of the kart, Bowser shoots a larger version of the Bowser shell from Mario Kart 64, the Koopa Troppas shoot advanced versions of green shells, Donkey and Diddy Kong drop larger bananas, Yoshi shoots a rolling egg and Luigi releases a Chain Chomp that drags the cart forward annihilating all opponents in the way.
In the build we played, there was only one cup available; the Mushroom Cup which included Luigi's track, DK's track, the city track and Waluigi Stadium. Luigi's track was similar to his track from Mario Kart 64 - notable changes include a chain chomp to avoid, and a line of boosts around a winding corner.
DK's track was also similar to his N64 track, with a huge barrel that shoots you to the top of a mountain, a big hole in the ground and a swaying rope bridge. This track also has a lot of bumpy surfaces - something the N64 version couldn't do. The city track was basically Toad's Turnpike from Mario Kart 64 with lots of turns.
Waluigi Stadium was very cool, based on old Wario Stadium. This track was similar to a motorcross track with rings of fireballs above the jumps, with item blocks inside them for you to collect. And the coolest part was a line of Piranha Plants extending across the track for you to dodge.
Although we didn't get to play it, Battle Mode looked cool. The tracks are a lot more detailed than Mario Kart 64's empty field arenas, one new Battle Mode arena takes place in the Mushroom Kingdom with lots of pipes for you to drive through.
The graphics were, for the most part, varied. The game now has a very cartoony look and the courses are certainly bright and colorful.
However, the models are not quite up to par, some of them, such as Wario, are a complete disgrace for a GameCube game, especially with companies like Factor Five pulling off Rogue Leader with little or no load times. But the models are brilliantly animated - characters will now juggle and throw shells and other power-ups very fluidly.
The music was your usual Mario Kart 64 stuff. Some of the music was quite annoying, almost to the point of wanting to turn it off. We were very pleased with the sound effects however; Nintendo much to my pleasure have re-used many of the sounds from Mario Kart 64 which, for me at least, adds a lot of nostalgic charm to the game.
Many of Nintendo's recent N64 updates have failed to live up to their N64 counterparts but I can honestly say right off the bat that Mario Kart: Double Dash!! is going to be brilliant. Look forward to it.
Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
Mario Kart: Double Dash!! Video 1 (480x356) A minute of direct-feed Mario Kart action. This looks lovely. |
1.08m | 9.36 MB | WMV |
Mario Kart: Double Dash!! Video 1 (320x240) As above, lower resolution. |
1.08m | 7.60 MB | MPG |
Mario Kart: Double Dash!! Video 2 (480x356) More direct-feed Double Dash goodness. |
0.49m | 6.24 MB | WMV |
Mario Kart: Double Dash!! Video 2 (320x240) As above, lower resolution. |
0.49m | 5.56 MB | MPG |
The first ever footage of Mario Kart: Double Dash!!, released back in May. | 1.48 min | 4.47 MB | MPG |
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