Diddy Kong Racing DS
Rare sneaks out to do another DS title!
Version DS | Developer Rare | Publisher Nintendo | Genre Racing |
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This system worked well in the original game, and has been left almost exactly as it was. There are always at least two tracks available for you to race on, so there's never too big a sense of frustration if there's one that you just can't seem to beat. Have a whiz round one of the other circuits and you can come back to the track that gave you grief in a much more composed state of mind.
The vehicles all handle well, however the deciding factor in this rather slow-paced game is the racing line you take through each track, and use of boost pads to get a clear lead over the competition. Use the touchscreen, or blow for the hovercraft, at the start of each race to get a speed boost; however you will have to be quick at getting your hands back on the controls to keep your lead. This is the beginning of some very ill advised touchscreen additions to Diddy Kong Racing.
Once you've finished all the tracks on a world, you'll need to complete the touch challenge for each circuit. The genie gives you his magic carpet, which follows a predetermined route down the track giving you a first person view. Drag across the screen to look around, pop the balloons by touching them with the stylus and pick up coins and drop them in your wallet, to raise money to pimp your ride. It's a feature that detracts from the racing element in the game and seems to be added in purely because Rare felt they had to. The touchscreen stages reach their ridiculous conclusion at the boss battles. Once you have defeated a boss twice, you're invited to race them, using nothing but the stylus to control your vehicle. Hello? Racing by touch? How does that work? The frustratingly, touchscreen control is immensely poor.
"A Mario Kart style division of faster vehicles would have turned DKRDS from an fairly average racer into a great one."
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The single player game has its flaws and is possibly too open ended for its own good. It will take a dedicated player to completely finish and unlock all the secrets it holds. This is made up for with the ability to pick single track races and race online or wirelessly against friends. Both are fun, especially shooting off weapons at your friends to pip them across the finish line.
The hover craft and aeroplane both add a much needed element of variety to the game, and both are a good blast. The aeroplane races are especially good; the added dimension gives a lot of options to the racer, such as touching down on speed boosts laid for karts and taking off again with a whoosh! But like the kart races it's under-paced. A Mario Kart style division of faster vehicles could have boosted DKR DS from an fairly average racer, into a good one.
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