Capcom Classics Collection Vol. 2
So complete it even includes Street Fighter 1.
Version PS2, Xbox | Developer Capcom | Publisher Capcom | Genre Retro |
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It's a fact. Old games are cruel and unforgiving - pixel perfect precision, limited lives and continues, constant streams of re-spawning enemies, sporadic (if any) checkpoints and no adjustable difficulty settings - ah, they were the good old days. Back then games were the epitome of hardcore and if you couldn't beat 1942 on one credit, well, that was nobody's fault but your own.
Fast forward to today and seemingly everything is geared towards dumbing it down and making things easier. Heck, we've even invented a new genre - the casual game - for those who want to pick up and play without the fear of losing per se. It's with some relief then that us old school gamers are catered for with the release of Capcom Classics Collection Vol. 2.
"There's some rough in amongst the diamonds, but then Capcom does need to hold something back for Volume 3."
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So, what exactly does this blast from the past contain and is a compilation of games from 10-15 years ago worth our hard-earned cash? Especially the cash from those of us who happily ploughed enough coins into the slots back in the day to buy this title many times over. In a word, probably. With many of your favourites from yesteryear, Volume 2 contains 20 arcade perfect conversions on one DVD, which is slightly frightening when you wonder if, in 10-15 years from now, twenty PS3 or 360 games will be showing up in one compilation.
Virtually every genre has been catered for, and while the mix is reasonable, this set leans more towards the fighter and beat-em-up fan containing, as it does, only a modicum of shooters, platformers and the odd puzzle game. With nothing in the way of HDR lighting, 3D models or other modern-day, high-definition eye candy on display, judging these titles on graphical prowess and visual wow is always going to be a wasted exercise - especially compared to even the most average of next-gen games today. Instead, it's all about the gameplay - but isn't that the way it should be?
"Individual titles also include their own bonus extras in the form of a brief history, game tips, art and music."
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Individual titles also include their own bonus extras in the form of a brief history, game tips, art and music. The game history is accessible from the start but the remaining extras must be unlocked by playing the game and completing certain score or progress achievements and this leads us to the one minor faux pas with the package's presentation. When the criteria for unlocking one of these extras is reached, the game will pause to let you know. This can prove rather unhelpful and jarring especially if you are 'in the zone' which is what most of these games are about.
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Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare