Folklore
A year after Genji, can Game Republic make this Irish tale sing?
Version PS3 | Developer Game Republic | Publisher SCE | Genre Action adventure |
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There's a fair amount of strategy to the process. Folk come with various attributes (Fire, Water, Charm, etc.) that are better suited for seeing off other Folk. At first there's not much thought required but your job is in fact made easier if you use the right power for the right enemy. And swapping Folk in and out is as easy as tapping a shoulder button. Once you've weakened an enemy, you can extract its Id using the Sixaxis' tilt sensor. Standard Ids are extracted by simply pulling back on the controller while some of the stronger ones require more elaborate techniques, such as tilting the controller side-to-side or timing pulls to visual cues.
Folklore isn't a particularly long game, but you will need to make use of another throwback, predefined save points, which are placed at specific places in the realms, rather than letting you save wherever you like. They serve as a blatant signal that there's something big coming up, and they're as frustrating to deal with today as they were more than a decade ago, forcing you to replay sections of the game if you die before reaching another save point.
Outside of the singleplayer experience, there's little else Folklore can offer. There's an online dungeon mode where you can download user-created maps and try to make it through them while complying with various conditions - amusing, if what you're after is an anonymous dungeon crawl. There weren't many of these available when I went online, and the ones that were there seemed fairly straightforward and not very interesting.
Game Republic has been reluctant to talk up the upcoming PSP edition of Folklore, which is being worked on by Shin Megami Tensei creator Kouji Okada, but it's not outrageous to presume that there will be some overlap between the two when it does come out. If Folklore on the PS3 is any indication, it's probably not worth getting too excited about.
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