TOCA Race Driver 3 Challenge
Can this PSP exclusive improve the formula?
Version PSP | Developer Codemasters | Publisher Codemasters | Genre Racing |
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"If criticisms must be made, one could say that each race takes too long to load and, well, that's about it."
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It is possible in these latter three modes to alter and adjust your vehicle in order at affect its performance. Downforce, suspension, brake bias - there is a wealth of customizable options for those that know what they're doing. It's detail like this that makes this title stand out from the crowd and puts it in pole position on PSP.
More attention to detail is evident in the ability to remap all the key assignments, adjust the sensitivity of the analog nub (thankfully!), change what is displayed on the HUD whilst racing and also to play back movies which have been unlocked. The latter option is particularly nice with too few games offering this nowadays, despite all the work that goes into the in-game movies.
As with the movies, the in-game engine is technically accomplished. Graphics are top-notch, with plumes of dust trailing your car when you spin off or stray into the dirt, weather effects such as rain also plays a part and you can even see your driver's in-car actions through the rear window. All this, and up to 19 other cars hurtling around the track. Sound cannot be faulted either and although it is restricted to basic engine noises and tyre screeches, it serves its purpose admirably.
If criticisms must be made, one could say that each race takes too long to load and, well, that's about it. If recent sensationalist reports are to be believed and playing driving games is likely to make real world drivers go faster, then giving all learner drivers TOCA would surely make them better drivers. Even if they do go faster, they'd at least have better control of their vehicle. Who says the PSP doesn't have great games?
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