WarioWare: Smooth Moves
Could it be the best Wario yet? Let's find out.
Version Wii | Developer Nintendo | Publisher Nintendo | Genre Party |
||||
Page: 1 2
Nintendo eh? Those ingenious developers have done it again. Quite how they manage to turn seemingly nonsensical, banal, unconventional and genre-breaking ideas not just into successful games but into block-busting franchises such as Animal Crossing, Pokémon, Nintendogs and Pikmin is frankly quite bewildering.
"It's incredible to think of the number of methods for using the Wiimote that Nintendo have devised."
|
And so this Wii version of one of Nintendo's flagship franchises, WarioWare: Smooth Moves, utilizes the Wii remote and (to a lesser extent) the nunchuk in totally crazy and off-the-wall ways.
In fact, it's incredible to think of the number of methods for holding and using the Wiimote that Nintendo have devised. Called 'Forms' in WarioWare-speak they range from the simple Remote Control Form which involves holding and pointing the Form Baton (i.e. the Wiimote) as if it were a standard remote control, to the more esoteric Waiter Form (holding the Form Baton flat in your hand and typically used when trying to balance items) to the downright ludicrous Elephant Form (pretending the Form Baton is an extension of your nose).
Each new Form you encounter reveals itself with a helpful, relaxing and humorous description of what the Form is all about and it is this mantra which permeates the games - relax, have fun and enjoy.
Whilst you don't strictly have to conform to the manner of holding the Wiimote dictated by the form, it is difficult to resist. For instance, performing the Mohawk Form (with the Wiimote held on your held) whilst squatting is much more fun than simply moving the controller up and down, especially when playing with friends.
As one of the three core rules for perfect form states, you must let go of your inhibitions. The nunchuk also plays a part in some of the forms, primarily in the later stages of the game. Known as the Balance Stone it is used in The Diner Form (hold the Form Baton and Balance Stone like a knife and fork) and also in some of the additional mini-games.
In story mode each character has their own intro and outro which helps us understand their place in Diamond City. Initially the only character available is Wario and his intro shows us how he stumbles upon the Form Baton and how he plans to use it for his own nefarious cash-generating purposes. Then it is onto the microgames. With 4 lives and about 3 seconds to complete each one this often results in a frantic panic to complete even the simplest tasks.
Page: 1 2
Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
Wario Ware Smooth Moves Direct feed gameplay (Wii - Nintendo) |
00:19 | 6MB | DF, ED, 16:9 852x480p60 3.3Mbps |
Wario Ware Smooth Moves Direct feed trailer (regular) (Wii - Nintendo) |
00:19 | 4MB | DF, SD, 16:9 640x360p30 2.1Mbps |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare