Project Gotham Racing 2
The most anticipated Xbox sequel of the year roars into stores from next week - does it live up to the hype or crash and die? First ever online review.
Version Xbox | Developer Bizarre Creations | Publisher Microsoft | Genre Racing |
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By Adam Doree
Microsoft wasted little time in signing up developer Bizarre Creations for an Xbox version of Dreamcast's Metropolis Street Racer. Imagine the meeting with Ed Fries: "Throw in New York City, loads of new cars, sixty frames and a huge level of gloss!" he'd have said with his charismatic grin. Result: one of the best selling games on the platform. And, as much of a rehash as Gotham arguably was, it was still a fantastically well designed videogame. With Project Gotham Racing 2, Bizarre solidifies its position as a world-class games developer, with a racing game package that unquestionably defines what this generation of games is all about.
"PGR2 is a package that defines what this generation of games is all about."
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The actual challenges include Street Race, a straightforward race against a handful of opponents; Speed Camera, where you must reach a certain speed by finding the perfect line around a corner then accelerating away; Overtake and One on One, both self explanatory, and the superbly deep Cone challenge. The higher the difficulty level you choose (ranging from very easy to frighteningly difficult) - the more Kudos points you need to complete a race, the tougher opponents become, and the shorter the allotted race times will be.
The total Kudos you earn is totalled up as you progress from series to series, and every ten thousand points or so you'll receive some kudos tokens to purchase locked cars in each series. Often it's extremely tough to complete certain challenges without first upgrading your motor, but you'll need to purchase carefully, as different challenges sometimes require vehicles with certain strengths.
"The Cone challenges offer an astonishing level of depth. Even the Japanese should love it."
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"Some Expert Cone scores can only be earned by linking the entire circuit without breaking the Kudos combo once."
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"We haven't got into a real Enzo yet, but every vehicle handles with a convincing sense of weight and steering."
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But if this all sounds like a nightmare, don't worry - it's easy to get the hang of the Kudos system, especially on the easier settings - and besides, Cone challenges are the only event where a number of Kudos points are needed to actually win; they're purely about Kudos. All the others require fastest laps, positioning first, overtaking six cars, reaching a certain speed and so on.
"Often, investing in a vehicle as early on as possible in a Series is a good idea."
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Often, investing in a vehicle as early on as possible is a good idea - the AC MKIII for example outperforms pretty much everything else in the Roadster Series, and the fabulous Ferrari 275 from the Classic range is also a sound purchase that will not only make is Series easier, but bring some of the tougher Hard and Expert challenges to more achievable levels. The Nissan Skyline is another example, an incredible machine that frequently forces opponents into your dust (or off course, for that matter).
"But while opponents race aggressively, they're prone to human-like mistakes and crash with each other."
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Graphically, Gotham 2 is a considerable improvement over the original, and it's also tweaked in areas since the preview code we played exhaustively. What really steals the show here is the level of detail on the car models themselves, the reflective paintwork and the real-time lighting effects.
One thing we didn't see much of in the preview build we had since September was different weather effects and times of day, and let me tell you, this final code makes the preview version look relatively bland. When you see a city like Sydney lit up at night, the moonlight highlighting the rippling harbour water, or the bucketing rain in Edinburgh as it glosses the entire track with a reflective shine while watery mist hisses from the wheels of every vehicle (which by the way really makes the cars handle differently!) - you will understand that this is true, unmatched Xbox power like you have never seen before. It's all much more convincing and exceptionally pretty.
"Graphically, Gotham 2 is a considerable improvement over the original."
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"The new weather effects and night races make the September's preview version look relatively bland."
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"The bucketing rain glosses the entire track with a reflective shine while watery mist hisses from wheels..."
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"Close-up, fast moving parts of the screen would simply look much better running at sixty."
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"There aren't as many recognisable music tracks as in the original."
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"The multiplayer experience is what power-boosts Gotham 2 into true generation-defining territory."
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It's out November 18 in North America and November 28 in the UK. You know what to do.
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Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
Project Gotham Racing 2: Video Interview (320x240, 276kbps) Bizarre Creations' Matt Cavanagh answers everything you need to know about the Xbox racer of the year. |
15.37m | 32.7 MB | WMV |
Project Gotham Raching 2 Racing on a Barcelona circuit in the Koenigsegg CC V8S [640x480, 1360kbps] |
1.10min | 10.0MB | WMV |
Project Gotham Raching 2 Racing on a Chicago circuit in the Saleen S7 [640x480, 1360kbps] |
1.47min | 16.4MB | WMV |
Project Gotham Raching 2 Racing on a Chicago circuit in the Pontiac Trans AM [640x480, 1360kbps] |
2.01min | 18.7MB | WMV |
Project Gotham Raching 2 Racing on a Chicago circuit in the Chevrolet Camaro SS [640x480, 1360kbps] |
1.49min | 16.8MB | WMV |
Project Gotham Raching 2 Racing on a Edinburgh circuit in the Mercades-Benz ML 55 [640x480, 1360kbps] |
1.49min | 16.8MB | WMV |
Project Gotham Raching 2 Racing on a Edinburgh circuit in the Ferrari 355 F1 Berlinella [640x480, 1360kbps] |
1.48min | 16.7MB | WMV |
Project Gotham Raching 2 Racing on a Edinburgh circuit in the Caterham 7 Classic Dragster [640x480, 1360kbps] |
2.00min | 18.6MB | WMV |
Project Gotham Raching 2 Racing on a Florence circuit in the Renault Clio V6 [640x480, 1360kbps] |
2.00min | 18.5MB | WMV |
Project Gotham Raching 2 Racing on a Florence circuit in the TVR Tuscan [640x480, 1360kbps] |
2.00min | 18.6MB | WMV |
Project Gotham Raching 2 Racing on a Florence circuit in the Lotus Elise [640x480, 1360kbps] |
1.26min | 13.0MB | WMV |
Project Gotham Raching 2 Racing on a Florence circuit in the Ferrari 355 Berlinella [640x480, 1360kbps] |
1.26min | 13.0MB | WMV |
Project Gotham Raching 2 Racing on a Hong Kong circuit in the Enzo Ferrari [640x480, 1360kbps] |
1.54min | 17.6MB | WMV |
Project Gotham Raching 2 Racing on a Hong Kong circuit in the Subaru WRX [640x480, 1360kbps] |
2.10min | 20.2MB | WMV |
Project Gotham Raching 2 Racing on a Hong Kong circuit in the Toyota Supra [640x480, 1360kbps] |
1.41min | 15.5MB | WMV |
Project Gotham Raching 2 Racing on a Moscow circuit in the MX-5 Miata [640x480, 1360kbps] |
1.41min | 15.5MB | WMV |
Project Gotham Raching 2 Racing on a Moscow circuit in the Enzo Ferrari [640x480, 1360kbps] |
1.36min | 14.6MB | WMV |
Project Gotham Raching 2 Racing on a Moscow circuit in the Honda S2000 [640x480, 1360kbps] |
1.25min | 12.8MB | WMV |
Project Gotham Raching 2 Racing on a Nurburgring circuit in the Koenigsegg CC V8S [640x480, 1360kbps] |
1.46min | 16.2MB | WMV |
Project Gotham Raching 2 Racing on a Nurburgring circuit in the Mercades-Benz CLK GTR [640x480, 1360kbps] |
1.36min | 14.6MB | WMV |
Project Gotham Raching 2 Racing on a Stokholm circuit in the Audi TT Coupe [640x480, 1360kbps] |
1.24min | 12.6MB | WMV |
Project Gotham Raching 2 Racing on a Stokholm circuit in the Lancia Delta Integrale [640x480, 1360kbps] |
1.35min | 14.6MB | WMV |
Project Gotham Raching 2 Racing on a Sydney circuit in the Porsche GT1 [640x480, 1360kbps] |
2.00min | 18.5MB | WMV |
Project Gotham Raching 2 Racing on a Sydney circuit in the BMW M3 [640x480, 1360kbps] |
1.14min | 11.0MB | WMV |
Project Gotham Raching 2 Racing on a Sydney circuit in the TVR Cerbera [640x480, 1360kbps] |
1.25min | 12.9MB | WMV |
Project Gotham Raching 2 Racing on a Washington DC circuit in the Ferrari 355 [640x480, 1360kbps] |
1.37min | 14.8MB | WMV |
Project Gotham Raching 2 Racing on a Washington DC circuit in the Ford Mustang [640x480, 1360kbps] |
1.57min | 18.1MB | WMV |
Project Gotham Raching 2 Racing on a Yokohama circuit in the Nissan Skyline GT-R [640x480, 1360kbps] |
1.57min | 18.1MB | WMV |
Project Gotham Raching 2 Racing on a Yokohama circuit in the Ferrari 550 Barchetta [640x480, 1360kbps] |
1.34min | 14.3MB | WMV |
Project Gotham Raching 2 Racing on a Yokohama circuit in the Mercades-Benz SL-55 [640x480, 1360kbps] |
1.06min | 9.80MB | WMV |
Project Gotham Raching 2 Replay: Racing on a Edinburgh circuit in the Ferrari 355 F1 Berlinella [640x480, 1360kbps] |
1.01min | 9.90MB | WMV |
Project Gotham Raching 2 Replay: Racing on a Hong Kong circuit in the Subaru WRX [640x480, 1360kbps] |
1.29min | 13.5MB | WMV |
Project Gotham Raching 2 Replay: Racing on a Yokohoma circuit in the Ferrari Testarossa [640x480, 1360kbps] |
1.21min | 11.8MB | WMV |
Project Gotham Raching 2 Replay: Racing on a Florence circuit in the Porsche Cayenne Turbo [640x480, 1360kbps] |
0.50min | 7.25MB | WMV |
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