Call of Juarez
Ubisoft takes on the western genre.
Version Xbox 360, PC | Developer Techland | Publisher Ubisoft | Genre FPS |
||||
Page: 1 2
Page 2
The Reverend Ray levels play so well that it's really quite jarring when you come on to a Billy level and find yourself struggling again. Polish developer Techland is clearly no slouch at making a first-person shooter, but the first-person platformer bits let them down. I often found myself wondering about aimlessly, hoping that I was going in the right direction. And quite why the developers felt the need to include so much Indiana Jones-style whip-swinging is beyond me.
For all the faults in the singleplayer, it's the multiplayer that may just end up giving the game its longevity. Where Call of Juarez has a leg up on the dozens of other shooters populating Xbox Live is that it taps into one of the first forms of play many of us will have experienced. Is there a twentysomething gamer alive who never played cowboys-'n'-indians when he or she was younger? Even better is that the game doesn't just satisfy the base requirements but strives to bring more.
"You may find yourself despairing at some points, but this is one sunset worth riding into."
|
But don't let that keep you away. Yes, Call of Juarez has problems, and yes you may find yourself despairing at some points, but this is one sunset worth taking a ride into.
For whatever reason the Western as a genre is still criminally ignored by developers. There's a rich history and mythology out there for them that most have chosen to brush off, but Techland has managed to tap straight into the vein. Everything about the game echoes its central theme, so it's a pity that the underperforming stealth-'n'-swing sections hold the game back.
| ||||||||||||
|
Page: 1 2
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare