Colin McRae: DiRT
As good as it looks? Our final verdict.
Version Xbox 360, PS3, PC | Developer Codemasters | Publisher Codemasters | Genre Racing |
||||
Page: 1 2
Page 2
"While the superb AI opposition will bully you, it's never the whole field attacking you unlike some other games."
|
These new events add a great new element of competitiveness to the rally circuits, making DiRT much more fun than any of its predecessors. However, McRae fans are used to the true grit and gravel, and once again Codemasters can declare themselves King of the Road. While some of the WRC circuits have been left out because of the new CORR additions, checkpoint to checkpoint racing is what this game is really about and it looks, sounds and plays better than anything before it.
"You won't have time to take the beautiful surroundings in, so watching the replays is rewarding to see both your own skill and the stunning visuals."
|
Later levels on the rallying stages get very challenging indeed, with narrow roads lined with trees at either side (Australia particularly) and unexpected jumps to throw you off the track when you least expect it. Again, the various difficult settings each have better rewards than the last, but with no AI to knock you off course self inflicted damage is your only worry. Having said that, there's not many who will get through a course without hitting something at some point. Those eager for top winnings are still recommended to try the course at an easier setting to find the danger points and racing lines.
There is Championship race mode, which lets you floor across WRC stages and once you've played through the Career mode there is plenty of time to be spent here. Damage sustained remains with your across the event, although you will get a chance to fix it up between stages. This is another point handled well, as you have an hour to spend with your car and fixing problems is takes time, rather than money. Gearbox or driveshaft I wonder? When you only have 10 minutes left, it can be a tough choice.
"So far I've been kissing Codemasters backside like it tasted of bacon and brown sauce, so what about the bad points...?"
|
The only other issue I have is with some of the new CORR events. The buggies are fantastic, however the big rigs are slow and rather boring to handle. With the inclusion of these new events you would expect the online game to great fun too; unfortunately Codemaster missed a great chance here. Online events are games with up to 100 players, but it's again checkpoint to checkpoint solo racing, and the only way you know it's human opposition you're racing against is when your opponents times are updated as you go through the tracks. This does add a more competitive element to the single player game, but it would have been fantastic to go heads up against a field of off road trucks.
I sincerely hope Colin McRae's DiRT isn't overshadowed by Forza 2's release as they hit the shelves so close together. DiRT really is a new milestone in racing, and Codemasters should be congratulated in what they have accomplished here. While most petrol heads will be splashing their cash on the flashiest cars Forza has to offer, DiRT will be splashing mud all over their goofy paint jobs. An absolute must have for anyone who likes their racing rough and ready.
DiRT is easily the best off-road racer so far. It's arcade style to a certain point, but serious racers will be happy with the custom set up options on and harder difficulty settings. While purists may be angered at CM dropping some WRC circuits, the CORR inclusions make up for this, even if the big rigs can be sloppy.
| ||||||||||||
|
Page: 1 2
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare