Crackdown
One small step for an agent, one giant leap for 360.
Version Xbox 360 | Developer Realtime Worlds | Publisher Microsoft | Genre Action |
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Clearly, Realtime Worlds knew this was going to happen. The game is structured around the Achievement system and they've even held back on 100 points so that they can see what the community gets up to before they send down another tablet of instructions.
"The constant stream of Achievements is one way in which Crackdown shows off its impressive pacing."
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Ledges that are just out of reach when you born into the world are easily vaulted later in the game, and the more you improve the more you'll notice how important - and fun - the vertical dimension of the city-cum-playground is.
"It's without question one of the most fun games on the Xbox 360 or any other platform."
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The co-op mode, incidentally, is handled superbly. At first you might not see the point of it, since you're essentially just playing in someone else's city for a while. It's up to you to find ways to have fun in your shared city, and the sandbox nature of the world makes that easy. The developers seem to have noticed this. Don't be surprised if some of those last 100 Achievement points are set aside for the co-op mode.
There's no denying that at one time many people thought Crackdown might not be all that good, particularly when Microsoft said the game would be coming with the Halo 3 demo. They couldn't be more wrong. Crackdown brings you a living city to play with however you want, and it's without question one of the most fun games on the Xbox 360 or any other platform, for that matter.
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Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
Crackdown E3 2006 trailer |
01:05 | 16MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Crackdown Announcement trailer (hi quality) |
1.46m | 38MB | HD, 30, CAM 800x448 3.5Mbps |
Peter Moore Interview Extensive interview with Xbox boss |
24:22 | 217MB | CAM, ED, 16:9 856x480/60p 5Mbps |
Chris Lewis Interview Xbox EMEA boss exclusive feature |
14:46 | 148MB | CAM, ED, 16:9 856x480/60p 5Mbps |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare