Gears of War
On the eve of the PS3's release, Epic delivers the best Xbox 360 game yet. Finally, Emergence Day is here.
Version Xbox 360 | Developer Epic Games | Publisher Microsoft | Genre Third-person shooter |
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I thought Gears of War would end up being what it looked like - a fairly bland Angry Space Marines game with a gimmicky stop-and-pop add-on to familiar gameplay. In some ways, that's not far off the mark. But Gears of War is much more than that, and it has pushed the bar higher for not only Xbox 360 developers, but PlayStation 3 ones too. Let me explain.
"Once you're sweeping between cover points, you can't imagine it being any other way."
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Cover is also the best example of why this game could not have been done as anything but a third-person shooter. That you can see your exquisitely detailed, hulking character is a big plus, but going third-person has allowed Epic to introduce blind firing - staying in cover and shooting without looking. You lose the accuracy but make up for it by keeping out of harms way. Here, too, there is a learning curve, since you have to figure out how to aim this way, but once you start bumping up the difficulty levels and the onslaught becomes more vicious, you'll be glad you schooled yourself.
Another gameplay quirk that I came to love was the active reload. Essentially, this gives you not only a faster reload but also a boost in firepower if you time it just right. A minor point perhaps, but you'll be thankful for that extra burst when one of the games massive enemies is just yards away, and it injects a rhythmic to-and-fro to gunplay, adding grace to the angry spurts of bullets from the well-balanced array of weapons.
"It injects a rhythmic to-and-fro to gunplay, adding grace to the angry spurts of bullets."
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My assumptions about the game were largely based on the stuff Epic showed off in the months before release. You may have the impression that there's not much variety in the locations, but the reality is a lot more pleasing - and frightening.
"As you move through the game an ominous tone builds and keeps you on edge."
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This tension is carried over to the multiplayer components, which while limited to just four-on-four, feels anything but small. The cover system has the side effect of adding a hide-and-seek element to multiplayer, where a thinking human opponent bypasses the few AI flaws that hamper the singleplayer experience. And really, is there anything more satisfying than flanking somebody and grinding through them with your weapon's chainsaw?
For Gears of War, then, it turns out that the sum is bigger than the parts. Forget everything you've heard about it. This is a game that you will only start to truly appreciate once you play it yourself. Though the action is short-lived, there's more than enough reason to continue playing, alone or with friends. Emergence Day is here, and Epic has given us the most important reason yet to own an Xbox 360.
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Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
Previous Videos | |||
Gears of War E3 06 trailer |
01:09 | 33MB | DF, ED, 16:9 856x480p30 5.0Mbps |
Gears of War Direct feed gameplay 1 |
00:29 | 10MB | DF, ED, 16:9 856x480p30 3.0Mbps |
Gears of War Direct feed gameplay 2 |
05:56 | 182MB | DF, ED, 16:9 852x480p60 4.2Mbps |
Gears of War Direct feed gameplay 3 |
0.52m | 19MB | HD, 30, DF 800x448 3.5Mbps |
Gears of War Direct feed gameplay 4 |
3.05m | 68MB | HD, 30, CAM 800x448 3.5Mbps |
Gears of War X05 trailer |
1.01m | 24MB | HD, 30, CAM 800x448 3.5Mbps |
Gears of War E3 06 Trailer |
1.25m | 30MB | DF, HD, 60 640x480 3Mbps |
Gears of War Direct feed gameplay 5 |
0.19m | 7MB | DF, HD, 60 640x480 3.5Mbps |
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