Overlord
Codemasters adds another quality 360 release.
![]() | Version Xbox 360, PC | Developer Triumph Studios | Publisher Codemasters | Genre Adventure |
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Dungeon Keeper was delightfully dark, Fable afforded the player an opportunity to be a grade 'A' bastard, Fallout let you shoot kids and on KOTOR I would kill people, aliens and things simply for looking at me. These games let you be truly evil - dark, even. A total a-hole. Overlord has been marketed with this same evil principle said to be at its core. Therein lies the first disappointment...
![](https://games.kikizo.com/media/overlord_rev/overlord_350.jpg)
When the first task undertaken in the game is to help a local farmer - regardless of whether or not his farmhouse is destroyed in the process - the outlook isn't good on the Twat Front. And you can't even kill the dopey blighter after you've helped him! The cheek!
"Whilst you can kill all the villagers in a town, it's pointless."
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Fair enough, it makes sense to have living followers worshipping you, but I thought the point of the Overlord was to bring fear, oppression and tyranny to the lands, not happiness to the locals? Maybe I was expecting too much, and maybe this is clouding my judgement somewhat, but I can't help but feel let down - especially when the game is marketed almost entirely on the 'evil' principle.
I say 'almost' there for one very good, game-saving reason. The other aspect on which Overlord is promoted is through the Minions - little goblin-like buggers completely and utterly at your disposal, there to do the dirty work as you command. And they're generally lovely. To play, that is - they're little bastards in the other sense.
"Control over the minions - little goblin-like buggers completely and utterly at your disposal - is simple."
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