Shadowrun
The first PC-to-console network playable videogame impresses on both formats.
Version Xbox 360, PC | Developer FASA Studio | Publisher Microsoft | Genre FPS |
||||
Page: 1 2
What's cooler than elves, dwarves, trolls and humans fighting each other? Elves, dwarves trolls and humans fighting each other with GUNS! FASA's long running cyber-punk RPG Shadowrun has been licensed off to Microsoft, which has turned it into a FPS. "Blasphemy!" many Shadowrun fans have cried; but don't give up all hope. While the 360 has enough shooter titles to bore the most energetic kill frenzied gamer, Shadowrun offers us enough quirky gameplay variety to make it well worth a look.
Set in the none too distant future, magic has returned to planet earth. Many humans have transformed into meta-humans (elves, trolls and dwarves) as the magic awakened long-dormant genes in their DNA. Society has accepted all of this, however the dominant RNA Corp. seeks to control magic while The Legacy fight to make magic available to everyone. With plenty of rich background material to draw from in the RPG books, Microsoft has insanely decided to ignore it all outside of the instruction booklet and training missions. Shadowrun fans everywhere are justified in their indignant fury.
"With such a potentially fantastic licence, the decision to ignore any campaign mode makes little sense."
|
For those who do have a Gold account, Shadowrun is a tremendously fun online shooter. The different races all have their own strengths and weaknesses. Elves have little health, however they are fast and regenerate. Trolls are slow brutes with masses of health and rock hard skin to deflect bullets. Dwarves drain magic from those around them. Humans are the balanced race, receiving less penalties for cybernetic implants against their magic and more money to buy gear at the start of the match.
"The ability to pick your own selection of race, magic and tech, and engineer your character is what every FPS player has always wanted."
|
There's a great deal to be learned about using each skill efficiently on its own, and which combos make the most sense for your character and fighting style. With teleports, gliders, the ability to smoke, gust magic to blow people back, anti-magic grenades, life-giving trees and the power to resurrect your team mates, Shadowrun is actually a very deep game under its initially superficial surface.
Page: 1 2
Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
Shadowrun Direct feed trailer (X360. PC - Microsoft) |
01:29 | 32MB | DF, ED, 16:9 852x480p30 3.0Mbps |
Shadowrun Direct feed gameplay (X360, PC - Microsoft) |
00:33 | 11MB | DF, ED, 16:9 856x480p30 3.0Mbps |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare