Sonic Heroes Hands-On: All Revealed
We've been playing the final English version of Sonic Heroes over the festive period to bring you all the details, screens and videos of every single level!
In the west we have to wait until January and February for what is arguably Sega's flagship multi-format release of this generation, Sonic Heroes - but in Japan it's out tomorrow, and from playing the final English version of the game over the holiday, we think it will do Sonic fans proud. It would be easy to go at this on the 'Sonic's back, hurrah' tip, but instead we have to face the possibility that this might be the last major Sonic game from Sega - and therefore be grateful it's a good one.
"This final build is much more polished than the demo bundled with U.S. Mario Kart pre-orders in November."
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When we brought you the first exclusive hands-on with this latest Sonic instalment before E3'03, we asked whether or not the new three-character system would become more innovative, or more gimmicky as the game progressed. Back then in our hurried playtest, it was all very well swapping characters to fly, speed and power through the first level of the game, but if the subsequent levels didn't start to facilitate this evolved play style in a more sophisticated way, it would all be rather superfluous.
Today we're happy to report that Sonic Heroes does indeed represent a leap forward for the series (at least in the character focussed, three-dimensional guise it's existed since Sonic Adventure). Moreover this final build is much more polished than the demo release bundled with U.S. Mario Kart pre-orders back in November. At first, the three-character system seems a little pointless, but thanks to a mild learning curve, becomes second nature as the game progresses.
"The need to switch characters increases and using them all quickly becomes second nature."
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"The three-character system appears to have paid off."
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"The four teams on offer are practically identical in terms of the game they offer."
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"There's less incentive to play through again than there was in SA2."
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In terms of levels, Sonic Heroes is pretty outstanding. Visually they're all gorgeous - and as with all Sonic games since the 16-Bit original, increasing difficulty is really only manifested with more complex and speedy design, and more opportunities to 'fall off and die'. It's how genuinely, or how cheaply these elements are positioned that makes all the difference. Fortunately Sonic Heroes, developed at Sonic Team USA (but entirely by Japanese staff to clear any misconceptions), boasts the classic formula - although there are some annoyances and 'damn, that was NOT my fault' moments - pretty much true to heritage again then. The scale of the average Sonic Heroes level is comfortably the biggest the franchise has ever seen.
"The scale of the average Sonic Heroes level is comfortably the biggest the franchise has ever seen."
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"A tantalising into-the-screen crocodile chase near the end of Lost Jungle provides a thrill."
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"Egg Fleet and Final Fortress are the Eggman airbase levels - absolutely enormous and pretty tough."
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"The essential 'Team Blast' is a special move all teams can perform once the meter in the top-right is at capacity."
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By the way, those new, high-bandwidth video servers we've been upgrading to haven't come into effect just yet, but will be kickin' in early Jan - so our apologies if downloads are still a bit on the slow side for a few more days.
Our definitive and honest review will follow near the end of January. Happy New Year!
Director, Kikizo.com -->Click here for all new screenshots, forming a complete Sonic Heroes Level Guide
Level Nine Onwards: Added Jan 1, 2004
Video Coverage
(Latest Videos & Video FAQ)PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO Description Dur. Size Details
Sonic Heroes (Direct Feed Vids)
Team Sonic Opening Cut Scene [640x480, 1500kbps]1.02min
10.80MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 1: Seaside Hill [640x480, 1500kbps]2.12min
23.32MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 2: Ocean Palace [640x480, 1500kbps]2.21min
24.99MB
WMV
Sonic Heroes (Direct Feed Vids)
Boss 1: Egg Hawk [640x480, 1500kbps]1.30min
15.71MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 3: Grand Metropolis [640x480, 1500kbps]2.21min
24.98MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 4: Power Plant [640x480, 1500kbps]2.23min
25.27MB
WMV
Sonic Heroes (Direct Feed Vids)
Boss 2: Team Rose [640x480, 1500kbps]0.52min
9.00MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 5: Casino Park [640x480, 1500kbps]2.05min
22.08MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 6: Bingo Highway [640x480, 1500kbps]1.43min
18.05MB
WMV
Sonic Heroes (Direct Feed Vids)
Boss 3: Robot Carnival [640x480, 1500kbps]1.36min
16.77MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 7: Rail Canyon [640x480, 1500kbps]2.56min
31.27MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 8: Bullet Station [640x480, 1500kbps]2.51min
30.30MB
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Sonic Heroes (Direct Feed Vids)
Boss 4: Egg Albatross [640x480, 1500kbps]1.32min
16.16MB
WMV
Sonic Heroes (Direct Feed Vids)
Team Sonic Mid-Game Cut-Scene (Storyline 'spoiler' alert!) [640x480, 1500kbps]0.36min
6.08MB
WMV
Sonic Heroes (Direct Feed Vids)
Team Dark Intro Cut Scene [640x480, 1500kbps]1.28min
15.12MB
WMV
Sonic Heroes (Direct Feed Vids)
Team Dark Gameplay [640x480, 1500kbps]0.57min
9.85MB
WMV
Sonic Heroes (Direct Feed Vids)
Team Rose Intro Cut Scene [640x480, 1500kbps]0.58min
10.05MB
WMV
Sonic Heroes (Direct Feed Vids)
Team Rose Gameplay [640x480, 1500kbps]1.45min
18.49MB
WMV
Sonic Heroes (Direct Feed Vids)
Team Chaotix Intro Cut Scene [640x480, 1500kbps]0.56min
9.64MB
WMV
Sonic Heroes (Direct Feed Vids)
Team Chaotix Gameplay [640x480, 1500kbps]1.41min
17.76MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 9: Frog Forest [640x480, 1500kbps]2.03min
21.79MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 10: Lost Jungle [640x480, 1500kbps]2.41min
28.52MB
WMV
Sonic Heroes (Direct Feed Vids)
Boss 5: Team Dark [640x480, 1500kbps]1.19min
13.80MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 11: Hang Castle [640x480, 1500kbps]2.24min
25.46MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 12: Mystic Mansion [640x480, 1500kbps]2.46min
29.41MB
WMV
Sonic Heroes (Direct Feed Vids)
Boss 6: Robot Storm [640x480, 1500kbps]1.23min
14.57MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 13: Egg Fleet [640x480, 1500kbps]2.49min
29.89MB
WMV
Sonic Heroes (Direct Feed Vids)
Level 14: Final Fortress [640x480, 1500kbps]3.00min
32.04MB
WMV
Sonic Heroes (Direct Feed Vids)
Boss 7: Egg Emperor [640x480, 1500kbps]2.24min
25.51MB
WMV
Sonic Heroes (Direct Feed Vids)
Team Sonic End Cut Scene [640x480, 1500kbps]0.42min
7.19MB
WMV
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