WarHawk Video: 'Cell Designs Game For Us'
Over ten minutes of video goodness with the team at Incognito, in which one level designer reveals how Cell comes in useful for more than just playing PS3 games - it helps you design PS3 games as well.
Along with Forza 2 for Xbox 360, which you can find elsewhere on the site today, WarHawk for PlayStation 3 is the latest big-name game for a next-gen console to get the behind-the-scenes Documentary treatment, following the 'landmark' HD Halo 3 documentary shown recently.
WarHawk's Producer and Director, Dylan Jobe, introduces the video and is joined by Brian Upton, Director at SCE Santa Monica who is working on the creative side of things on the game.
"PlayStation 3 is a rapidly evolving technology, and it's incredibly powerful," notes Jobe, "and the team is constantly coming up with new ways to harness its power... a lot of my time is spend going around and making sure that the designers, the artists and the engineers, are using the hardware to its maximum capability, with the Cell processor and the RSX [graphics processor]."
The guys talk about the feeling of epic warfare and free-flying battle in the air, taking the opportunity to go into a lot of detail about the game itself as well as PS3's nooks and crannies. It's a pretty good feature.
David Wright, the game's lead modeller, also makes an appearance to explain that the level of variation in detail across the expansive game world wasn't possible to be hand-placed by a human designer, and that the team was able to "devise a method to have the Cell processor place this stuff dynamically for us, and it was a very good result. I don't have to worry about any of that, which is nice!"
The team says that gamers are going to "feel like they really get a next-gen title" with WarHawk, and promise a game image "you're not going to see on any other console". See what you think of what they have brewing in the impressive video feature below.
For more on WarHawk, check out our recent hands-on preview which includes impressions of the PS3 controller's motion-sensing capabilities.
Oh and if you don't like the less-than-gleaming technical quality of this video, then don't blame us - we didn't make it.
Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
WarHawk Behind-the-scenes documentary |
11:19 | 134MB | DF, SD, 16:9 640x360p30 1.7Mbps |
Previous Videos | |||
Warhawk Direct feed gameplay 1 (PS3 - SCE) |
02:04 | 59MB | DF, ED, 16:9 852x480p60 4.0Mbps |
Warhawk Direct feed gameplay 2 (PS3 - SCE) |
01:46 | 53MB | DF, ED, 16:9 852x480p60 4.2Mbps |
Warhawk Direct feed gameplay 1 (regular) (PS3 - SCE) |
02:04 | 45MB | DF, SD, 16:9 640x360p60 3.1Mbps |
WarHawk New trailer (hi quality) |
0.36m | 13MB | HD, 60 800x448 4Mbps |
WarHawk As above, normal quality |
0.36m | 5MB | SD, 30 640x380 2Mbps |
WarHawk Trailer HD (SCE) |
0.50m | 17MB | DF, HD, 60 640x480 3.5Mbps |
WarHawk Trailer SD (SCE) |
0.50m | 10MB | DF, SD, 30 640x480 2Mbps |
WarHawk Trailer HD - CAM with DFA alternative (SCE) |
0.51m | 18MB | DFA, HD, 60 720x576 3Mbps |
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