News Archive: September 2008
If you missed something, check these archives.
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September 30, 2008
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We talk to Media Molecule co-founders Mark Healey and Alex Evans, as well as Sony's Pete Smith, to get the FULL story behind the big PS3 game from a little British studio.
September 25, 2008
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Our verdict on Gearbox Software's anticipated FPS.
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Huge interview with the games veteran and Acclaim CCO on California, cloud gaming, beast riding in Top Secret, MMOs success, Phil Harrison and Atari, returning to Earthworm Jim, and why a single console future will never happen.
September 23, 2008
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Let's take a closer look at HAWX in our chat with lead designer, Ubisoft Romania's Thomas Simon.
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Does LucasArts' new game break new ground - or its promises? We met with the company's Jeffrey Gullett to chat about the project and get some hands-on.
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Oops. This review got lost in our 'system'. Sorry, Sony. And Ian.
September 22, 2008
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We've been playing a stunning near-final Xbox 360 build over the weekend.
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It's been a long wait, but is Sony Liverpool's futuristic HD outing any good, and what does it mean for PSN? Our verdict.
September 19, 2008
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It's taken a while, but no matter which browser you use, we think we now have the perfect games forum for you to enjoy.
September 16, 2008
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We've toured Hawaii in a fresh build of Evolution's sequel.
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Here's how we're dealing with nuclear doom.
September 11, 2008
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The Rock Band developer talks compatibility and competition, and dishes some dirt before its game squares up against Activision's Guitar Hero.
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We smash open Rare's sequel to Viva Piñata.
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Co-founder says you can't win every battle.
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We sit down with the man running the show at Blizzard to discuss the unprecedented Activision Blizzard merger, what it means to Blizzard moving forwards, and also get the latest chat on StarCraft II.
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Is blowing stuff up in Pandemic's sequel a one trick pony?
September 10, 2008
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Our frank interview about Peter's future as a designer, how he misses PC development, Fable II, and fresh chat on the top-secret Project X - formerly known as Project Dimitri.
September 6, 2008
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Voting for the Games Media Awards closes in a few days' time - make your vote count!
September 5, 2008
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We turn to the man behind Street Fighter IV, Capcom's Yoshinori Ono, to articulate why the series packs a punch after 20 years - and why its latest episode will own you.
September 3, 2008
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EA's Todd Batty discusses the decline of beat-'em-ups and why Facebreaker's a sleeper hit. Plus, what happens when Jack Thompson and Peter Moore get punched in the game?
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We feel dirty for spelling it as one word like that - but does the game make up for it?
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Pixar quality or another failed cash-in?
September 2, 2008
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We take a closer look at this year's biggest first party Xbox 360 release to see if it can live up to expectations.
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Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare