Previews - Full Archive
In-depth coverage of the games that were once-coming-soon, in hands-on playtests and first-looks.
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Is Binary Domain just a regular sci-fi third person shooter? June 15, 2011: Our impressions from the E3 build. |
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Two conclusions about Star Wars: The Old Republic May 19, 2011: After quite a bit of hands on time with The Old Republic I’ve come to two conclusions. |
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Call of Juarez: The Cartel – can the Wild Western outlive the Wild West? March 5, 2011: Ubisoft retrieves its cowboy hat from the attic. Preview with thoughts from Senior Producer Samuel Jacques. |
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Splash Damage’s Brink – the shooter of tomorrow? February 28, 2011: Is the Enemy Territory developer on the brink of greatness? VGD investigates. |
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Hunted: The Demon’s Forge – dungeon crawling for the Uncharted generation February 28, 2011: The cleavage ain't the only thing that's deep. Hands on with InXile Entertainment's mix of Gears and Diablo. |
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Kid Icarus: Uprising – so spectacular it’s agonising February 14, 2011: A sight for sore eyes in more ways than one. Hands-on with Nintendo's high-powered 3DS remake. |
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Virtua Tennis 4 Preview February 11, 2011: Following Virtua Tennis 2009, Sega neatly avoids a double fault by handing the racquet back to AM3. We catch up with producer Mei Kumagai. |
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3DS hands-on: Steel Diver gives us a sinking feeling – and we like it February 10, 2011: Down where it's wetter *is* where it's better, apparently. Our thoughts on Nintendo's startlingly gripping aquatic adventure. |
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Dragon Age II – Xbox 360 hands-on February 8, 2011: The sequel to BioWare's best-selling RPG ever goes under our microscope. Dragon punch, or a bit of a drag? |
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Portal 2 hands-on – a robot hug is worth a thousand words February 4, 2011: We get to grips with the sequel to Valve's quirky first-person puzzler. PS3 version tested. |
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Hothead Games talks Swarm, sadism and what people want from downloadable software January 28, 2011: We speak to Joel DeYoung, director of technology at Hothead Games, about the Deathspank studio's upcoming action-platformer. |
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3DS hands-on: is Super Street Fighter IV the best handheld fighter to date? January 22, 2011: Still super in 3D? Find out in our hands-on from Nintendo's European showcase. |
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Killzone 3 campaign preview – big, loud, predictable December 16, 2010: Size matters... but interesting gunplay matters more. VGD goes hands-on with a Killzone 3 campaign build. |
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Fight Night Champion – forget the M-rating, has the fighting engine evolved? November 24, 2010: Edwin gets slapped around by EA's bloodied boxer. |
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Bulletstorm – the next Unreal, or a storm in a teacup? November 17, 2010: Hands-on with the single-player portion of People Can Fly's gloriously hammy shooter. |
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Is Dead Space 2 online a Left 4 Dead beater? November 8, 2010: We go hands-on with Visceral's sci-fi survival shooter. Should Valve be shaking in its boots? |
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Killzone 3 multiplayer hands-on – great stuff, but get rid of the mechs November 3, 2010: It's like the Helghast never left. Edwin reports on his time with the Killzone 3 beta. |
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Assassin’s Creed: Brotherhood single player preview October 19, 2010: Sexy times, kicks to the balls, workforce management - all things we've encountered in the first three hours of Ubisoft's latest (greatest?) time-travelling epic. Xbox 360 version tested. |
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Brotherhood: at last, an Assassin’s Creed game for assassins October 8, 2010: How many assassins does it take to change a formula? We find out in the PS3 multiplayer beta. |
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Dead Rising 2 hands-on: One hell of a mess August 25, 2010: Going to Vegas? Watch out for the splatter. Capcom's slavering, rotten hulk of B-movie entertainment staggers onto the final stretch. Xbox 360 version tested. |
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Why hard doesn’t equal fun – Kirby’s Epic Yarn August 19, 2010: Nintendo's bloated omnivorous adventurer is back, and he's even easier on the eyes (and thumbs). |
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Halo: Reach – the only shooter you’ll need till the next generation August 6, 2010: Bungie's last Halo project is one of the most content-rich games ever created. Hands-on thoughts with Firefight plus a quick look at the single player campaign. |
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The next-best thing about 3DS? Turning the 3D off July 28, 2010: Edwin goes hands-on with Nintendo's handsome new console, finding much to praise and a little (just a little) to criticise. |
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Live Report: James Bond: Bloodstone – First Impressions July 16, 2010: We get a first look at the all-new Bond experience from Bizarre Creations and Activision, featuring the vocal talents and cheekbones of star singer Joss Stone. |
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Interview: Tom Clancy’s Ghost Recon: Future Soldier July 13, 2010: We haunt a preview showing of Ubisoft's next ultra-military four-man squad-botherer, then trade Qs and As with Product Manager Aziz Khater. |
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Driver: San Francisco Preview – trafficking with a teleporter July 9, 2010: John Tanner might have been in the wars, but he's still up for a race. Hands-on with a PS3 build of Ubisoft's unhinged car-chaser. |
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Blacklight: Tango Down Preview May 31, 2010: We tango down with Zombie Studios’ Jared Gerritzen for intel on their low-cost, high production FPS. |
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Lost Planet 2: the future of squad shooting? April 16, 2010: We lose ourselves once again in the fastness of E.D.N. III - only this time, we've brought friends. Hands-on impressions of Capcom's squad shooter epic. |
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Red Dead Redemption Multiplayer Hands-On April 8, 2010: It don't matter how fast you draw if you can't shoot straight... unless there's an auto-aim. VGD takes Rockstar's sumptuous Wild Westerner online. Xbox 360 version tested. |
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Modnation Racers Hands-On Preview April 7, 2010: Can the joys of chrome and vinyl negate the pain of rockets up the tailpipe? VGD goes hands-on with an offline build of United Front's PS3 kart racer. |
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Enslaved: Odyssey to the West Preview April 1, 2010: We flip out with Ninja Theory's Chief Creative Ninja Tameem Antoniades and discuss how beautiful the apocalypse will be. |
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Hunted: The Demon’s Forge Preview March 15, 2010: Our first look at InXile and Bethesda's co-op-focussed attempt to rejuvenate the traditional dungeon crawler. |
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Splinter Cell: Conviction Hands-On Preview March 12, 2010: Third Echelon's old posterboy goes in search of retribution. Our hands-on with Ubisoft's fifth Splinter Cell. |
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Alan Wake Preview March 6, 2010: We delve deep into the psyche of Remedy's Oskari Häkkinen in the hope of uncovering some thrilling new details regarding a certain troubled author. |
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Metroid: Other M Hands-On Preview March 5, 2010: Samus gets all maternal in the most unconventional Metroid to date. |
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Red Steel 2 Hands-On Preview March 4, 2010: Steel yourself for our hard-hitting hands-on with Ubisoft's second Wii swordfighting game. |
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Blur Preview March 4, 2010: We visit Liverpool, European capital of culture 2008, to take Bizarre Creations' social (and anti-social) racer for a spin. |
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Super Mario Galaxy 2 Hands-On March 3, 2010: “More than just a sequel”, or more of the same? VideoGamesDaily goes hands-on with Mario’s latest adventure. |
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Red Steel 2 Interview February 22, 2010: Creative director Jason VandenBerghe talks Project Natal, Sony's wand, mature gaming on the Wii and cutting the grass in Zelda. |
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Monster Hunter Tri Interview February 8, 2010: Hands-on with Capcom's third and possibly greatest full Monster Hunter sequel, followed by extensive chat with Capcom UK's Leo Tan. |
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Out-shooting GTA IV?: Red Dead Redemption Hands-On January 28, 2010: Rockstar finally lets us clamber into the saddle, but is an embarrassing tumble in store? VideoGamesDaily goes hands-on with three missions from the new frontier of sandbox gaming. |
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Final Fantasy Crystal Chronicles: The Crystal Bearers Preview January 2, 2010: We caught up with two of Square Enix’s Final Fantasy veterans to discuss Chocobos, potions and Zombie FPS games. |
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Red Dead Redemption First-Hand Preview December 15, 2009: We belly up to the saloon with Rockstar to hear the legend of John Marston. |
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Heavy Rain Hands-on Preview December 14, 2009: The cautionary tale(s) of Scott Shelby. VideoGamesDaily dissects a pre-release copy of Quantic Dream's dark, daring PS3 adventure. |
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Dark Void Preview December 8, 2009: We fly into the void with an Xbox 360 build of Capcom's jet-powered action-adventure. |
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Mass Effect 2 Interview December 5, 2009: Game producer Adrien Cho on BioWare boozing, pushing Unreal Engine 3 to its limits, comparisons with Star Wars: The Old Republic and a "holistic" approach to development. |
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Just Cause 2 Preview November 13, 2009: A well-deserved second outing for the vertigo-inducing tropical terror? We check out an early Xbox 360 build. |
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James Cameron’s Avatar: The Game Preview November 7, 2009: Will James Cameron's space epic make us feel right at home on Pandora or alienate us like an out-of-body experience? We catch up with Ubisoft's Kevin Shortt to find out. |
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Quickfire Q&A: Alien vs. Predator November 4, 2009: Predator. Survivor. Prey. Potential? Rebellion's revamp of the classic sci-fi horror franchise is appropriately conflicted. |
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Quickfire Q&A: Battlefield: Bad Company 2 October 31, 2009: Hands-on time with EA Digital Illusions CE's second big native console Battlefield. Let the question mark bombardment commence! |
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Quickfire Q&A: Modern Warfare 2 October 15, 2009: FPS Gamer gets schizophrenic with Infinity Ward's epic shooter follow-up. Can you hear duty calling? |
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So, how super is Super Street Fighter IV? October 7, 2009: Last year Capcom made beating up your friends cooler than Tyler Durden. Will the upcoming remix woo crowds again? |
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Assassin’s Creed 2 Preview October 7, 2009: Ubisoft's much-touted Assassin's Creed was one of this generation's greatest disappointments. Is the sequel a killer app or a stab in the dark? |
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Preview: MAG beta October 7, 2009: Zipper Interactive play the numbers game. You and 255 of your friends are invited. |
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Why Tim Schafer Chose EA for Brütal Legend September 8, 2009: Double Fine head also reveals extent of Jack Black's contribution, and why he thinks this time, his studio has a success on its hands. | |
HEAD August 24, 2009: The Legend of Zelda franchise steams back onto Nintendo DS. Should you board the train, or is it time to make tracks? | |
Bungie Takes Us Through Halo 3: ODST July 27, 2009: Master Chief may be on his holidays, but the fight's far from finished. Bungie's Lars Baaken opens the door to the first standalone Halo expansion, as we seek answers and get hands-on time. | |
Interview: Splinter Cell: Conviction July 21, 2009: Sam's lost his stealth suit, but he still walks like a cat. Ubisoft's Steven Masters chats convincingly about Splinter Cell: Conviction. | |
Heavy Rain: David Cage Interview July 14, 2009: Quantic Dream founder spills beans on QTEs, Project Natal versus PS3 motion control, "primitive" emotions in gaming and a private tête-a-tête with Hideo Kojima. | |
Left 4 Dead 2 July 10, 2009: Valve's Chet Faliszek emerges from the zombie-laden gloom to discuss certain Steam boycotts, the role of daylight, browser-based shooters and the golden goose of console-to-PC multiplayer. | |
New Super Mario Bros. Wii Hands-on Preview June 24, 2009: Mario bounces back for a second shot at 2.5D platforming - can Nintendo get it perfect once again? | |
Everyone Will Burn: Dante's Inferno Interview June 24, 2009: In-depth chat with executive producer and industry veteran Jonathan Knight, who reveals what makes Dante's Inferno hot - and what he committed to on "day one of the project". | |
Uncharted 2 Multiplayer Hands-on Preview June 15, 2009: Naughty Dog's gorgeous action franchise hunts for fresh plunder online, with Kikizo laying down cover fire. | |
King of Fighters XII Hands-on Preview June 15, 2009: Thought 2D was dead? SNK Playmore has other ideas. Kikizo trades punches with the new King of Fighters. | |
First-Hand with Natal: Why it's a Bigger Deal Than Critics Think June 11, 2009: We present to you our info-packed, first-hand, behind closed doors impressions of Xbox 360's stunning new killer app, chat to Kudo Tsunoda and Peter Molyneux, and explain why some of its critics are really missing the point. | |
Red Dead Redemption: First-Hand Preview June 8, 2009: Rockstar gives us an early first look at its stunning, open-world wild west adventure, which unlike the Capcom-inherited original, they've built themselves from scratch. | |
Does 'The Saboteur' Stand a Chance? June 8, 2009: Quite literally putting the colour into World War II: Pandemic's Tom French helps us fight, climb, and race our way through a uniquely stylized version of Nazi-occupied France. | |
Spore: Why The Best is Yet to Come June 8, 2009: Maxis Executive Producer Morgan Roarty reveals what's in store for Spore, and talks us through Galactic Adventures. | |
Bethesda's WET - But Are We? May 18, 2009: With terms like 'A2M' being tossed around, how can we not be? Stunning action sequences in Bethesda-published slashfest. | |
Dead Space Extraction Preview May 13, 2009: We chat to EA Redwood Shores' Steve Papoutsis on the highly promising Wii debut of Dead Space. | |
Need for Speed Shift May 7, 2009: We put our expert racing man Alan Boiston against Need for Speed producer and EA veteran Jesse Abney, for this detailed, revealing look into the game and the series' future. | |
Call of Juarez: Bound in Blood April 8, 2009: Why Ubisoft's Next FPS is Set to Impress: We reveal all from a private showing of FPS western prequel. | |
R.U.S.E. March 25, 2009: First Look at Ubisoft's New IP. Check out our first-hand look at the latest from Ubi Paris - a rather unique RTS title for PC and console. | |
MCLA: South Central March 12, 2009: Rockstar's high octane LA race course gets four whole neighborhoods bigger - here are our hands-on thoughts. | |
Need for Speed: Shift Hands-On Preview March 4, 2009: Shifting the emphasis: Kikizo goes hands-on with Slightly Mad's reinvention of Need for Speed. | |
Ninja Blade Hands-On Preview March 3, 2009: What would Itagaki say? Microsoft has another stab at the ninja action game, this time thanks to From Software. | |
Resident Evil 5 Final Build Hands-On Preview February 11, 2009: Two's company, three's a crowd of screeching mutant villagers. Is it possible Resi 5 may NOT live up to the hype? | |
Tecmo 2009 Line-Up February 6, 2009: Three creators. Three games. No mercy. Kikizo takes a flying tour of Tecmo's top developers to check out Again for DS, Undead Knights for PSP and Quantum Theory for PS3. | |
Eat Lead: The Return of Matt Hazard Preview January 30, 2009: Well, this one from D3 Publisher and Vicious Cycle Software looks interesting. But, is it? | |
GTA IV: The Lost and Damned Hands-On January 22, 2009: Well I'll be damned. In-depth, hands-on preview of the first of two huge, episodic follow-ups to Grand Theft Auto IV. | |
Grand Theft Auto: Chinatown Wars Hands-On January 20, 2009: The biggest and most detailed hands-on playtest of the hottest DS game this year, complete with HUD diagrams and new screens. | |
Ready 2 Rumble Revolution - Atari Interview January 19, 2008: The producer of Ready to Rumble Revolution on bringing the fight to Atari. | |
Gaming in 2009: 21 Things We Missed! January 14, 2009: If our list of 50 of the hottest releases, events, unveilings and announcements scheduled in 2009 wasn't enough, thank the internet's gaming forums, friendly publisher PRs and our own grey matter for an additional helping of 21... | |
Flower (PS3) Hands-On Preview January 13, 2009: Do not underestimate the flower of PlayStation. | |
Afro Samurai: Namco Bandai Interview January 8, 2009: Everything you need to know about this promising slasher in our interview with Namco's Daryle Tumacder and Kevin Chadaine, including cartoon violence censorship. | |
50 Hottest Things in Gaming in 2009 Jan 4, 2009: Here's the ultimate list of things to look forward to in your 2009 gaming calendar. This massive preview of the year includes E3 2009, The Reinvention of Atari, the Return of Itagaki, and tonnes of hot games. | |
Ghostbusters: Terminal Reality Interview December 15, 2008: Plenty of new detail revealed in this interview with Ghostbusters: The Video Game developers, Terminal Reality's Mike Douglas and Drew Haworth. | |
Interview: Tekken 6: Bloodline Rebellion December 11, 2008: Tekken boss Katsuhiro Harada talks to us in detail about the latest addition to the series, first details on the console versions. | |
Final Fantasy XIII: Square Enix Interview November 27, 2008: We catch up with Square Enix Corporate Director Shinji Hashimoto and Final Fantasy series Producer Yoshinori Kitase to find out about one of 2009's biggest games. | |
The Agency: An Interview with SOE November 24, 2008: We infiltrate Sony Online Entertainment to discover its PS3- and PC-bound project - potentially, a shooter like no other. | |
Castlevania October 22, 2008: We sit down for a chat with Konami's 'IGA' to discuss Castlevania: Order of Ecclesia for DS, and the upcoming Wii fighting spin-off Castlevania Judgement. | |
Virtua Fighter 5 R: The ONLY Interview October 7, 2008: Check out our huge, exclusive interview with SEGA AM2 development boss Makoto Osaki to get the full story on Virtua Fighter 5 Revolution, and various other hot topics. | |
Ghostbusters: The Video Game August 15, 2008: Ernie "Winston" Hudson puts down his proton pack long enough to tell us about his new game. | |
Rage Jul 8, 2008: We met id Software's CEO for an in-depth chat about Rage, the astonishing id Tech 5 engine and what it means to the games industry at large. | |
Tekken 6 We play Namco's anticipated PS3-bound fighter. The original Tekken was not only the first PlayStation game to sell a million copies, but it was also the first title in a series that for more than twelve years has helped define PlayStation. | |
Gran Turismo 5 There's a reason why the Gran Turismo series has racked up nearly 50 million sales world wide since its debut on PS1 back in 1998. It is the most obsessively detailed and authentic racing simulator in the world. Here's the PS3 sequel. | |
Home So, how far has the Home concept come along since the baldy-kept secret that was its announcement back at GDC? Well, the Beta trial is running internally. Sony's tells us about Home. |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare