There's No Place Like Home
Sony's Pete Edward tells us why the new Home service for PS3 won't just be about game networking, but social networking, like never before.
Page 2
So, how far has the Home concept come along since the baldy-kept secret that was its announcement back at GDC? Well, the Beta trial is running internally, and, if our impressions of it and revelations made to us by Pete Edward from Sony's London Studio are anything to go by, there's a lot more to Home than initially thought - and when it launches, it will be just the beginning. Time for some housewarming...
"Ultimately, we can ban a PS3 from ever going online again - but that's a pretty hardcore punishment to make on somebody."
|
We checked out how easy it is to decorate your new apartment with your own photos, by taking a picture on a camera phone and then taking the Memory Stick from the out and inserting it into PS3 - the framed photo was on the wall within seconds, which was pretty cool. "It doesn't take too much imagination to see how far you could go with this, if you're out on a Friday night with your friends and embarrassing antics ensue, it's going to be easy to remind them of what went on," Pete told us.
It got our warped minds thinking about something, too. We asked Pete about the controversial questions arising after Home's announcement back at GDC, concerning the use of, shall we say, artistically expressive photos to decorate your apartment and then even inviting unsuspecting guests into your place.
"The first thing to be aware of is that, in order to get into somebody's apartment, you have to have been invited or you invited them to join your friends list, and accepted that invitation. You then have to invite them to come to your apartment and they have to accept that invitation. So you can't 'drag' people into your apartment as such. However, if you're in someone's apartment and you feel like you've been subjected to behaviour or material that you feel is unsuitable and that you feel they should be reprimanded for, you are able to make a complaint against that person. And depending on the severity of the 'crime' that person has committed, we do have the ability to take various steps in terms of banning people from the service. Ultimately, we can ban a PS3 from ever going online again - but that's a pretty hardcore punishment to make on somebody, but it's also a good disincentive to mess around too much."
"Having said that, we want to give people the feeling like they're in an area that is their own area, and that they've got a certain amount of liberty between consenting adults to just kind of have a bit of a laugh in their own private apartment. We don't want people to feel like they're being constantly monitored, or that all of their behaviour is going to be under the microscope. It's just finding that balance really.
We can stream and cache full HD content to the be PS3 hard drive to be replayed either in your apartment or in one of those private screening rooms - you can then turn that into a full screen display and invite people to see it with you - it's a pretty rich environment.
Elsewhere on the 'world map' of Home - essentially the user's method of navigating around - we find areas for specific game publishers, for specific games, and there will be specific genre areas too, according to Edward. Thirdparty publishers have the ability to produce their own 'presence' in Home as well.
"This is very much a first pass at this map. We're also going to be producing some very powerful search tools, so you'll not only be able to search through all your friends within this environment, but also so that you're able to search for the specific kinds of games or interest areas that you're into, that kind of thing."
"The idea of user-to-user auctions, is certainly something that we intend to put in."
|
"What's interesting is that Home is the only service where you can just walk up to somebody, and get into a conversation with them. Any other online console service requires you to have played a game against somebody, before you can have any kind of chat with them or get them onto your friends list for example, so you can approach anyone and chat with them, find out if you have anything in common - and you can get on each other's friends list, without having played MotorStorm with them previously, which is quite a big step in turning this from just a game networking service, into a social networking service."
A lot of thought has gone into communication within Home - there's a predefined dictionary of phrases, greetings and contextual replies for ease of use, and because the meanings of such predefined dialogue is known by the system, this sort of conversation can automatically be translated into the many different languages supported by the system - so basically, you can finally chat up cute Japanese girls within in your apartment without learning any effort whatsoever! Of course, users can use the full on-screen keyboard - or plug in a virtual USB keyboard - to say their own stuff, in addition to the 'quick chat' options.
Sounds interesting, but will Sony ever open up access outside of the PS3, perhaps on the PC? "The intention is that we will allow connectivity with Home from, for instance, mobile devices, like mobile phone or your PSP. Potentially, there could be the ability to connect with the Home service via other platforms as well."
"As time goes on, the content and the feature set is going to get more sophisticated - that's the beauty of a product that doesn't come on a disc."
|
-
Added May 22, 2007:
- NO PLACE LIKE HOME - Pete Edward Interview
- MEDIA MOLECULE - Hands-On with LittleBigPlanet
- LONDON STUDIO - Paulina Bozek talks SingStar
- RAVN STUDIO - First real details on Snakeball
- SUMO DIGITAL - The inside story on Rub'a'Dub
- DAVID REEVES TALKS - What it all means to SCE
Added May 17, 2007: - DAVID JAFFE - Talks about Calling All Cars
- DYLAN JOBE - The facts about WarHawk PS3
- COVERAGE INDEX - Gamers Day / ThreeRooms
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare