GUN Showdown
How does Neversoft's western survive on PSP?
Version PSP | Developer Rebellion Studios | Publisher Activision | Genre Action |
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With the cowboy setting being a fertile ground for Hollywood movies, it's perhaps more than a little surprising that the genre has never really taken off in the gaming world - with the odd exception of course.
"Neat CGI movies and voice-overs sets the scene for what seems like a title full of Western promise."
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A kind of enhanced port this title is based on the original GUN for PS2 and Xbox 360, but includes new side-missions, multiplayer mode and other additions that are unique to the platform.
Some neat intro CGI movies and voice-overs from Kris Kristofferson and the gravelly Lance Henriksen (a voice made for voice-acting if ever there was one) sets the scene for what seems like a title full of Western promise. It's a shame then that this initial enthusiasm is soon exposed as a mirage as GUN's shortcomings and shoddy design decisions drag it down from its high horse and into the mire.
The biggest and baddest issue that players have to contend with (and one which plagues the title throughout) is the control system. Whilst the analogue nub controls your protagonist Colton White, the symbol buttons have been used as a virtual stick in order to control the camera and your aim. Whereas other titles have tried this control method and made up for the lack of dual analogue sticks with varying levels of success, here it feels lethargic due to the sluggish response time and lack of analogue subtlety.
This is even more unfortunate given the regular need for fast and accurate aiming. The ability exists to switch the functionality of the analogue nub and the face buttons (i.e. the nub controls your camera/aim, whereas the buttons control your movement) but this alternative set-up feels wholly unnatural, soon leading to confusion and so is not a viable option.
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