GUN Showdown
How does Neversoft's western survive on PSP?
Version PSP | Developer Rebellion Studios | Publisher Activision | Genre Action |
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Visually things are better but not by much. Average graphics and textures are matched by occasional polygon tearing and pop-up. Enemies also spookily slide to face you as animations are seemingly missing, making you wonder whether you are in a ghost town or a frontier town.
"Despite a seemingly open game-map, invisible walls play a large part with certain areas."
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As should be evident by now, gameplay-wise GUN is lacking. In terms of story and plot though, things again are significantly better - no doubt due to the professional scriptwriters and big name voice-actors. The game is composed of an over-arcing story, consisting of many smaller task-based missions - some of which are optional whilst others are compulsory.
The compulsory missions obviously drive the story forward and involve diverse tasks such as protecting a stage-coach from marauding Indians, preventing said Indians from destroying a bridge or wiping out an enemy gang. Whilst varied though these often border on the tedious with enemies appearing from nowhere, with no warning and simply attacking in waves - once you have wiped out one wave, a new wave will appear from around the corner.
With so may hang-ups it becomes difficult to play this title with any prolonged sense of enjoyment. In parts it is fun but these are few and far between. In fact, the most best components of the game can be considered to be the cut-scenes and the voice acting. Yes, the non-interactive movie parts.
And if that's the case then there are many far better Westerns out there to watch - ones which don't involve having to fight with the controls to get your 5 minute fix of enjoyment before repeating the process again. Unforgivable really.
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