Sonic the Hedgehog
Is the new Sonic as bad as everyone says? We lock our rose-tinted specs away and give our own frank verdict.
Version Xbox 360, PS3 | Developer Sonic Team | Publisher SEGA | Genre Adventure |
||||
Page 2
Some of the side mission mini-games are tedious trial-and-error affairs that take 30 minutes to work out. Well, it was called 'intelligence test' - it took me twenty minutes to do what is possible in twenty seconds. OK, it took thirty minutes really. But there are just so many flaws in the missions. It's a shame, as mission variety and ideas are pretty good on the whole, but they are often crippled by silly problems and the unnecessary, ridiculous loading times. When the broken design, time limit and Tails' dodgy camera are all in the equation it makes for a very frustrating experience. But then, personally I felt than several of San Andreas' key missions were similarly broken and nobody complained then. It's just 'in' to moan about 3D Sonic games, right?
"You're often spared by second-chance ways out of lava pits; they've at least identified where death drops are most likely."
|
I suppose it's a difficult balance with this sort of speed to not make it impossible to die at tricky areas, but it's not my job to figure out how Sonic Team should do it. Making it impossible to plummet after a light dash would be a good start though. There are many spots that should be cleaned with simple invisible wall or magnet fixes, and sensitivity needs to be more context sensitive - obviously you don't want to move around with same sensitivity when you're trying to time a perfect life-or-death rail jump as when your running across huge spaces. And running into certain walls sees ultra-fast Sonic fall down for a few seconds. Whose bright idea was that?
Dispatching enemies does feel more fluid and controllable than in Heroes by some margin though, owing to intuitive directional control as you bounce from one to another, rarely seeing you spaz off over a cliff edge, as was commonplace in Heroes.
Once speed is picked up, it can be a blast. But it's way too easy to die and half the time it feels like a battle with the game's control and level design, particularly if anyone is going to be interested in collecting bonuses such as hidden silver coins. Difficulty never results from challenging or intelligent enemies but often from what feels like unfair circumstances.
"Dispatching enemies does feel more fluid and controllable than in Heroes by some margin."
|
The camera isn't quite as bad as everyone moans on about though. If it was flawed before, it isn't automatically still bad, for anyone lazy enough to figure out what is and isn't a bad camera in a 3D action game. Having said that, it could still do with some fixing in occasional places. You can press L to re-center behind Sonic, but when an object obscures Sonic it either obscures completely without transparency, or it moves upwards and looks down towards sonic meaning you have no field of vision to what's ahead. Or, it just refuses to move period, perhaps glithing into a shaky screen. Often your respawn point within a town area is automatically positioned at a glitch hotspot, so without even pressing anything the screen shakes. That is crap, but really the camera doesn't pose this level of inconvenience for the vast majority of the game.
Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
Sonic the Hedgehog Sonic Gameplay, direct audio, 60fps (normal quality) |
1:46 | 63MB | DFA, ED, 16:9 856x480p60 5.0Mbps |
Sonic the Hedgehog Intro sequence, direct audio, 60fps (normal quality) |
1:07 | 38MB | DFA, ED, 16:9 856x480p60 5.0Mbps |
Sonic the Hedgehog Latest trailer (normal quality) |
1:16 | 16MB | DF, SD, 16:9 640x480p30 1.7Mbps |
Sonic the Hedgehog Direct feed gameplay extended (PS3, X360 - Sega) |
02:19 | 86MB | DF, ED, 16:9 852x480p60 5.2Mbps |
Sonic the Hedgehog Direct feed trailer extended (PS3, X360 - Sega) |
02:04 | 32MB | DF, SD, 16:9 640x360p30 2.3Mbps |
Sonic the Hedgehog Direct feed gameplay short (PS3, X360 - Sega) |
00:35 | 17MB | DF, ED, 16:9 852x480p60 4.2Mbps |
Sonic the Hedgehog Realtime in-game gameplay footage demonstrated by Yuji Naka (hi quality) |
5.08m | 140MB | HD, 60 800x448 4Mbps |
Sonic the Hedgehog As above, normal quality |
5.08m | 70MB | SD, 30 640x360 2Mbps |
Sonic the Hedgehog The full trailer (hi quality) |
2.22m | 64MB | HD, 60 800x448 4Mbps |
Sonic the Hedgehog As above, normal quality |
2.22m | 64MB | SD, 30 640x360 2Mbps |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare