Exclusive: Hands-On with PlayStation 3

Kikizo presents a detailed, early account of its first-hand experience with a little known console called PS3. Is it looking like a new generational leap, or emotion engine tears? We have some answers.

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Blue Sky in Games

Remember the demo where Cell combined satellite images with landscape maps to produce awesome Google Earth-on-steroids scenes at hi-def 60fps? In our first hands-on we're moving in a PS3 game world that's a far cry from the "internal sphere" technique for skies and clouds in past-generation games. A stunning real world we're looking at - this time using RSX meat unlike Phil Harrison's demo nine months ago - gave us some clues about how the experience of freedom in a series like GTA could be enhanced in ways we've just not seen before - not with this sort of impact - and that's before any social simulation and AI is thrown in.

Developers are finding it tough to get good results in 1080p, with many PS3 games running in 720p and upscaled

Particularly from a first-person or camera-only explorative view, everything from looking at natural, detailed, muddy floor to being in the shade of a tree, feels a bit closer to the being-there experience gamers dream of. A peaceful early morning sunlight scatters through leaves and floods over the darkened branches, softly rendered shadow traces all the way down to a canvas where grains of earth are visible, while dynamic range lets our eyes see it all in accurate contrast together - it's beautiful, almost like they promised this sort of scene would be - and it seems those 100 billion programmable shaders per second are being put to good use. It really is all about dynamic range and surfaces when it comes to realistic game images.

We've now seen increasingly sophisticated effects on other high end platforms like Xbox 360 and Lindbergh, and PS3 is cramming all of it into its hardware convincingly. When on-screen action starts to move faster - much faster - later in the level, is when things feel properly impressive.

If only the machine could generate a cool passing breeze in the room, this would be totally the real deal, and hell, you can always pick up the recently announced Phillips amBX technology and see if that works for it. We weren't using the biggest HD display in the world during the session either, but bigger screens feel more immersive, and so with these things combined it could be frighteningly involving stuff.

P L E A S E   V I S I T   O U R   S P O N S O R :

There were some pretty noticeable environmental glitches but for the purpose of the report they should be ignored in the same way as obvious early glitches in any preview game code or E3 build. Regardless of the harsh errors though, the depth-of-field optical filtering, astounding texture quality, convincing material movement, and later in a sequence, heat distortion and complex fire-based effects all shine through - and still offer a satisfying wow factor.

Stick a Broom Up My HDMI...

And this is a key point; while it's clearly struggling to achieve Full HD without heavy compromises, something that PS3 does better than Xbox 360, most straightforwardly, is 'more stuff simultaneously'. An impressive list of simultaneous, wonderfully shaded, dynamic visual effects was evident, but PS3 was also able to throw around tonnes of geometry in terms of realtime 'explosion' calculation - and convincingly affect dozens of objects all at the same time.

The development source concurs: "Unlike Xbox and PS2, where Xbox had a host of built-in effects that were a generation ahead of PS2, the Xbox 360 and PS3 are same-generation machines. One doesn't have additional effects over the other - 360 can do the same effects, just not as many of them simultaneously and with less geometry [because of the speed difference], but memory bottlenecks can kill part of the PS3 speed advantage anyway... the overall visual difference it makes will depend a lot on the developer's skill, and how much time and money the publisher spends on a game."

Busy scenes represent PS3's strength over Xbox 360. They offer the same tricks but PS3 can do a little more simultaneously

The hands-on evidence is beginning to mount up. We're talking about a machine barely superior to Xbox 360 - not by any significant margin. It's certainly obvious this machine is not "twice" as powerful as 360, let alone a generational leap ahead. But the gap could become bigger: "Realistically, as libraries and experience with both machines grow, I think the PS3 will start showing things the 360 will choke at," offers the source. "But Sony will have to make available to us libraries and new routines for that to happen - something they've been severely lacking at so far."

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DescriptionDur.SizeDetails
Metal Gear Solid 4: Guns of the Patriots
Hi-res 60fps footage (hi quality)  
2.28m 66MB HD, 60
800x448
4Mbps
Metal Gear Solid 4: Guns of the Patriots
The full trailer - direct feed  
8.56m 69MB SD, 30
640x360
1Mbps
Metal Gear Solid 4: Guns of the Patriots
Realtime demo by Hideo Kojima at TGS with English subtitles (hi quality)  
3.15m 42MB SD, 30, CAM
640x360
1.3Mbps
Sonic the Hedgehog
Realtime in-game gameplay footage demonstrated by Yuji Naka (hi quality)  
5.08m 140MB HD, 60
800x448
4Mbps
Sonic the Hedgehog
The full trailer (hi quality)  
2.22m 64MB HD, 60
800x448
4Mbps
Fifth Phantom Saga
Extended trailer - like the E3 version but the full version how it was obviously supposed to be before Sony cut it down for its May PS3 conference (hi quality)  
1.01m 26MB HD, 60
800x448
4Mbps
Fifth Phantom Saga
Brand new in-game trailer that nobody seems to have noticed or made a fuss about yet, so we might as well (?) (hi quality)  
1.17m 33MB HD, 60
800x448
4Mbps
Fifth Phantom Saga
Realtime gameplay demonstration - or rather, the new trailer above being controlled by Naka-san with a controller (probably) (hi quality)  
2.14m 60MB HD, 60
800x448
4Mbps
Fifth Phantom Saga
Trailer HD   (Sega)
0.32m 12MB DF, HD, 60
640x480
3.5Mbps
Fifth Phantom Saga
Trailer SD   (Sega)
0.32m 7MB DF, SD, 30
640x480
2Mbps
Fifth Phantom Saga
Trailer HD, CAM with DFA alternative   (Sega)
0.34m 11MB DFA, HD, 60
720x576
3Mbps
Killing Day
Trailer HD   (Ubisoft)
0.38m 13MB DF, HD, 60
640x480
3.5Mbps
Killing Day
Trailer SD   (Ubisoft)
0.38m 8MB DF, SD, 30
640x480
2Mbps
Killing Day
Trailer HD, CAM with DFA alternative   (Ubisoft)
0.38m 13MB DFA, HD, 60
720x576
3Mbps
The Getaway 3
New Piccadilly trailer (hi quality)  
0.57m 24MB HD, 60
800x448
4Mbps
The Getaway 3
Full Demonstration HD   (SCE)
1.13m 27MB DF, HD, 60
640x480
3Mbps
The Getaway 3
Full Demonstration SD   (SCE)
1.13m 20MB DF, SD, 30
640x480
2.5Mbps
The Getaway 3
Trailer HD, CAM alternative - different conference with different commentary   (SCE)
1.24m 30MB CAM, HD, 60
720x576
3Mbps
Resident Evil 5
Trailer cam (hi quality)  
0.41m 15MB HD, 60, CAM
800x448
4Mbps
Virtua Fighter 5
Stunning hi-res version of the announcement trailer showing all the characters including the newcomers (hi quality)  
1.06m 30MB HD, 60
800x448
4Mbps
WarHawk
New trailer (hi quality)  
0.36m 13MB HD, 60
800x448
4Mbps
WarHawk
Trailer HD   (SCE)
0.50m 17MB DF, HD, 60
640x480
3.5Mbps
WarHawk
Trailer SD   (SCE)
0.50m 10MB DF, SD, 30
640x480
2Mbps
WarHawk
Trailer HD - CAM with DFA alternative   (SCE)
0.51m 18MB DFA, HD, 60
720x576
3Mbps
Mobile Suit Gundam
New trailer (hi quality)  
0.42m 15MB HD, 60, CAM
800x448
3.5Mbps
Genji PS3
New trailer (hi quality)  
1.03m 23MB HD, 60, CAM
800x448
3.5Mbps
Koei Untitled PS3 Project
New trailer (hi quality)  
1.12m 27MB HD, 60, CAM
800x448
3.5Mbps
"LAIR"
New trailer (hi quality)  
1.01m 23MB HD, 60, CAM
800x448
3.5Mbps
Project Assassins
New trailer (hi quality)  
0.33m 11MB HD, 60, CAM
800x448
3.5Mbps
Formula One
New trailer (hi quality)  
1.01m 23MB HD, 60, CAM
800x448
3.5Mbps
Killzone 2
Trailer HD - genuite or not, this looks ace.   (SCE)
2.09m 47MB DF, HD, 60
640x480
3Mbps
Killzone 2
Trailer SD   (SCE)
2.09m 34MB DF, SD, 30
640x480
2.5Mbps
Killzone 2
Trailer HD, CAM with DFA alternative, this is worth checking out as you can see more than in the direct feed.   (SCE)
2.05m 44MB DFA, HD, 60
720x576
3Mbps
MotorStorm
Trailer HD   (SCE)
1.31m 34MB DF, HD, 60
640x480
3.5Mbps
MotorStorm
Trailer SD   (SCE)
1.31m 20MB DF, SD, 30
640x480
2Mbps
MotorStorm
Trailer HD, CAM with DFA alternative, this cam version is also definitely worth a download.   (SCE)
1.24m 29MB CAM, HD, 60
720x576
3Mbps
Vision Gran Turismo
Trailer HD   (SCE)
2.03m 40MB DF, HD, 60
640x480
3Mbps
Vision Gran Turismo
Trailer SD   (SCE)
2.03m 27MB DF, SD, 30
640x480
2Mbps
Vision Gran Turismo
Trailer HD - CAM with DFA alternative   (SCE)
2.00m 43MB DFA, HD, 60
720x576
3Mbps
Heavenly Sword
Trailer HD   (SCE)
1.27m 34MB DF, HD, 60
640x480
3.5Mbps
Heavenly Sword
Trailer SD   (SCE)
1.27m 20MB DF, SD, 30
640x480
2Mbps
Heavenly Sword
Trailer HD, CAM with DFA alternative   (SCE)
1.22m 29MB DFA, HD, 60
720x576
3Mbps
I-8 (Insomniac)
Trailer HD   (SCE)
1.08m 26MB DF, HD, 60
640x480
3.5Mbps
I-8 (Insomniac)
Trailer SD   (SCE)
1.07m 15MB DF, SD, 30
640x480
2Mbps
Formula 1
Trailer HD   (SCE)
1.13m 26MB DF, HD, 60
640x480
3Mbps
Formula 1
Trailer SD   (SCE)
1.13m 18MB DF, SD, 30
640x480
2.5Mbps
Eyedentify
Trailer HD - still not worked out what on earth is going on here   (SCE)
0.50m 19MB DF, HD, 60
640x480
3.5Mbps
Eyedentify
Trailer SD   (SCE)
0.50m 11MB DF, SD, 30
640x480
2Mbps
Eyedentify
Trailer HD, CAM with DFA alternative   (SCE)
0.53m 18MB DFA, HD, 60
720x576
3Mbps
Final Fantasy VII Demo
Full Demonstration HD   (Square Enix)
1.43m 47MB DF, HD, 60
640x480
4Mbps
Final Fantasy VII Demo
Full Demonstration SD   (Square Enix)
1.43m 28MB DF, SD, 30
640x480
2.5Mbps
Tekken 6
Trailer HD   (Namco)
0.37m 11MB DF, HD, 60
640x480
3Mbps
Tekken 6
Trailer SD   (Namco)
0.37m 8MB DF, SD, 30
640x480
2.5Mbps
Red Dead Revolver 2
Trailer HD   (Rockstar)
1.00m 22MB DF, HD, 60
640x480
3Mbps
Red Dead Revolver 2
Trailer SD   (Rockstar)
1.00m 16MB DF, SD, 30
640x480
2.5Mbps
Fight Night: Round 3
Full Demonstration HD   (EA)
2.49m 64MB DF, HD, 60
640x480
3Mbps
Fight Night: Round 3
Full Demonstration SD   (EA)
2.49m 46MB DF, SD, 30
640x480
2.5Mbps
Fight Night: Round 3
Trailer HD   (EA)
0.36m 13MB DF, HD, 60
640x480
3Mbps
Fight Night: Round 3
Trailer SD   (EA)
0.36m 9MB DF, SD, 30
640x480
2.5Mbps
Devil May Cry 4
Trailer HD   (Capcom)
0.37m 11MB DF, HD, 60
640x480
3Mbps
Devil May Cry 4
Trailer SD   (Capcom)
0.37m 8MB DF, SD, 30
640x480
2.5Mbps
Mobile Suit Gundam
Trailer HD   (Bandai)
0.34m 12MB DF, HD, 60
640x480
3Mbps
Mobile Suit Gundam
Trailer SD   (Bandai)
0.34m 9MB DF, SD, 30
640x480
2.5Mbps
Ni-Oh
Trailer HD   (Koei)
1.26m 30MB DFA, HD, 60
720x576
3Mbps
Ni-Oh
Trailer SD   (Koei)
1.26m 20MB DFA, SD, 30
640x480
2Mbps
Metal Gear Solid 4
Teaser trailer produced on MGS3 engine   (Konami)
4.59m 45MB DF, SD, 30
640x480
1.5Mbps
Luna Demo
Full Demonstration HD   (Nvidia)
2.03m 45MB DF, HD, 60
640x480
4Mbps
Luna Demo
Full Demonstration SD   (Nvidia)
2.03m 29MB DF, SD, 30
640x480
2.5Mbps
Luna Demo
Trailer HD, CAM with DFA alternative   (Nvidia)
2.09m 46MB DFA, HD, 60
720x576
3Mbps
Unreal Demo Trailer
Trailer HD   (SCE)
2.14m 51MB DF, HD, 60
640x480
3Mbps
Unreal Demo Trailer
Trailer SD   (SCE)
2.14m 37MB DF, SD, 30
640x480
2.5Mbps
Unreal Demo Realtime
Realtime Demonstration HD   (SCE)
1.09m 26MB DF, HD, 60
640x480
3Mbps
Unreal Demo Realtime
Realtime Demonstration SD   (SCE)
1.09m 19MB DF, SD, 30
640x480
2.5Mbps
Unreal Demo Full
The whole thing with extra detail from good old CAM.   (SCE)
3.38m 79MB DFA, HD, 60
720x576
3Mbps
Unreal Demo Full
As above SD   (SCE)
3.38m 51MB DFA, SD, 30
640x480
2Mbps
Alfred Molina Demo
Full Demonstration HD   (SCE)
2.04m 44MB DF, HD, 60
640x480
3Mbps
Alfred Molina Demo
Full Demonstration SD   (SCE)
2.04m 33MB DF, SD, 30
640x480
2.5Mbps
Lots of Ducks
Full Demonstration HD   (SCE)
3.31m 97MB DF, HD, 60
640x480
4Mbps
Lots of Ducks
Full Demonstration SD   (SCE)
3.31m 58MB DF, SD, 30
640x480
2.5Mbps
Landscape Demo 1 (Cell)
Full Demonstration HD   (SCE)
0.49m 18MB DF, HD, 60
640x480
3Mbps
Landscape Demo 1 (Cell)
Full Demonstration SD   (SCE)
0.49m 13MB DF, SD, 30
640x480
2.5Mbps
Landscape Demo 2 (RSX)
Full Demonstration HD   (SCE)
0.48m 18MB DF, HD, 60
640x480
3Mbps
Landscape Demo 2 (RSX)
Full Demonstration SD   (SCE)
0.48m 13MB DF, SD, 30
640x480
2.5Mbps
Explosions Demo
Full Demonstration HD footage   (SCE)
1.18m 28MB DF, HD, 60
640x480
3Mbps
Explosions Demo
Full Demonstration SD   (SCE)
1.18m 20MB DF, SD, 30
640x480
2.5Mbps
Leaves Demo
Full Demonstration HD   (SCE)
0.42m 16MB DF, HD, 60
640x480
3Mbps
Leaves Demo
Full Demonstration SD   (SCE)
0.42m 11MB DF, SD, 30
640x480
2.5Mbps
Spider-Man Gran Turismo Demo
Full Demo HD, slightly pointless if you ask us.   (SCE)
1.21m 31MB DF, HD, 60
640x480
3Mbps
Spider-Man Gran Turismo Demo
Full Demo SD   (SCE)
1.21m 22MB DF, SD, 30
640x480
2.5Mbps
Media Performance Demo
Full Demonstration   (SCE)
1.39m 27MB DF, SD, 30
640x480
2.5Mbps