Exclusive: Hands-On with PlayStation 3
Kikizo presents a detailed, early account of its first-hand experience with a little known console called PS3. Is it looking like a new generational leap, or emotion engine tears? We have some answers.
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Some developers are finding other ways to get the most out of things, though. For example, a middleware application called SpeedTree effortlessly creates lifelike 3D trees with fully detailed branches and leaves, although it's nothing bleeding-edge anymore: "We're not using SpeedTree at the moment, but it's something that can already be seen in Project Gotham 3, so why don't you go play that instead of asking me stupid questions?" our flustered source barks. "Programmable shaders need huge power... the increase in power means that skilled artists become more important; games will look incredible thanks to the skilled artists."
Sure, there's still some framerate optimisation to go in this particular game build, but generally, framerate shouldn't be an issue for long. SCEI's Masa Chatani describes PS3 architecture as elegantly simple with outstanding performance, and developers say they love the streamlined Open GL environment. But our guide adds: "Cell is weird and difficult to work with... coding has progressed with high speeds and paper specs in mind, it's one of the reasons framerate specs aren't met yet. We've been anti-aliasing through software which also means a performance hit, although the 720p upscaling minimises that problem a bit."
Cell is technically capable of more sophisticated volumetric physics, and while there were some decent highlights during our playtime in this regard, we haven't exactly played anything that made us gasp in the same way as Half-Life 2's physics, and we've not yet seen anything to illustrate how the increased power could potentially be used to improve a gameplay scenario in any significant way yet.
That's not to say that someone, somewhere, has not already thought of creative new ways to do just that. "Everything will continue to depend on developers," it's pointed out. "Some things that weren't possible before are now possible, and some previous ideas can now be made into games." And of course, there are many other original applications for Cell's power as it becomes more flatteringly unlocked - high definition IP webcams is just one example that keeps us excited.
Ain't Got Nothin' But Real Time
One memorable point in another game build altogether observed some intense character based interactivity. Finally being able to control on a PS3 the sort of visual quality we realistically expect, with convincing and varied human facial expression, did feel like a moment of relief - this stuff is realtime after all. We had lighting effects and specular highlights used to great effect, shadows forming realistically on wrinkles of skin, precise colours, ultra-detailed rippling materials (though the ripple needed some work) - and that's not even talking about the surrounding environment, which had its own moving objects and particle elements. As far as "emotionally believable" experiences go, this moment was more solid than we've experienced in a past generation title. It was nothing we couldn't imagine running to the same sort of effect on Xbox 360, but it was reassuring to see it in genuine realtime and with some developer perseverance, a few required improvements seem within reach.
Later, one non-interactive (but, based on playable sections that followed, clearly realtime) cut-scene also demonstrated exceptional draw distance (think perhaps Great Wall of China in terms of its setting - distance, geometry, texture variation) that 'felt' next generation - like a feeling of legitimacy, of confirmation, that we've only occasionally felt towards the new generation so far. We were also hoping to see some water and maybe take a swim or something, to see if water looked as amazing on real hardware as we've previously seen in the TGS trailer of WarHawk for example, but we'll have to wait a bit longer.
Another thing we've not been able to see on real hardware is hair: with increased speed, there's a likelihood PS3 will be able to handle free-flowing hair with the authenticity seen in Nvidia's impressive "Luna" demonstration. With Xbox 360's Dead or Alive 4 fresh in memory, one graphical element in the Team Ninja game that stood out as disappointing was the long-haired characters; their hair just crumpled around in blocks unrealistically and clipped into shoulders and clothing - frankly we've seen better hair coded on past-gen systems. So wavy hair is still something we want to see on a real PS3.
Generally speaking we're playing stuff that easily has potential to offer realism and believability, but again for the sake of detail, it was marred by early glitches and offered something of a grating experience. If we looked past this, then our PS3 virginity-busting experience pretty much had us convinced for now - and now that our early gameplay craving is satisfied, we're dying to see more complete products coming together and seeing them as they're intended.
I Want to Believe
Everyone knows that the Killzone trailer was rendered to reflect what the developer thought they might be able to achieve on PS3 architecture, but some of Sony's most talented studios will be questioning the ambition they showed nine months ago. In hindsight, there was some stuff that looked decidedly more like what we've been playing now - UbiSoft's Killing Day seeming like it was a good, honest estimate. Rewatch that below, and consider this is comparable to the technical visual quality of what we've played, and you'll likely conclude that this is, for now at least, really same-generation stuff next to Xbox 360.
Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
Metal Gear Solid 4: Guns of the Patriots Hi-res 60fps footage (hi quality) |
2.28m | 66MB | HD, 60 800x448 4Mbps |
Metal Gear Solid 4: Guns of the Patriots The full trailer - direct feed |
8.56m | 69MB | SD, 30 640x360 1Mbps |
Metal Gear Solid 4: Guns of the Patriots Realtime demo by Hideo Kojima at TGS with English subtitles (hi quality) |
3.15m | 42MB | SD, 30, CAM 640x360 1.3Mbps |
Sonic the Hedgehog Realtime in-game gameplay footage demonstrated by Yuji Naka (hi quality) |
5.08m | 140MB | HD, 60 800x448 4Mbps |
Sonic the Hedgehog The full trailer (hi quality) |
2.22m | 64MB | HD, 60 800x448 4Mbps |
Fifth Phantom Saga Extended trailer - like the E3 version but the full version how it was obviously supposed to be before Sony cut it down for its May PS3 conference (hi quality) |
1.01m | 26MB | HD, 60 800x448 4Mbps |
Fifth Phantom Saga Brand new in-game trailer that nobody seems to have noticed or made a fuss about yet, so we might as well (?) (hi quality) |
1.17m | 33MB | HD, 60 800x448 4Mbps |
Fifth Phantom Saga Realtime gameplay demonstration - or rather, the new trailer above being controlled by Naka-san with a controller (probably) (hi quality) |
2.14m | 60MB | HD, 60 800x448 4Mbps |
Fifth Phantom Saga Trailer HD (Sega) |
0.32m | 12MB | DF, HD, 60 640x480 3.5Mbps |
Fifth Phantom Saga Trailer SD (Sega) |
0.32m | 7MB | DF, SD, 30 640x480 2Mbps |
Fifth Phantom Saga Trailer HD, CAM with DFA alternative (Sega) |
0.34m | 11MB | DFA, HD, 60 720x576 3Mbps |
Killing Day Trailer HD (Ubisoft) |
0.38m | 13MB | DF, HD, 60 640x480 3.5Mbps |
Killing Day Trailer SD (Ubisoft) |
0.38m | 8MB | DF, SD, 30 640x480 2Mbps |
Killing Day Trailer HD, CAM with DFA alternative (Ubisoft) |
0.38m | 13MB | DFA, HD, 60 720x576 3Mbps |
The Getaway 3 New Piccadilly trailer (hi quality) |
0.57m | 24MB | HD, 60 800x448 4Mbps |
The Getaway 3 Full Demonstration HD (SCE) |
1.13m | 27MB | DF, HD, 60 640x480 3Mbps |
The Getaway 3 Full Demonstration SD (SCE) |
1.13m | 20MB | DF, SD, 30 640x480 2.5Mbps |
The Getaway 3 Trailer HD, CAM alternative - different conference with different commentary (SCE) |
1.24m | 30MB | CAM, HD, 60 720x576 3Mbps |
Resident Evil 5 Trailer cam (hi quality) |
0.41m | 15MB | HD, 60, CAM 800x448 4Mbps |
Virtua Fighter 5 Stunning hi-res version of the announcement trailer showing all the characters including the newcomers (hi quality) |
1.06m | 30MB | HD, 60 800x448 4Mbps |
WarHawk New trailer (hi quality) |
0.36m | 13MB | HD, 60 800x448 4Mbps |
WarHawk Trailer HD (SCE) |
0.50m | 17MB | DF, HD, 60 640x480 3.5Mbps |
WarHawk Trailer SD (SCE) |
0.50m | 10MB | DF, SD, 30 640x480 2Mbps |
WarHawk Trailer HD - CAM with DFA alternative (SCE) |
0.51m | 18MB | DFA, HD, 60 720x576 3Mbps |
Mobile Suit Gundam New trailer (hi quality) |
0.42m | 15MB | HD, 60, CAM 800x448 3.5Mbps |
Genji PS3 New trailer (hi quality) |
1.03m | 23MB | HD, 60, CAM 800x448 3.5Mbps |
Koei Untitled PS3 Project New trailer (hi quality) |
1.12m | 27MB | HD, 60, CAM 800x448 3.5Mbps |
"LAIR" New trailer (hi quality) |
1.01m | 23MB | HD, 60, CAM 800x448 3.5Mbps |
Project Assassins New trailer (hi quality) |
0.33m | 11MB | HD, 60, CAM 800x448 3.5Mbps |
Formula One New trailer (hi quality) |
1.01m | 23MB | HD, 60, CAM 800x448 3.5Mbps |
Killzone 2 Trailer HD - genuite or not, this looks ace. (SCE) |
2.09m | 47MB | DF, HD, 60 640x480 3Mbps |
Killzone 2 Trailer SD (SCE) |
2.09m | 34MB | DF, SD, 30 640x480 2.5Mbps |
Killzone 2 Trailer HD, CAM with DFA alternative, this is worth checking out as you can see more than in the direct feed. (SCE) |
2.05m | 44MB | DFA, HD, 60 720x576 3Mbps |
MotorStorm Trailer HD (SCE) |
1.31m | 34MB | DF, HD, 60 640x480 3.5Mbps |
MotorStorm Trailer SD (SCE) |
1.31m | 20MB | DF, SD, 30 640x480 2Mbps |
MotorStorm Trailer HD, CAM with DFA alternative, this cam version is also definitely worth a download. (SCE) |
1.24m | 29MB | CAM, HD, 60 720x576 3Mbps |
Vision Gran Turismo Trailer HD (SCE) |
2.03m | 40MB | DF, HD, 60 640x480 3Mbps |
Vision Gran Turismo Trailer SD (SCE) |
2.03m | 27MB | DF, SD, 30 640x480 2Mbps |
Vision Gran Turismo Trailer HD - CAM with DFA alternative (SCE) |
2.00m | 43MB | DFA, HD, 60 720x576 3Mbps |
Heavenly Sword Trailer HD (SCE) |
1.27m | 34MB | DF, HD, 60 640x480 3.5Mbps |
Heavenly Sword Trailer SD (SCE) |
1.27m | 20MB | DF, SD, 30 640x480 2Mbps |
Heavenly Sword Trailer HD, CAM with DFA alternative (SCE) |
1.22m | 29MB | DFA, HD, 60 720x576 3Mbps |
I-8 (Insomniac) Trailer HD (SCE) |
1.08m | 26MB | DF, HD, 60 640x480 3.5Mbps |
I-8 (Insomniac) Trailer SD (SCE) |
1.07m | 15MB | DF, SD, 30 640x480 2Mbps |
Formula 1 Trailer HD (SCE) |
1.13m | 26MB | DF, HD, 60 640x480 3Mbps |
Formula 1 Trailer SD (SCE) |
1.13m | 18MB | DF, SD, 30 640x480 2.5Mbps |
Eyedentify Trailer HD - still not worked out what on earth is going on here (SCE) |
0.50m | 19MB | DF, HD, 60 640x480 3.5Mbps |
Eyedentify Trailer SD (SCE) |
0.50m | 11MB | DF, SD, 30 640x480 2Mbps |
Eyedentify Trailer HD, CAM with DFA alternative (SCE) |
0.53m | 18MB | DFA, HD, 60 720x576 3Mbps |
Final Fantasy VII Demo Full Demonstration HD (Square Enix) |
1.43m | 47MB | DF, HD, 60 640x480 4Mbps |
Final Fantasy VII Demo Full Demonstration SD (Square Enix) |
1.43m | 28MB | DF, SD, 30 640x480 2.5Mbps |
Tekken 6 Trailer HD (Namco) |
0.37m | 11MB | DF, HD, 60 640x480 3Mbps |
Tekken 6 Trailer SD (Namco) |
0.37m | 8MB | DF, SD, 30 640x480 2.5Mbps |
Red Dead Revolver 2 Trailer HD (Rockstar) |
1.00m | 22MB | DF, HD, 60 640x480 3Mbps |
Red Dead Revolver 2 Trailer SD (Rockstar) |
1.00m | 16MB | DF, SD, 30 640x480 2.5Mbps |
Fight Night: Round 3 Full Demonstration HD (EA) |
2.49m | 64MB | DF, HD, 60 640x480 3Mbps |
Fight Night: Round 3 Full Demonstration SD (EA) |
2.49m | 46MB | DF, SD, 30 640x480 2.5Mbps |
Fight Night: Round 3 Trailer HD (EA) |
0.36m | 13MB | DF, HD, 60 640x480 3Mbps |
Fight Night: Round 3 Trailer SD (EA) |
0.36m | 9MB | DF, SD, 30 640x480 2.5Mbps |
Devil May Cry 4 Trailer HD (Capcom) |
0.37m | 11MB | DF, HD, 60 640x480 3Mbps |
Devil May Cry 4 Trailer SD (Capcom) |
0.37m | 8MB | DF, SD, 30 640x480 2.5Mbps |
Mobile Suit Gundam Trailer HD (Bandai) |
0.34m | 12MB | DF, HD, 60 640x480 3Mbps |
Mobile Suit Gundam Trailer SD (Bandai) |
0.34m | 9MB | DF, SD, 30 640x480 2.5Mbps |
Ni-Oh Trailer HD (Koei) |
1.26m | 30MB | DFA, HD, 60 720x576 3Mbps |
Ni-Oh Trailer SD (Koei) |
1.26m | 20MB | DFA, SD, 30 640x480 2Mbps |
Metal Gear Solid 4 Teaser trailer produced on MGS3 engine (Konami) |
4.59m | 45MB | DF, SD, 30 640x480 1.5Mbps |
Luna Demo Full Demonstration HD (Nvidia) |
2.03m | 45MB | DF, HD, 60 640x480 4Mbps |
Luna Demo Full Demonstration SD (Nvidia) |
2.03m | 29MB | DF, SD, 30 640x480 2.5Mbps |
Luna Demo Trailer HD, CAM with DFA alternative (Nvidia) |
2.09m | 46MB | DFA, HD, 60 720x576 3Mbps |
Unreal Demo Trailer Trailer HD (SCE) |
2.14m | 51MB | DF, HD, 60 640x480 3Mbps |
Unreal Demo Trailer Trailer SD (SCE) |
2.14m | 37MB | DF, SD, 30 640x480 2.5Mbps |
Unreal Demo Realtime Realtime Demonstration HD (SCE) |
1.09m | 26MB | DF, HD, 60 640x480 3Mbps |
Unreal Demo Realtime Realtime Demonstration SD (SCE) |
1.09m | 19MB | DF, SD, 30 640x480 2.5Mbps |
Unreal Demo Full The whole thing with extra detail from good old CAM. (SCE) |
3.38m | 79MB | DFA, HD, 60 720x576 3Mbps |
Unreal Demo Full As above SD (SCE) |
3.38m | 51MB | DFA, SD, 30 640x480 2Mbps |
Alfred Molina Demo Full Demonstration HD (SCE) |
2.04m | 44MB | DF, HD, 60 640x480 3Mbps |
Alfred Molina Demo Full Demonstration SD (SCE) |
2.04m | 33MB | DF, SD, 30 640x480 2.5Mbps |
Lots of Ducks Full Demonstration HD (SCE) |
3.31m | 97MB | DF, HD, 60 640x480 4Mbps |
Lots of Ducks Full Demonstration SD (SCE) |
3.31m | 58MB | DF, SD, 30 640x480 2.5Mbps |
Landscape Demo 1 (Cell) Full Demonstration HD (SCE) |
0.49m | 18MB | DF, HD, 60 640x480 3Mbps |
Landscape Demo 1 (Cell) Full Demonstration SD (SCE) |
0.49m | 13MB | DF, SD, 30 640x480 2.5Mbps |
Landscape Demo 2 (RSX) Full Demonstration HD (SCE) |
0.48m | 18MB | DF, HD, 60 640x480 3Mbps |
Landscape Demo 2 (RSX) Full Demonstration SD (SCE) |
0.48m | 13MB | DF, SD, 30 640x480 2.5Mbps |
Explosions Demo Full Demonstration HD footage (SCE) |
1.18m | 28MB | DF, HD, 60 640x480 3Mbps |
Explosions Demo Full Demonstration SD (SCE) |
1.18m | 20MB | DF, SD, 30 640x480 2.5Mbps |
Leaves Demo Full Demonstration HD (SCE) |
0.42m | 16MB | DF, HD, 60 640x480 3Mbps |
Leaves Demo Full Demonstration SD (SCE) |
0.42m | 11MB | DF, SD, 30 640x480 2.5Mbps |
Spider-Man Gran Turismo Demo Full Demo HD, slightly pointless if you ask us. (SCE) |
1.21m | 31MB | DF, HD, 60 640x480 3Mbps |
Spider-Man Gran Turismo Demo Full Demo SD (SCE) |
1.21m | 22MB | DF, SD, 30 640x480 2.5Mbps |
Media Performance Demo Full Demonstration (SCE) |
1.39m | 27MB | DF, SD, 30 640x480 2.5Mbps |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare