Exclusive: Hands-On with PlayStation 3
Kikizo presents a detailed, early account of its first-hand experience with a little known console called PS3. Is it looking like a new generational leap, or emotion engine tears? We have some answers.
Page:
1
2
3
4
5
Page 3
Blue Sky in Games
Remember the demo where Cell combined satellite images with landscape maps to produce awesome Google Earth-on-steroids scenes at hi-def 60fps? In our first hands-on we're moving in a PS3 game world that's a far cry from the "internal sphere" technique for skies and clouds in past-generation games. A stunning real world we're looking at - this time using RSX meat unlike Phil Harrison's demo nine months ago - gave us some clues about how the experience of freedom in a series like GTA could be enhanced in ways we've just not seen before - not with this sort of impact - and that's before any social simulation and AI is thrown in.
Particularly from a first-person or camera-only explorative view, everything from looking at natural, detailed, muddy floor to being in the shade of a tree, feels a bit closer to the being-there experience gamers dream of. A peaceful early morning sunlight scatters through leaves and floods over the darkened branches, softly rendered shadow traces all the way down to a canvas where grains of earth are visible, while dynamic range lets our eyes see it all in accurate contrast together - it's beautiful, almost like they promised this sort of scene would be - and it seems those 100 billion programmable shaders per second are being put to good use. It really is all about dynamic range and surfaces when it comes to realistic game images.
We've now seen increasingly sophisticated effects on other high end platforms like Xbox 360 and Lindbergh, and PS3 is cramming all of it into its hardware convincingly. When on-screen action starts to move faster - much faster - later in the level, is when things feel properly impressive.
If only the machine could generate a cool passing breeze in the room, this would be totally the real deal, and hell, you can always pick up the recently announced Phillips amBX technology and see if that works for it. We weren't using the biggest HD display in the world during the session either, but bigger screens feel more immersive, and so with these things combined it could be frighteningly involving stuff.
There were some pretty noticeable environmental glitches but for the purpose of the report they should be ignored in the same way as obvious early glitches in any preview game code or E3 build. Regardless of the harsh errors though, the depth-of-field optical filtering, astounding texture quality, convincing material movement, and later in a sequence, heat distortion and complex fire-based effects all shine through - and still offer a satisfying wow factor.
Stick a Broom Up My HDMI...
And this is a key point; while it's clearly struggling to achieve Full HD without heavy compromises, something that PS3 does better than Xbox 360, most straightforwardly, is 'more stuff simultaneously'. An impressive list of simultaneous, wonderfully shaded, dynamic visual effects was evident, but PS3 was also able to throw around tonnes of geometry in terms of realtime 'explosion' calculation - and convincingly affect dozens of objects all at the same time.
The development source concurs: "Unlike Xbox and PS2, where Xbox had a host of built-in effects that were a generation ahead of PS2, the Xbox 360 and PS3 are same-generation machines. One doesn't have additional effects over the other - 360 can do the same effects, just not as many of them simultaneously and with less geometry [because of the speed difference], but memory bottlenecks can kill part of the PS3 speed advantage anyway... the overall visual difference it makes will depend a lot on the developer's skill, and how much time and money the publisher spends on a game."
The hands-on evidence is beginning to mount up. We're talking about a machine barely superior to Xbox 360 - not by any significant margin. It's certainly obvious this machine is not "twice" as powerful as 360, let alone a generational leap ahead. But the gap could become bigger: "Realistically, as libraries and experience with both machines grow, I think the PS3 will start showing things the 360 will choke at," offers the source. "But Sony will have to make available to us libraries and new routines for that to happen - something they've been severely lacking at so far."
Video Coverage (Latest Videos & Video FAQ) | |||
PLEASE DO NOT DIRECT LINK TO ANY MEDIA FILE ON KIKIZO | |||
Description | Dur. | Size | Details |
Metal Gear Solid 4: Guns of the Patriots Hi-res 60fps footage (hi quality) |
2.28m | 66MB | HD, 60 800x448 4Mbps |
Metal Gear Solid 4: Guns of the Patriots The full trailer - direct feed |
8.56m | 69MB | SD, 30 640x360 1Mbps |
Metal Gear Solid 4: Guns of the Patriots Realtime demo by Hideo Kojima at TGS with English subtitles (hi quality) |
3.15m | 42MB | SD, 30, CAM 640x360 1.3Mbps |
Sonic the Hedgehog Realtime in-game gameplay footage demonstrated by Yuji Naka (hi quality) |
5.08m | 140MB | HD, 60 800x448 4Mbps |
Sonic the Hedgehog The full trailer (hi quality) |
2.22m | 64MB | HD, 60 800x448 4Mbps |
Fifth Phantom Saga Extended trailer - like the E3 version but the full version how it was obviously supposed to be before Sony cut it down for its May PS3 conference (hi quality) |
1.01m | 26MB | HD, 60 800x448 4Mbps |
Fifth Phantom Saga Brand new in-game trailer that nobody seems to have noticed or made a fuss about yet, so we might as well (?) (hi quality) |
1.17m | 33MB | HD, 60 800x448 4Mbps |
Fifth Phantom Saga Realtime gameplay demonstration - or rather, the new trailer above being controlled by Naka-san with a controller (probably) (hi quality) |
2.14m | 60MB | HD, 60 800x448 4Mbps |
Fifth Phantom Saga Trailer HD (Sega) |
0.32m | 12MB | DF, HD, 60 640x480 3.5Mbps |
Fifth Phantom Saga Trailer SD (Sega) |
0.32m | 7MB | DF, SD, 30 640x480 2Mbps |
Fifth Phantom Saga Trailer HD, CAM with DFA alternative (Sega) |
0.34m | 11MB | DFA, HD, 60 720x576 3Mbps |
Killing Day Trailer HD (Ubisoft) |
0.38m | 13MB | DF, HD, 60 640x480 3.5Mbps |
Killing Day Trailer SD (Ubisoft) |
0.38m | 8MB | DF, SD, 30 640x480 2Mbps |
Killing Day Trailer HD, CAM with DFA alternative (Ubisoft) |
0.38m | 13MB | DFA, HD, 60 720x576 3Mbps |
The Getaway 3 New Piccadilly trailer (hi quality) |
0.57m | 24MB | HD, 60 800x448 4Mbps |
The Getaway 3 Full Demonstration HD (SCE) |
1.13m | 27MB | DF, HD, 60 640x480 3Mbps |
The Getaway 3 Full Demonstration SD (SCE) |
1.13m | 20MB | DF, SD, 30 640x480 2.5Mbps |
The Getaway 3 Trailer HD, CAM alternative - different conference with different commentary (SCE) |
1.24m | 30MB | CAM, HD, 60 720x576 3Mbps |
Resident Evil 5 Trailer cam (hi quality) |
0.41m | 15MB | HD, 60, CAM 800x448 4Mbps |
Virtua Fighter 5 Stunning hi-res version of the announcement trailer showing all the characters including the newcomers (hi quality) |
1.06m | 30MB | HD, 60 800x448 4Mbps |
WarHawk New trailer (hi quality) |
0.36m | 13MB | HD, 60 800x448 4Mbps |
WarHawk Trailer HD (SCE) |
0.50m | 17MB | DF, HD, 60 640x480 3.5Mbps |
WarHawk Trailer SD (SCE) |
0.50m | 10MB | DF, SD, 30 640x480 2Mbps |
WarHawk Trailer HD - CAM with DFA alternative (SCE) |
0.51m | 18MB | DFA, HD, 60 720x576 3Mbps |
Mobile Suit Gundam New trailer (hi quality) |
0.42m | 15MB | HD, 60, CAM 800x448 3.5Mbps |
Genji PS3 New trailer (hi quality) |
1.03m | 23MB | HD, 60, CAM 800x448 3.5Mbps |
Koei Untitled PS3 Project New trailer (hi quality) |
1.12m | 27MB | HD, 60, CAM 800x448 3.5Mbps |
"LAIR" New trailer (hi quality) |
1.01m | 23MB | HD, 60, CAM 800x448 3.5Mbps |
Project Assassins New trailer (hi quality) |
0.33m | 11MB | HD, 60, CAM 800x448 3.5Mbps |
Formula One New trailer (hi quality) |
1.01m | 23MB | HD, 60, CAM 800x448 3.5Mbps |
Killzone 2 Trailer HD - genuite or not, this looks ace. (SCE) |
2.09m | 47MB | DF, HD, 60 640x480 3Mbps |
Killzone 2 Trailer SD (SCE) |
2.09m | 34MB | DF, SD, 30 640x480 2.5Mbps |
Killzone 2 Trailer HD, CAM with DFA alternative, this is worth checking out as you can see more than in the direct feed. (SCE) |
2.05m | 44MB | DFA, HD, 60 720x576 3Mbps |
MotorStorm Trailer HD (SCE) |
1.31m | 34MB | DF, HD, 60 640x480 3.5Mbps |
MotorStorm Trailer SD (SCE) |
1.31m | 20MB | DF, SD, 30 640x480 2Mbps |
MotorStorm Trailer HD, CAM with DFA alternative, this cam version is also definitely worth a download. (SCE) |
1.24m | 29MB | CAM, HD, 60 720x576 3Mbps |
Vision Gran Turismo Trailer HD (SCE) |
2.03m | 40MB | DF, HD, 60 640x480 3Mbps |
Vision Gran Turismo Trailer SD (SCE) |
2.03m | 27MB | DF, SD, 30 640x480 2Mbps |
Vision Gran Turismo Trailer HD - CAM with DFA alternative (SCE) |
2.00m | 43MB | DFA, HD, 60 720x576 3Mbps |
Heavenly Sword Trailer HD (SCE) |
1.27m | 34MB | DF, HD, 60 640x480 3.5Mbps |
Heavenly Sword Trailer SD (SCE) |
1.27m | 20MB | DF, SD, 30 640x480 2Mbps |
Heavenly Sword Trailer HD, CAM with DFA alternative (SCE) |
1.22m | 29MB | DFA, HD, 60 720x576 3Mbps |
I-8 (Insomniac) Trailer HD (SCE) |
1.08m | 26MB | DF, HD, 60 640x480 3.5Mbps |
I-8 (Insomniac) Trailer SD (SCE) |
1.07m | 15MB | DF, SD, 30 640x480 2Mbps |
Formula 1 Trailer HD (SCE) |
1.13m | 26MB | DF, HD, 60 640x480 3Mbps |
Formula 1 Trailer SD (SCE) |
1.13m | 18MB | DF, SD, 30 640x480 2.5Mbps |
Eyedentify Trailer HD - still not worked out what on earth is going on here (SCE) |
0.50m | 19MB | DF, HD, 60 640x480 3.5Mbps |
Eyedentify Trailer SD (SCE) |
0.50m | 11MB | DF, SD, 30 640x480 2Mbps |
Eyedentify Trailer HD, CAM with DFA alternative (SCE) |
0.53m | 18MB | DFA, HD, 60 720x576 3Mbps |
Final Fantasy VII Demo Full Demonstration HD (Square Enix) |
1.43m | 47MB | DF, HD, 60 640x480 4Mbps |
Final Fantasy VII Demo Full Demonstration SD (Square Enix) |
1.43m | 28MB | DF, SD, 30 640x480 2.5Mbps |
Tekken 6 Trailer HD (Namco) |
0.37m | 11MB | DF, HD, 60 640x480 3Mbps |
Tekken 6 Trailer SD (Namco) |
0.37m | 8MB | DF, SD, 30 640x480 2.5Mbps |
Red Dead Revolver 2 Trailer HD (Rockstar) |
1.00m | 22MB | DF, HD, 60 640x480 3Mbps |
Red Dead Revolver 2 Trailer SD (Rockstar) |
1.00m | 16MB | DF, SD, 30 640x480 2.5Mbps |
Fight Night: Round 3 Full Demonstration HD (EA) |
2.49m | 64MB | DF, HD, 60 640x480 3Mbps |
Fight Night: Round 3 Full Demonstration SD (EA) |
2.49m | 46MB | DF, SD, 30 640x480 2.5Mbps |
Fight Night: Round 3 Trailer HD (EA) |
0.36m | 13MB | DF, HD, 60 640x480 3Mbps |
Fight Night: Round 3 Trailer SD (EA) |
0.36m | 9MB | DF, SD, 30 640x480 2.5Mbps |
Devil May Cry 4 Trailer HD (Capcom) |
0.37m | 11MB | DF, HD, 60 640x480 3Mbps |
Devil May Cry 4 Trailer SD (Capcom) |
0.37m | 8MB | DF, SD, 30 640x480 2.5Mbps |
Mobile Suit Gundam Trailer HD (Bandai) |
0.34m | 12MB | DF, HD, 60 640x480 3Mbps |
Mobile Suit Gundam Trailer SD (Bandai) |
0.34m | 9MB | DF, SD, 30 640x480 2.5Mbps |
Ni-Oh Trailer HD (Koei) |
1.26m | 30MB | DFA, HD, 60 720x576 3Mbps |
Ni-Oh Trailer SD (Koei) |
1.26m | 20MB | DFA, SD, 30 640x480 2Mbps |
Metal Gear Solid 4 Teaser trailer produced on MGS3 engine (Konami) |
4.59m | 45MB | DF, SD, 30 640x480 1.5Mbps |
Luna Demo Full Demonstration HD (Nvidia) |
2.03m | 45MB | DF, HD, 60 640x480 4Mbps |
Luna Demo Full Demonstration SD (Nvidia) |
2.03m | 29MB | DF, SD, 30 640x480 2.5Mbps |
Luna Demo Trailer HD, CAM with DFA alternative (Nvidia) |
2.09m | 46MB | DFA, HD, 60 720x576 3Mbps |
Unreal Demo Trailer Trailer HD (SCE) |
2.14m | 51MB | DF, HD, 60 640x480 3Mbps |
Unreal Demo Trailer Trailer SD (SCE) |
2.14m | 37MB | DF, SD, 30 640x480 2.5Mbps |
Unreal Demo Realtime Realtime Demonstration HD (SCE) |
1.09m | 26MB | DF, HD, 60 640x480 3Mbps |
Unreal Demo Realtime Realtime Demonstration SD (SCE) |
1.09m | 19MB | DF, SD, 30 640x480 2.5Mbps |
Unreal Demo Full The whole thing with extra detail from good old CAM. (SCE) |
3.38m | 79MB | DFA, HD, 60 720x576 3Mbps |
Unreal Demo Full As above SD (SCE) |
3.38m | 51MB | DFA, SD, 30 640x480 2Mbps |
Alfred Molina Demo Full Demonstration HD (SCE) |
2.04m | 44MB | DF, HD, 60 640x480 3Mbps |
Alfred Molina Demo Full Demonstration SD (SCE) |
2.04m | 33MB | DF, SD, 30 640x480 2.5Mbps |
Lots of Ducks Full Demonstration HD (SCE) |
3.31m | 97MB | DF, HD, 60 640x480 4Mbps |
Lots of Ducks Full Demonstration SD (SCE) |
3.31m | 58MB | DF, SD, 30 640x480 2.5Mbps |
Landscape Demo 1 (Cell) Full Demonstration HD (SCE) |
0.49m | 18MB | DF, HD, 60 640x480 3Mbps |
Landscape Demo 1 (Cell) Full Demonstration SD (SCE) |
0.49m | 13MB | DF, SD, 30 640x480 2.5Mbps |
Landscape Demo 2 (RSX) Full Demonstration HD (SCE) |
0.48m | 18MB | DF, HD, 60 640x480 3Mbps |
Landscape Demo 2 (RSX) Full Demonstration SD (SCE) |
0.48m | 13MB | DF, SD, 30 640x480 2.5Mbps |
Explosions Demo Full Demonstration HD footage (SCE) |
1.18m | 28MB | DF, HD, 60 640x480 3Mbps |
Explosions Demo Full Demonstration SD (SCE) |
1.18m | 20MB | DF, SD, 30 640x480 2.5Mbps |
Leaves Demo Full Demonstration HD (SCE) |
0.42m | 16MB | DF, HD, 60 640x480 3Mbps |
Leaves Demo Full Demonstration SD (SCE) |
0.42m | 11MB | DF, SD, 30 640x480 2.5Mbps |
Spider-Man Gran Turismo Demo Full Demo HD, slightly pointless if you ask us. (SCE) |
1.21m | 31MB | DF, HD, 60 640x480 3Mbps |
Spider-Man Gran Turismo Demo Full Demo SD (SCE) |
1.21m | 22MB | DF, SD, 30 640x480 2.5Mbps |
Media Performance Demo Full Demonstration (SCE) |
1.39m | 27MB | DF, SD, 30 640x480 2.5Mbps |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare