Interviews - Full Archive 2003-2011
Exclusive interviews with the industry's top people.
We took great pride in this archive of interviews with high-profile game creators and executives, including rare access to all three hardware manufacturers' global presidents, elusive Japanese and western creators, and surprise guests that coiuldn't be found anywhere else.
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Did Sonic fame help Yuji Naka get laid in the 90s? We are the site that asks him Jun 27, 2011: We had a chance to catch up with the man most widely recognised as Sonic's dad on Saturday, as he took part in the old hog's twentieth anniversary -- but we only had 20 minutes, so we wanted to ask the questions that really matter... | |
BioWare on Dragon Age II – “we’ve hit a bit of a sweet spot” February 9, 2011: BioWare's Fernando Melo talks us through the action-strategy balancing act, rogue identity crises, sarcastic death yells, self-conscious narrators and (of course) saving the world. |
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Valve talks Portal 2 – “more complexity, but not necessarily difficulty” February 8, 2011: Valve's Chet Faliszek talks us through PS3/Xbox 360 differences, the mechanics of co-op, building on Portal's award-winning narrative and "poking fun" at Half-Life. |
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Hothead Games talks Swarm, sadism and what people want from downloadable software January 28, 2011: We speak to Joel DeYoung, director of technology at Hothead Games, about the Deathspank studio's upcoming action-platformer. |
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The life and times of EVE Online December 20, 2010: Cataclysm might hog the headlines this Christmas, but don't count out CCP's dark, dangerous star-gazer. VGD talks past, present and future with the Principal Game Designer for EVE Online. |
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Why SHIFT 2: Unleashed owes as much to Resident Evil as Gran Turismo December 1, 2010: Slightly Mad's Andy Tudor talks us through enhancements, timeframes, keeping on top of the pecking order and why you haven't truly played SHIFT 2 till you've turned off the lights. |
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Perfection at any price? Kazunori Yamauchi on learning to let go November 30, 2010: The creator of Gran Turismo 5 talks early years, sleep deprivation and networked futures. |
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Dragon Age 2 – “think like a General, fight like a SPARTAN” November 10, 2010: Bioware's Robyn Theberge on PC and console differences, the action-strategy balance and forum feedback. |
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The Sims: Medieval interview – war, religion and creative control November 4, 2010: Our chat with Senior Marketing Director Aaron Cohen. |
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Dead Space 2 interview – putting the terror into multiplayer November 4, 2010: We query the sequel's Art Director on Twitchers, Necro-talk, environment destruction and the fate of the USG Ishimura. |
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Three things Assassin’s Creed 2 got wrong, and what Ubisoft’s doing about it October 21, 2010: Brotherhood Production Manager Julien Laferrière attempts to soothe our ire. |
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Interview: Sonic Team’s Takashi Iizuka October 6, 2010: Like some kind of HTML-based level from Sonic the Hedgehog CD, we jump between the hedgehog's past, present and future with his capable custodian, Takashi Iizuka. |
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Interview: Marvel Vs Capcom 3′s Ryota Niitsuma August 21, 2010: The fate of two worlds hangs in the balance. Capcom Producer Ryota Niitsuma makes true believers of us all. |
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Can HAWX 2 give air combat some character? August 10, 2010: Why the ground beneath your plane may be the most important weapon in Ubisoft Romania's arsenal. |
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Interview: Ed Fries reveals Halo 2600 August 3, 2010: Exclusive catch-up with the Microsoft Game Studios vet as he surprises fans with a Halo title that's straight out of left field. |
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Bungie: we will never charge for full online experience July 30, 2010: Halo Reach Campaign Director: 'I think our philosophy is probably always going to be you should never have to pay for core entertainment, for core enjoyment.' |
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Interview: Tom Clancy’s Ghost Recon: Future Soldier July 13, 2010: We haunt a preview showing of Ubisoft's next ultra-military four-man squad-botherer, then trade Qs and As with Product Manager Aziz Khater. |
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Interview: Assassin’s Creed Brotherhood July 8, 2010: Associate Producer Jean-Francois Boivin on drop-in co-op, being true to the universe, high-velocity fighting and the question of yearly sequels. |
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Call of Duty: Black Ops – The Ultimate Interview June 2, 2010: Mega-chat with Treyarch's Studio Head Mark Lamia and Community Manager Josh Olin on the seventh Call of Duty. |
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Splinter Cell: Conviction Co-Op Interview April 12, 2010: Ubisoft's Patrick Redding discusses Sam Fisher's personal hell, the role of co-op today, DLC possibilities and the (temporary?) absence of Spies vs Mercenaries. |
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Prince of Persia: The Forgotten Sands Interview March 25, 2010: Animation Director Jan-Erik Sjovall talks two-tone videogame storytelling, Elika, massive battles and 'meat and potatoes' design. |
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Hunted: The Demon’s Forge Interview March 17, 2010: InXile Entertainment execs on the future of the RPG, the nature of fantasy, changing up co-op gaming and giving Blizzard their first contract. |
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Splinter Cell: Conviction Interview March 11, 2010: Creative Director Maxime Beland on Denzel Washington, the problem of cut scenes, transplantable AI, platform exclusivity and much, much more. |
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Star Wars: The Old Republic Interview February 26, 2010: LucasArts Producer Jake Neri talks to us about technical hurdles, language barriers and introducing Star Wars fans to the MMO. |
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Red Steel 2 Interview February 22, 2010: Creative director Jason VandenBerghe talks Project Natal, Sony's wand, mature gaming on the Wii and cutting the grass in Zelda. |
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Command & Conquer 4: Tiberian Twilight Interview February 18, 2010: Epic, five page marathon chat with EA producer on appeasing the hardcore, obligatory logins, dumping Gamespy, the joy of Halo Wars and where the RTS will go next. |
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Putting the “horror” back in “survival horror” February 12, 2010: The Silent Hill: Shattered Memories team talk genre reinvention. |
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Monster Hunter Tri Interview February 8, 2010: Hands-on with Capcom's third and possibly greatest full Monster Hunter sequel, followed by extensive chat with Capcom UK's Leo Tan. |
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Mass Effect 2 Interview December 5, 2009: Game producer Adrien Cho on BioWare boozing, pushing Unreal Engine 3 to its limits, comparisons with Star Wars: The Old Republic and a "holistic" approach to development. |
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And the best part of Modern Warfare 2 is… November 2, 2009: Infinity Ward studio boss spills the beans. |
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Gaming Idols: Top 50 We Ever Interviewed October 26, 2009: Interviews have long been a strong passion for us at Kikizo. Today, in celebration of our relaunch into Video Games Daily, we name the 50 best interviewees of the site to date. |
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Interview: Assassin’s Creed 2 September 30, 2009: Game Director Benoit Lambert on Batman comparisons, Ubisoft recruitment drives and the Ponte di Rialto. |
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Why Tim Schafer Chose EA for Brütal Legend September 8, 2009: Double Fine head also reveals extent of Jack Black's contribution, and why he thinks this time, his studio has a success on its hands. | |
Interview: Splinter Cell: Conviction July 21, 2009: Sam's lost his stealth suit, but he still walks like a cat. Ubisoft's Steven Masters chats convincingly about Splinter Cell: Conviction. | |
Xbox Reborn: Shane Kim Interview 2009 July 17, 2009: Corp VP talks future of Xbox: Revealing chat looks at his new role, the reshuffled Game Studios, why Natal could only have come from Microsoft and swiping Sony's exclusives. | |
Heavy Rain: David Cage Interview July 14, 2009: Quantic Dream founder spills beans on QTEs, Project Natal versus PS3 motion control, "primitive" emotions in gaming and a private tête-a-tête with Hideo Kojima. | |
Scared Shitless: Left 4 Dead 2 Interview July 10, 2009: Valve's Chet Faliszek emerges from the zombie-laden gloom to discuss certain Steam boycotts, the role of daylight, browser-based shooters and the golden goose of console-to-PC multiplayer. | |
Battlefield 1943 Interview July 10, 2009: As battle commences on Xbox Live and PSN, we catch up with Lead Producer Patrick Liu for a chat about "kiddy" gaming, symmetrical maps and the future of Battlefield. | |
Interview: Tecmo Koei CEO, Kenji Matsubara July 3, 2009: Exclusive one-on-one discussion with the global boss of Japan's newest publisher. The product of two high profile game companies, can Tecmo Koei truly realise Matsubara's vision to become the "number one" games publisher? | |
id Software Interview - June 2009 June 30, 2009: We catch up with Steve Nix, Director of Business Development at id Software, on topics including iPhone development, Wolfenstein and idTech 5. | |
Everyone Will Burn: Dante's Inferno Interview June 24, 2009: In-depth chat with executive producer and industry veteran Jonathan Knight, who reveals what makes Dante's Inferno hot - and what he committed to on "day one of the project". | |
Interview: Team Ninja Boss Yosuke Hayashi May 15, 2009: Our first chat with the new leader of Team Ninja, on Itagaki, Sigma 2, the Koei Tecmo merger and Ninja Gaiden 3. | |
Dead Space Extraction Preview May 13, 2009: We chat to EA Redwood Shores' Steve Papoutsis on the highly promising Wii debut of Dead Space. | |
Need for Speed Shift: Huge Interview May 7, 2009: We put our expert racing man Alan Boiston against Need for Speed producer and EA veteran Jesse Abney, for this detailed, revealing look into the game and the series' future. | |
Star Trek D-A-C: Paramount Interview May 7, 2009: We chat to Paramount Digital Entertainment producer, Ben Hoyt, about the new Live Arcade game based on the blockbuster movie. | |
Interview: Peter Moore, EA Sports May 7, 2009: Five-pages with the former Sega and Xbox boss, on expanding the EA Sports brand, signing up new sporting mega-talent, bundling Wii MotionPlus, growing up in a pub and why darts and snooker aren't really sports. | |
Hideo Kojima: The Kikizo Interview 2009 April 15, 2009: Catch-up with Konami's top creator to discuss reinvigorating Kojima Productions, fusion with western developers, rising costs, MGS Touch and, inevitably, Metal Gear Solid 5. | |
Nolan Bushnell Interview April 2, 2009: We sit down with one of the founding fathers of the games industry, creator of Pong and Atari legend Nolan Busnell, for an extensive chat about gaming past, present and future. | |
Why MadWorld is Wii-Only: Inaba Interview March 13, 2009: At Sega we can create the games the way we like, the PlatinumGames' star developer also mentions. | |
Interview: BioWare CEO & EA VP Ray Muzyka February 26, 2009: The BioWare boss and Electronic Arts Vice President discusses Dragon Age: Origins, Star Wars: The Old Republic, Mass Effect Trilogy, MDK, and whether EA's serious focus on quality is actually paying off. | |
Interview: What's Next From Tecmo? February 6, 2009: Three creators. Three games. No mercy. Kikizo takes a flying tour of Tecmo's top developers to check out Again for DS, Undead Knights for PSP and Quantum Theory for PS3. | |
He's Back: Yuji Naka Prope Interview February 4, 2009: The former Sonic Team president discusses leaving (and returning to) Sega, founding Prope, his upcoming character-based action game, and ancient, unanswered Sonic secrets. | |
Interview: Apple VP on iPhone Gaming January 28, 2009: Kikizo talks to Greg Joswiak, VP of iPod and iPhone product marketing at Apple, about the App Store phenomenon and the potential of the iPhone to dominate handheld gaming. | |
Ready 2 Rumble Revolution - Atari Interview January 19, 2008: The producer of Ready to Rumble Revolution on bringing the fight to Atari. | |
Afro Samurai: Namco Bandai Interview January 8, 2009: Everything you need to know about this promising slasher in our interview with Namco's Daryle Tumacder and Kevin Chadaine, including cartoon violence censorship. | |
Killzone 2: Exclusive Guerilla Interview December 22, 2008: Another meaty Killzone 2 feature - we talk to Guerilla's Eric Boltjes and Angie Smets to get every last drop of detail... | |
Resident Evil 5: Capcom Interview December 18, 2008: Here's a fresh and brief interview with Capcom's Resi 5 producers, Jun Takeuchi and Masachika Kawata. Awesome new screens included. | |
Interview: Goichi Suda December 15, 2008: We catch up with Grasshoper Manufacture CEO, 'Suda51', to find out about his growing studio's ambitions. | |
Ghostbusters: Terminal Reality Interview December 15, 2008: Plenty of new detail revealed in this interview with Ghostbusters: The Video Game developers, Terminal Reality's Mike Douglas and Drew Haworth. | |
Interview: Tekken 6: Bloodline Rebellion December 11, 2008: Tekken boss Katsuhiro Harada talks to us in detail about the latest addition to the series, first details on the console versions. | |
The Sims 3: EA Maxis' Ben Bell Interview December 5, 2008: Huge interview with the executive producer of The Sims 3 at EA Maxis, Ben Bell. | |
Interview: Microsoft's Kudo Tsunoda October 2, 2008: Read our quick catch up with former EA Chicago man now in the creative driving seat at Microsoft Game Studios. | |
Final Fantasy XIII: Square Enix Interview November 27, 2008: We catch up with Square Enix Corporate Director Shinji Hashimoto and Final Fantasy series Producer Yoshinori Kitase to find out about one of 2009's biggest games. | |
Mortal Kombat VS DC: Midway Interview November 25, 2008: Midway's Senior Producer Hans Lo reveals the secrets of the DC Universe tie-in. | |
The Agency: An Interview with SOE November 24, 2008: We infiltrate Sony Online Entertainment to discover its PS3- and PC-bound project - potentially, a shooter like no other. | |
GTi Club+: Konami Interview November 24, 2008: Konami reveals all on its Sumo Digital-developed, PS3-exclusive arcade racing conversion. | |
Halo Wars: Ensemble Studios Interview November 17, 2008: Extensive preview and interview with lead writer and designer at Ensemble Studios, Graeme Devine. | |
Rare Talks Banjo Kazooie: Nuts & Bolts November 17, 2008: As Rare's latest labour of love hits shelves, we hassle Lead Technical Artist, Neil Harrison, for a Banjo Kazooie chat. | |
Sonic Unleashed: Yoshihisa Hashimoto Interview November 12, 2008: The promising new Sonic title is out soon. We find out more and get an update on Sonic Team from the game's director. | |
Call of Duty: World at War Interview November 11, 2008: Our annual chat with the people behind the newest candidate for Game of the Year material - join us as we quiz Activision's Noah Heller. | |
Mirror's Edge Interview with EA DICE November 5, 2008: We sit down for a chat with Sweden-based DICE's producer of Mirror's Edge, Manuel Llines. | |
Resistance 2 Preview, Insomniac Interview November 3, 2008: Ryan Schneider prepares us for battle ahead of our review. Will this be the year's top FPS? | |
Building Bonds: Quantum of Solace Interview November 3, 2008: We chat with Activision's own 007, Executive Producer Stuart Roch. | |
Red Alert 3 EA Los Angeles Interview October 24, 2008: We check out the anticipated title in the Command and Conquer franchise and speak with EA's Amir Ajami. | |
Interview: Konami's Koji Igarashi October 22, 2008: We sit down for a chat with Konami's 'IGA' to discuss Castlevania: Order of Ecclesia for DS, and the upcoming Wii fighting spin-off Castlevania Judgement. | |
Interview: Gamecock CEO Mike Wilson October 16, 2008: Industry veteran whose career spans from id Software to Take 2 and most recently Gamecock Media, acquired by Southpeak this week. Join us for a revealing chat about what developers really want, Legendary, and even Max Payne 3. | |
Interview: Valve's Doug Lombardi October 13, 2008: Always a pleasure to meet with, Doug Lombardi - owner of The Best Laugh in Gaming - speaks with us about Left 4 Dead and Half-Life 2: Episode Three. | |
MotorStorm 2: Evolution Studios Interview October 10, 2008: We chat with Evolution boys Paul Hollywood and Nigel Kershaw to get the full picture on MotorStorm Pacific Rift. | |
EndWar: Julian Gerighty Interview October 7, 2008: We talk to Ubisoft Shanghai's all-round top-bloke to find out if this really is the war to end all wars. | |
Virtua Fighter 5 R: The ONLY Interview October 7, 2008: Check out our huge, exclusive interview with SEGA AM2 development boss Makoto Osaki to get the full story on Virtua Fighter 5 Revolution, and various other hot topics. | |
Making Guitar Hero: Kai Huang Interview October 3, 2008: We talk to RedOctane president and co-founder about his remarkable success story, Guitar Hero World Tour, the future of the series and the music masterplan. | |
Silent Hill Homecoming: Konami Interview October 1, 2008: Can Silent Hill still make a noise on current-gen platforms? We discuss with the game's producer. | |
Warhammer Age of Reckoning Interview October 1, 2008: We stumble our way through a detailed, MMO-flavoured chat with EA Mythic veteran Josh Drescher. | |
LittleBigPlanet: The Very Big Interview September 30, 2008: We talk to Media Molecule co-founders Mark Healey and Alex Evans, as well as Sony's Pete Smith, to get the FULL story behind the big PS3 game from a little British studio. | |
Dave Perry: The Kikizo Interview September 25, 2008: Huge interview with the games veteran and Acclaim CCO on California, cloud gaming, beast riding in Top Secret, MMOs success, Phil Harrison and Atari, returning to Earthworm Jim, and why a single console future will never happen. | |
Tom Clancy's HAWX: Ubisoft Interview September 23, 2008: Let's take a closer look at HAWX in our chat with lead designer, Ubisoft Romania's Thomas Simon. | |
Fracture: LucasArts Interview September 23, 2008: Does LucasArts' new game break new ground - or its promises? We met with the company's Jeffrey Gullett to chat about the project and get some hands-on. | |
Rock Band 2 - Harmonix Interview September 11, 2008: The Rock Band developer talks compatibility and competition, and dishes some dirt before its game squares up against Activision's Guitar Hero. | |
Blizzard Co-founder Frank Pearce September 11, 2008: We sit down with the man running the show at Blizzard to discuss the what the unprecedented Activision Blizzard means, and get the latest chat on StarCraft II. | |
Peter Molyneux: Fable II & Beyond September 10, 2008: Our frank interview about Peter's future as a designer, how he misses PC development, Fable II, and fresh chat on the top-secret Project X (formerly Dimitri). | |
Street Fighter IV Capcom Interview September 5, 2008: We turn to the man behind Street Fighter IV, Capcom's Yoshinori Ono, to articulate why the series packs a punch after 20 years - and why SF IV will own you. | |
Cliff Bleszinski - Gears of War 2 September 2, 2008: We take a closer look at this year's biggest first party Xbox 360 release to see if it can live up to expectations. | |
BioWare Founder Ray Muzyka August 27, 2008: Check out our detailed chat with Mr BioWare to learn about the impressive story of how the unique developer came to be, and why he would never have sold to "old" EA. | |
Hideo Kojima: The Kikizo Interview 08 August 24, 2008: We sit down for a rare discussion with the idolised creator of the Metal Gear Solid series, to reflect on MGS4 and find out what happens next for Kojima Productions. | |
Ghostbusters: The Video Game - Ernie Hudson Interview August 15, 2008: Ernie "Winston" Hudson puts down his proton pack long enough to tell us about his new game. | |
Interview: Gearbox's Randy Pitchford August 12, 2008: We talk to the President and Co-founder of Gearbox Software to find out what makes Brothers in Arms: Hell's Highway worth your attention. | |
Interview: Silicon Knights' Denis Dyack August 7, 2008: We talk Silicon Knights' founder and president to get his latest views on the games industry, as well as the lowdown on Too Human, which is finally released this month. | |
Mercenaries 2: Pandemic Interview July 18, 2008: Join us for a detailed look at open-world destruction-gasm Mercenaries 2: World in Flames, as we chat with Pandemic Studios' Jonathan Zamkoff and Cory Lewis. | |
id Software's Todd Hollenshead July 8, 2008: We met id Software's CEO for an in-depth chat about Rage, the astonishing id Tech 5 engine and what it means for gamers. | |
Ferrari Challenge: Mark Cale Interview June 18, 2008: We talk to the high-profile head of System 3 about his imminent racing game, Ferrari Challenge Trofeo Pirelli. | |
Interview: Ubi CEO Yves Guillemot June 9, 2008: We talk exclusively with the CEO of Ubisoft to discuss a potential future where his company publishes GTA, plus chat about casual games, and innovating in the NEXT generation. | |
Itagaki Interview June 2008 June 2, 2008: We catch up with the creator of Ninja Gaiden 2 to find out why this is the final in the series, why he disliked Sigma, and when we'll learn more about Code Cronus and DOA5. | |
Ubisoft EndWar Interview Feature May 30, 2008: We chat with Ubisoft Shangai's Michael de Plater about making shouting at your TV a good thing, and how Pandemic nearly beat the team to the punch. | |
Shane Kim Interview May 2008 May 22, 2008: 1-1 with Microsoft Corporate VP and boss of Game Studios Shane Kim, in his most detailed interview this year. Gears 2, PGR5, buying Square Enix, 360 Slim & more. | |
Battlefield: Bad Company Interview May 19, 2008: When your game is focused on multiplayer, keeping your audience happy is paramount. We ask Jamie Keen why DICE responded how it did to gun-gate and feel the love in the process. | |
Battlefield: Heroes Interview May 19, 2008: A Battlefield game with no upfront costs? Sign us up. We chat with DICE's Ben Cousins to see why Battlefield Heroes is far from a Team Fortress clone. | |
Free Radical Haze Interview May 9, 2008: FR's Rob Yescombe drops hints about TimeSplitters 4 and tells us what makes Haze different from the other shooters out there. | |
Kaz Hirai Interview May 2008 May 7, 2008: Our latest 1-1 chat with Sony's global PlayStation boss on everything from farm animals to PlayStation 4. | |
Bethesda Fallout 3 Interview Apr 23, 2008: Fallout returns this year with a new team behind the radioactive wheel. We sit down with Bethesda's Pete Hines to find out more. | |
Tomb Raider Underworld: Eidos Interview Apr 23, 2008: After lifting our jaws from the floor, we quizzed Eidos on what is destined to be one of this-gen's most impressive looking games. | |
Buzz! Quiz TV (PS3) Interview Apr 11, 2008: Brain straining takes on a new dimension as Buzz! for PS3 brings gamers into the creative process. We chat with Relentless about its new game. | |
Pro Evolution Soccer Interview Apr 10, 2008: We meet PES veteran Akiyoshi 'Greyhound' Chosokabe for a chat that focuses on the highly unique Wii version of the game and considers what might be in store for PES 2009. | |
GT5 - Kazunori Yamauchi Interview Apr 3, 2008: Yamauchi tells Kikizo how the London bombings almost disrupted development on the game and what keeps him motivated after all these years. | |
C&C3: Kane's Wrath Interview Mar 28, 2008: We chat with EA about the bald one's return, new control schemes, and what Natasha "Species" Henstridge brings to the game. | |
Age of Conan - Funcom Interview Mar 25, 2008: A Conan game where you can't play as Conan? Funcom tells Kikizo why real-time battles and long-term support make this an MMO you'll want to check out. | |
Interview: Sega Superstars Tennis Mar 18, 2008: Sumo Digital casts a Sega dream with Kikizo. Steve Lycett on working with Sega Japan, Sega fanboys and OutRun3. | |
Final Fantasy DS Interview Mar 17, 2008: We sit down with the creators of Final Fantasy Crystal Chronicles: Ring of Fates and Final Fantasy XII: Revenant Wings for an in-depth chat about their new DS games. | |
Dark Sector Interview Mar 10, 2008: From space to eastern Europe, Dark Sector has come a long way. We chat with Digital Extremes about the game's present and possible future. | |
Far Cry 2 Interview Mar 3, 2008: Ubisoft heads back to Far Cry, but things are very different this time around. Clint Hocking and Dominic Guay give us a look at their procedural take on Africa. | |
Army of Two EA Interview Feb 14, 2008: EA's Matt Turner tells us about getting the OK to keep the game in development, and why the team chose to focus on the present day. | |
Rainbow Six Vegas 2 Interview Feb 8, 2008: We go hands on with Ubisoft's big game and sit down with Philippe Therien to discuss the state of shooters today, piracy and smoked meat sandwiches. | |
Dead Space: EA Interview Feb 7, 2008: EA isn't known for original IP, but that might be about to change. We talk to EA's Glen Schofield and give our first-hand impressions of what could be this year's Bioshock. | |
Conflict: Denied Ops Interview Feb 5, 2008: Is the Conflict series about to go AAA? Terry Watts denies all knowledge of certain things (like SCi turbulence affecting development), while opening up on others (like the new Conflict: Denied Ops game). | |
Devil May Cry 4 Interview Jan 2, 2008: We start the year with Capcom's Hiroyuki Kobayashi, for a detailed chat about one of the first biggies of 2008. | |
Interview: The Making of an Icon Dec 5, 2007: We interview two game prodigies, Alexey Pajitnov & Henk Rogers, whose fascinating story behind Tetris goes right to the top of NCL - with plenty of twists along the way. | |
Interview: Making Drake's Fortune Dec 3, 2007: On a swanky press trip, we met with Naughty Dog game director Amy Henning, for a detailed behind-the-scenes interview feature on the epic new PS3 adventure. | |
Death by Numbers: The Club Nov 28, 2007: Bizarre Creations explains why its new action game is more like a driving game, and why how you kill is just as important as who you kill. | |
Unreal Tournament 3 Interview Nov 23, 2007: We quiz Epic Games bigwig Mark Rein on the all new Unreal Tournament 3, talk about the PS3 and Xbox 360 versions, and discover that Unreal Engine 3 is actually in development for Wii. | |
Call of Duty 4 Launch Interview Nov 9, 2007: As Call of Duty 4 hits stores, we bring you this behind-the-scenes launch feature with Infinity Ward president Grant Collier, producer Mark Rubin, and military advisor Hank Keirsey, for some interesting views on Warfare. | |
Poetic Justice: Beowulf Interview Nov 5, 2007: Ubisoft discusses sharing assets with the movie makers, why you won't be seeing Angelina Jolie in the game, and how it nearly outgunned Halo 3. | |
Alone in the Dark Interview Nov 2, 2007: Manhattan Murder Mystery: Edward Carnby returns for a different kind of adventure in a very different time. Eden and Atari tell us more. | |
Haze: Free Radical Interview Oct 25, 2007: The creators of the PS3-exclusive shooter talk drugs, guns and new online modes. We talk to David Doak, co-founder of Radical Desigm, to get the details. | |
Ninja Gaiden: The Essential Interview Oct 25, 2007: We visit Team Ninja to meet once again with one of our fave game creators, Tomonobu Itagaki, and members of his team Yoshifuru Okamoto and Yutaka Saito, to discuss Ninja Gaiden 2 AND Ninja Gaiden DS. | |
Kane & Lynch Interview Oct 16, 2007: We find out more about the new action game and its unique online mode in this interview with IO Interactive's Frederik Fusager. | |
Gran Turismo 5: Kaz Yamauchi Interview Oct 11, 2007: We meet with the creator of the Gran Turismo series for a detailed chat about the next iteration on the PS3. | |
The Witcher: CD Projekt Interview Oct 10, 2007: The Polish developer is bringing author Andrzej Sapkowski's fantasy world to life - and wants to change the way you look at PC RPGs in the process. | |
Ratchet & Clank PS3 Interview Oct 3, 2007: We talk to Insomniac's Ryan Schneider to learn how Mario Galaxy draws inspiration from the Ratchet games, and chat about the series' PS3 debut, Tools of Destruction. | |
Condemned 2: Bloodshot Interview Oct 2, 2007: We find out more about the bloody sequel and its new take on forensics and combat. | |
Gabe Newell Valve Interview Sep 28, 2007: We sit down for a lengthy discussion with Valve Corp's MD and co-founder, Gabe Newell, ahead of the release of The Orange Box for PC and console. | |
FIFA 08: EA Interview Sep 27, 2007: Five-on-five online play, fancy footwork, and Be A Pro mode: EA's Joe Booth and Tim Tschirner tell us all about its latest FIFA game. | |
Halo Wars: Ensemble Interview Sep 20, 2007: The team tells us about starting development on the Halo-themed RTS in secret, control iteration, and much more. | |
Virtua Fighter 5 Xbox 360 Interview Sep 17, 2007: We talk to SEGA AM2's Tohru Murayama, Hitoshi Iizawa & Nobuyuki Minato for the most extensive chat on the online-enabled Xbox 360 version of VF5. | |
Battlefield: Bad Company Interview Sept 10, 2007: EA and DICE change tack and turn their attention to singleplayer for their new Battlefield game. We visit DICE to find out more. | |
Crysis: Crytek Interview Sept 10, 2007: Senior designer Bernd Diemer tells us what makes Crysis different, and why the developer isn't ready to announce console versions of the shooter. | |
Killzone 2: Guerrilla Interview Sept 7, 2007: Kikizo gets a rare opportunity to sit down with the top staff at Guerrilla, for a detailed interview on the most talked about game of this gen: Killzone 2 for the PS3. | |
Tony Hawk's Proving Ground Interview Sept 6, 2007: New tricks, new modes, and full video editing. We sit down with Neversoft to find out about its new Tony Hawk game and how Guitar Hero contributed. | |
Lego Star Wars Complete Saga Interview Sept 5, 2007: LucasArts explains why this is much more than just a compilation of the first two games. | |
Heavenly Sword Interview Sept 4, 2007: Ninja Theory's Nina Kristensen tells us about Andy Serkis's part in Heavenly Sword and the future of the game at SCE. | |
Eye of Judgment Sony Interview Sept 3, 2007: Sony's Yusuku Watanabe takes us through the camera-and-card game for the PlayStation 3. | |
Ace Combat 6 Interview Aug 30, 2007: Namco Bandai's Hiroyuki Ichiyanagi tells us about this new, online-enabled, Xbox 360 exclusive series entry. | |
Folklore: Yoshiki Okamoto Interview Aug 22, 2007: We catch up with Okamoto to find out all about his new action-adventure steeped in Irish mythology. | |
The Force Unleashed Interview Aug 20, 2007: We chat with LucasArts about this new Star Wars game, which bridges the gap between Eps III and IV. | |
Project Gotham Racing 4 Interview Aug 14, 2007: Kikizo talks exclusively to Bizarre Creations & Microsoft about what's new - and what's next - in this brand new, in-depth look at the next big racing game for Xbox 360. | |
Halo 3 Bungie Interview Aug 9, 2007: As pre-orders for Halo 3 exceed one million, we talk to Bungie to learn more about the game Microsoft says will be the best this year. And we're not giving it an easy ride. | |
Fable 2 Hands-On & Interview Aug 6, 2007: Find out why Peter reckons "most role playing games are shit" in our new chat with him, and enjoy these rare hands-on impressions of a very early demo of Fable 2. | |
TimeShift: Kyle Peschel Interview Aug 1, 2007: Control time while bringing down a fascist regime. We chat with Sierra's Kyle Peschel about the hot console and PC shooter. | |
Fracture: LucasArts Interview July 31, 2007: LucasArts and Day 1 Studios want you to change your world. We find out how. | |
The Bourne Conspiracy Interview July 31, 2007: High Moon tells us why you'll want to keep an eye on this new Jason Bourne adventure. | |
Quake Wars Interview July 23, 2007: Splash Damage's Paul Wedgewood takes us behind the lines of this team-based shooter. | |
PlayStation Interview: Kaz Hirai Jul 19, 2007: We talk exclusively to the global president of SCEI to get new details on where the PlayStation business is headed and what PS3 owners can look forward to. | |
Guitar Hero III Interview Jul 19, 2007: Rock Legend: Music game newbie Neversoft tells Kikizo about the process of picking up work on the series. | |
FlatOut Xbox 360 Interview Jun 25, 2007: We catch up with the Finns to find out why you should be playing last year's PC hit on the Xbox 360. | |
Sony Liverpool: WipEout Interview Jun 19, 2007: Tony Buckley gives a detailed interview on all things WipEout - the upcoming WipEout Pulse, their secretive PS3 project and other surprises to be revealed! | |
Pursuit Force 2 Interview Jun 18, 2007: How movies and forum posters helped make the Pursuit Force sequel a better game. | |
World in Conflict: Massive Ent. Jun 14, 2007: Find out why the Swedes at Massive Entertainment think this might just be the best console strategy game yet. | |
Silent Hill Origins Konami Interview June 5, 2007: We go straight to the source to get the scoop on this spooky PSP game. Konami's William Oertel says that if you miss your stop on the train when engrossed in Silent Hill PSP, thier job is accomplished! | |
Epic Games: Mark Rein Interview June 4, 2007: From Gears of War to Unreal Tournament 2007 and the next big thing. Epic Games VP talks up Unreal Engine 3.0 and why it won't be coming to the Wii. | |
Drake's Fortune Interview May 31, 2007: We talk to Naughty Dog design lead Richard Lemarchand to find out more about one of the most promising games on the PlayStation 3. Incredible new screenshots inside! | |
Forza 2: Huge Launch Feature May 29, 2007: It's a screaming orgasm of a racing game that gives us everything we want in one stunning product. We chat with producers & give detailed impressions of the final game, before our contest and review. | |
WarHawk Interview: Dylan Jobe May 17, 2007: Insomniac shows more of its PSN title - detailed, hands-on update and interview with Dylan Jobe, who has had a haircut since last year's E3. | |
David Jaffe Interview May 17, 2007: The creator of God of War talks to us about his new PS3 Network title Calling All Cars, getting his ass handed to him on the Internet, and what's next. | |
Nintendo Interview: Koji Kondo May 10, 2007: In this exclusive interview we chat with the Miyamoto of game audio - the industry's most legendary composer. | |
God of War II Interview Apr 23, 2007: Becoming a Deity: Cory Barlog talks about Kratos, coming out of David Jaffe's shadow, and Barbie. | |
Bizarre Creations Interview Apr 21, 2007: We get the inside story on the new must-have game for Xbox Live Arcade, Boom Boom Rocket, directly from the creators at Bizarre Creations. | |
Assassin's Creed Interview Apr 19, 2007: We chat with Ubisoft Montreal technical director Claude Langlais about the Third Crusade adventure. | |
Starbreeze Studios Interview Apr 18, 2007: We chat with Starbreeze associate producer Patrick Liu about the company's hot-looking comic-based game. | |
Yasuhiro Wada Interview Apr 13, 2007: We chat with Rising Star Games' Yasuhiro Wada about his new farming game for Nintendo's portable. | |
Half-Life 2 Episode Two Interview April 10, 2007: We talk to Valve's Doug Lombardi on the making of Half-Life 2, what's really in store in Episode Two... and beyond! | |
Sega AM3 Interview: Mie Kumagai Mar 27, 2007: Our recent chat with the lovely Ms Kumagai, looking at the stellar game that is Virtua Tennis 3 on PS3 and 360. | |
Sega AM2: Complete VF5 Interview Mar 21, 2007: Extensive new interview with AM2 veteran Makoto Osaki and conversion designer Tohru Murayama on everything VF5 including the future of the series. | |
Burnout Dominator EA Interview Mar 20, 2007: We talk to Senior Producer and EA veteran Nick Channon about the superlative new Burnout title. | |
Kentaro Hisai Spectrobes Interview Mar 13, 2007: As Disney looks towards Japan to change its fortunes, we sit down with man producing the colossal new IP that is Spectrobes - starting with a DS game - for his most detailed interview yet published. | |
Elder Scrolls: Bethesda Interview Feb 26, 2007: Kikizo talks to Pete Hines from Bethesda Softworks to bring you this detailed interview on all things Elder Scrolls as the release of Shivering Isles beckons. | |
BioShock: Irrational Interview Feb 22, 2007: Kikizo talks to BioShock boys Joe McDonagh and Joe Faulstick to discuss the stunning title that could change the way we think about the FPS. | |
Sonic Wii Interview: Yojiro Ogawa Feb 20, 2007: As Sonic and the Secret Rings ships in North America, we bring you this chat with Sonic Team boss Yojiro Ogawa to discuss what fans can look forward to. | |
Reflection Interview: Driver 76 Feb 6, 2006: We chat with Reflections Interactive about the challenges of bringing Ubisoft's first Driver game to the portable. | |
Yoshiki Okamoto Interview Jan 16, 2007: We chat to Game Republic founder Yoshiki Okamoto about the difficult process of getting Genji: Days of the Blade out in time for the launch of the PS3. | |
Keiji Inafune Video Interview Jan 11, 2007: Exclusive 15-minute video feature with legendary Capcom producer, Keiji Inafune, on the eve of the epic release that is Lost Planet. | |
Koji Igarashi Video Interview Dec 15, 2006: Video interview feature with Konami's Castlevania main man, Koji Igarashi, and composer Michiru Yamane. | |
Rainbow Six: Video Interview Dec 12, 2006: The final word on Rainbow Six in this exclusive launch interview feature. Viva Las Vagas! | |
Red Steel: Video Interview Dec 12, 2006: We take on the yakuza with Ubisoft's Stephanie Langlois, to find out why Red Steel's an essential Wii purchase. | |
Toshihiro Nagoshi Video Interview Nov 28, 2006: Our latest chat with the Sega development boss to get the lowdown on Monkey Ball for Wii, Yakuza 2 and more. | |
Gears of War: Epic Video Interview Nov 14, 2006: In-depth interview with Epic Games' CliffyB and Alan Willard on the year's most talked about videogame, in this must-see Emergence Day video feature. Includes talk on DLC and sequel. | |
Final Fantasy XII Video Interview Nov 6, 2006: Kikizo speaks to the minds behind the latest in the most legendary Japanese videogame series of them all. | |
FIFA 07: Video Interview Oct 30, 2006: The videogame soccer season is underway and EA's Hugues Ricour explains why FIFA 07 could be the game you want this season. | |
Double Agent: Video Interview Oct 30, 2006: We go undercover to get the insider intel on Double Agent with Ubisoft's Julian Gerighty. | |
Atsushi Inaba Capcom Interview Oct 26, 2006: It's a new video interview, with the adorable Atsushi Inaba. We're pretty sure this is his last ever Clover Studio interview but we're too emotional to care. | |
Chris Lewis Video Interview Oct 11, 2006: Head of Xbox in Europe talks to us about market share, soccer exclusivity, and amazingly, the 'next' Xbox... | |
Noriaki Okamura Konami Interview Oct 10, 2006: Kojima Productions' Digital Graphic Novel opens up the Metal Gear universe to fans and newcomers alike, as producer Noriaki Okamura explains. | |
Peter Moore Video Interview Oct 9, 2006: Xbox boss talks to Kikizo in this extensive new interview and exclusive, 25-minute video feature. | |
Exclusive: Peter Molyneux Update Oct 5, 2006: Are they the same game or not? What's the deal?! We caught up with Peter on a coach journey to get some answers directly from the man himself. | |
PS3 Video Interview: Kaz Hirai Oct 2, 2006: SCEA boss Kaz Hirai talks to Kikizo, discussing the latest details on the launch of PlayStation 3. | |
Wii Video Interview: David Yarnton Sep 17, 2006: New video feature with Nintendo's David Yarnton about Wii launch details and features such as Wii Channel, Mii, and loads more. | |
Too Human: Developer Interview Aug 7, 2006: Twelve years in the making, Too Human will finally land on Xbox 360 later this year. We spoke with Silicon Knights president Dennis Dyack to bring you a detailed look at the project and offer our thoughts on its progress. | |
GameLife Show: Kikizo Interview Aug 3, 2006: We met the presenters of home-made gaming show GameLife, to find out how they shot to infamy overnight. | |
Spore: Developer Interview Jul 31, 2006: We take a detailed look at Spore in a guided tour with Will Wright, to discover why this is a game so mesmerising, everyone seems addicted before it's even out. | |
Sega's Takao Miyoshi Interview Jul 22, 2006: Sega's finest RPG series is stepping up to the next generation, as Phantasy Star Universe approaches Xbox 360 alongside the PS2 and PC versions. We caught up with Sega's Takao Miyoshi to see how things are progressing. | |
Dark Messiah Developer Interview Jul 18, 2006: It's like Half-Life 2, but with Source-powered swords instead of plasma guns - and it's a big deal, as Ubisoft explains to Kikizo. | |
DreamWorks: The Movie Synergy Jul 10, 2006: DreamWorks reveals plans for the future of film-to-game, selling a movie and a game on a single Blu Ray disc, and the first details on Shrek 3 for next-gen consoles. | |
Tomonobu Itagaki: Interview 2006 Jul 4, 2006: Our regular meeting with Itagaki to talk about the finer points of drinking-inspired creativity, DOA Xtreme 2, and more. Fantastic HD version of the DOAX2 trailer included! | |
Microsoft Interview Summer 2006 Jul 3, 2006: Microsoft bigwigs Shane Kim (the games guy), Todd Holmdahl (the product guy) and Richard Teversham (the marketing guy) take time out with us to talk in-depth about Xbox 360 strategy and plans. | |
Toshihiro Nagoshi Interview Jun 22, 2006: Exclusive, detailed new interview with the Sega boss on the making of Yakuza, the latest with the Monkey Ball franchise, and various other Sega goings on. Special video feature of the interview highlights included. | |
SEGA-AM2 Video Interview: VF5 Jun 12, 2006: We sit down for a rare chat with AM2 president and Sega arcade boss, Hiroshi Kataoka, and his staff working on the monumentally awesome VF5 for arcades and PS3. | |
Peter Molyneux Interview Jun 7, 2006: Possibly the best interviewee in the games industry talks to Kikizo once more to get all loose-lipped about Fable 2 and being part of Microsoft's gaming empire. Plus: Is Project 'Dimitri' actually... Fable 2?! | |
Video Interview: Katsuya Eguchi Jun 4, 2006: NCL veteran Katsyua Eguchi talks to Kikizo about all things Wii, including Animal Crossing Wii, WiiConnect 24, the remote speaker, Mario and protecting top secrets. | |
Video Interview: Peter Moore May 31, 2006: The face of Microsoft's gaming business and mastermind of the Xbox 360 strategy in an extensive video interview on profitability, Live Anywhere, HD-DVD, a larger HDD, price drops, Square Enix, and competitive advantage. | |
Scarface Video Interview April 14, 2006: We sit down with Radical Entertainment's Mike Lopez for an in-depth look at Scarface: The World is Yours. | |
Nintendo R&D1 Interview April 7, 2006: Kikizo dropped by at Nintendo's enigmatic global HQ to chat with the six-member "Wario Ware All-Star Team", headed by Metroid talent Yoshi Sakamoto. | |
360 Video Interview: Scott Henson March 20, 2006: Fresh from Redmond comes this thorough Xbox 360 update: a snappy video interview with Director of Microsoft's Game Technology Group. | |
Yu Suzuki: The Kikizo Interview February 15, 2006: We spend time with one of gaming's most legendary creators to learn the latest on Psy-Phi and a great untold story about Suzuki learning Hakkyokuken from a grand master. Oh, and some Shenmue stuff too. | |
The Godfather: EA Interview January 16, 2006: Detailed discussion with the Creative Director of EA's Godfather game on interactive cut-scenes and being locked in a room with Marlon Brando. | |
John Carmack Interview January 3, 2006: id Software's talented tech director and Doom brainchild takes time out with Kikizo to briefly discuss the latest goings on, and his thoughts on various gaming stuff. | |
Ninety-Nine Nights: Vid Interview December 21, 2005: Kikizo sits down once again with game design hero Tetsuya Mizuguchi, joined by Phantagram CEO Sangyoun Lee, for a 27-minute feature on their X360 collaboration. | |
Sonic Team Interview Nov 2005 November 30, 2005: Our newest interview with Sega's Sonic Team takes us to Akinori Nishiyama and Takashi Yuda, for discussion on everything from Sonic Rush to Riders and lots more Sega stuff besides. | |
Rare Interview: Perfect Dark Zero November 21, 2005: On the eve of the Xbox 360's US launch, we bring you this detailed interview with Rare's Duncan Botwood, for the PDZ data you need before release, including Live and even Perfect Dark 2 gossip. | |
Gotham 3: Video Interview Feature November 9, 2005: Kikizo's latest massive video feature hooks up with the guys from Bizarre Creations for a 25-minute in-depth feature interview on PGR3, complete with new footage. | |
Toshihiro Nagoshi: Interview 2005 October 31, 2005: Sega's top development executive talks about PS3, Xbox 360, Revolution, arcades, Ryu ga Gotoku, Monkey Ball DS and loads more. | |
Sonic Team: The PSU Interview October 26, 2005: Get the latest Sega happenings and PSU details direct from Sonic Team, as we offer this detailed interview with Takao Miyoshi. | |
Tecmo Interview: Keisuke Kikuchi October 24, 2005: Our chat with one of Tecmo's most striking game creators about his latest projects, Trapt and Fatal Frame III. "Cuter is Better!" | |
Interview: Gas Powered Games October 24, 2005: We've followed up with Chris Taylor, creator of Dungeon Siege, with answers to your burning questions about Dungeon Siege II and beyond. | |
Yuzo Koshiro Interview October 14, 2005: Join us as we sit down with the legendary videogame music producer for perhaps his most comprehensive interview to date. | |
Tetsuya Mizuguchi Interview 2005 October 13, 2005: We sit down for a comprehensive new interview with one of gaming's most acclaimed developers. Discover more about Mizuguchi's career, Lumines 2, working with Sega again in future, and more. | |
Spartan Total Warrior Interview October 11, 2005: If you haven't snapped up Spartan Total Warrior yet, then the game's creators could help you make the decision! | |
Dungeon Siege II Interview August 25, 2005: It's time to chat to the CEO of Gas Powered Games to learn all about the huge sequel that is Dungeon Siege II. Plus! Lengthy video walkthrough with the man. | |
Konami Interview: Coded Arms August 18, 2005: Our latest interview with Konami Tokyo reveals plenty of behind-the-scenes detail on one of PSP's hottest titles. | |
Hironobu Sakaguchi Interview August 9, 2005: Legendary Japanese RPG creator Hironobu Sakaguchi talks in-depth to Kikizo about his new Mistwalker company and its two Xbox 360 projects, Blue Dragon and Lost Odyssey. Video interview included! | |
Tomonobu Itagaki: New Interview August 1, 2005: Kikizo's latest hot interview with the Team Ninja Boss on Dead or Alive 4, Ninja Gaiden Black, DOAX2, breaking Xbox 360 dev kits, his wife, and much more! | |
Ed Fries Video Interview July 14, 2005: From Excel to X360! Must-see video interview with the Microsoft veteran and Xbox visionary on many topics including: Rare in hindsight, leaving Microsoft, next-gen in-depth, Halo, Perfect Dark Zero, programming days, sort of inventing the screensaver, loads more. | |
Robbie Bach Video Interview July 1, 2005: Extensive video interview with Xbox's top man, on many Xbox 360 topics: "approachability", world-wide launch, the launch price, shortages, all aspects of the hardware, how Xbox strategy has indeed evolved, market leadership timeframe and Xbox in 15 years. | |
Swordfish Studios Video Interview June 27, 2005: We sit down with development guru Julian Widdows, on one of PS2's hottest shooters - and get detailed, interesting insight into game development and next-gen expectations. Plus! Cold Winter 2 confirmed. | |
Nintendo Video Interview 2005 June 17, 2005: Half-an-hour with Shigeru Miyamoto, Eiji Aonuma, Koji Kondo & Hideki Konno for extensive discussion on Zelda: Twilight Princess, Mario Kart DS, Nintendogs, latest from EAD. Plus massive Zelda gameplay. | |
J Allard: Video Interview 2005 June 8, 2005: Kikizo talks to the face of Xbox 360 about deliberate leaks, expanding the audience, graphical quality, changing Xbox politics, the pre-rendered fiasco, Halo 3, managing a team of 20,000 and the future. | |
Sonic Team: Interview Spring '05 April 17, 2005: We catch up with SEGA veteran, Yojiro Ogawa, to look back at Project Rub and discuss topical Sega matters, like PSP, Sammy's buyout and key Sega franchises. | |
Ico 2: Interview, New Trailer! March 21, 2005: We catch up with SCEI to learn more about ICO's 'sequel' and bring back awesome new video footage! | |
Itagaki: The Kikizo Interview 2005 February 15, 2005: Our latest, extensive chat with the Team Ninja boss reveals new information on Code Cronus and DOA4, his opinion on EA, and recent projects. | |
Konami: Rumble Roses Interview February 14, 2005: Don't miss this! We sit down with KCET's Akari Uchida to talk about pretty girls, mature content, nude wrestling, and excuses to use with parents and girlfriends. Plus new vids and art! | |
Interview: Mastertronic & ELSPA January 20, 2005: We talk exclusively to the boss of budget gaming leader Mastertronic, who also happens to be on the board at ELSPA. Sizable agenda includes cash for reviews, piracy, illegal downloads, clueless executives and more. | |
MechAssault 2: Day 1 Interview November 22, 2004: Day 1 Studios chief Denny Thorley reveals all on this huge Xbox Live sequel, discusses company plans, next-gen, and handheld tidbits. | |
Ico 2: Kikizo Video Interview November 3, 2004: Exclusive sit-down with SCEI's Fumito Ueda and Kenji Kaido for a quizzing on the spiritual successor to Ico. | |
SNK Interview: Shinya Morishita September 10, 2004: SNK's Osaka-based Shinya Morishita updates us on SNK and surprise TGS announcements... like PSP. | |
Sega Wow: The Kikizo Interview September 7, 2004: We catch up with Sega Wow President Kaz Tsukamoto to find out the latest on the studio and its forthcoming console projects, Altered Beast and Blood Will Tell. | |
Konami: The Silent Hill 4 Interview September 6, 2004: We get psychological with KCET's Akira Yamaoka and Masahi Tsuboyama to find out more about Silent Hill, further sequels, and next generation gaming. | |
Peter Molyneux: Video Interview August 27, 2004: We sit down with Peter again to talk exclusively about everything including Black and White 2, The Movies, more Fable and the top secret project known as Dimitri. | |
Fable: Video Interview Feature August 10, 2004: Our Fable coverage continues with this gigantic, 40-minute, exclusive video interview and feature, with Peter Molyneux, Simon and Dene Carter, and many others! | |
Toshihiro Nagoshi: Interview 2004 July 6, 2004: The third part of our in-depth Sega focus with charismatic Nagoshi-san looks at the brand new Spikeout for Xbox and... shhh... monkeys. | |
Sonic Team: Interview 2004 June 24, 2004: Join our latest rendezvous with Sonic creator Yuji Naka and Producer Mineko Okamura, as we talk Sonic DS, PSP, Sega SuperStars, NiGHTS, Astro Boy and Sega's focus on outsourced IP. | |
Kaz Yamauchi: GT4 Catch-Up June 23, 2004: We catch up with Polyphony Digital President and GT4 Producer Kazunori Yamauchi to find an impressive personal motoring history. New GT4 details inside! | |
Sega-AM2: Interview 2004 June 18, 2004: Hot new details on OutRun2 exposed in this exclusive interview with SEGA-AM2's Makoto Osaki & Sega Europe's Kats Sato - including new courses and modes. | |
Team Ninja's Tomonobu Itagaki May 27, 2004: The Team Ninja leader on Ninja Gaiden 2, Code Cronus, Dead or Alive Ultimate, DOA4 and PSP/DS development, in an exclusive 1-1. | |
Video Interview: Satoru Iwata May 19, 2004: Exclusive and extensive interview with Nintendo President Satoru Iwata on Nintendo DS, PSP, Shigeru Miyamoto, Hiroshi Yamauchi and Nintendo Revolution. | |
Vid Interview: Tetsuya Mizuguchi April 13, 2004: We sit down with the Sega veteran to talk game design, PSP, Nintendo DS, convergence, the Rez sequel and what's in store for Q Entertainment. | |
Sudeki: Climax Video Interview April 6, 2004: The Xbox RPG you've been waiting for is nearly here. Check out this must-see video interview feature with Climax Studios, including hot new footage. | |
Kevin Bachus: Phantom Interview February 16, 2004: Detailed interview with Kevin Bachus, newly crowned boss at Infinium Labs, and the man with the mission of making Phantom a winner. | |
Kunoichi: Sega Video Interview October 21, 2003: In our latest video interview, we sit down with Kunoichi's producer at Sega Wow, Masahiro Kumono, for a chat about Shinobi's imminent sequel. | |
Video Interview: Project Gotham 2 October 20, 2003: Bizarre Creations' Matt Cavanagh reveals the answers to your burning questions in our fifteen minute PGR2 video interview special. | |
Nokia N-Gage Video Interview June 18, 2003: We give Nokia's Ilkka Raiskinen a grilling about N-Gage, rivals, price, specs and more... | |
Jason Rubin Video Interview June 17, 2003: The creator of Jak & Daxter and Crash Bandicoot speaks in a 35 minute video interview - including gossip and details not to be missed! | |
Yuji Naka Video Interview June 16, 2003: The President of Sega's Sonic Team speaks out about Sonic Heroes, Billy Hatcher, racing games, Sony PSP and Nokia's N-Gage. A video feature not to be missed. | |
Kaz Yamauchi Video Interview June 16, 2003: The creator of the Gran Turismo series sits down to discuss GT4 and his hopes for this potent sequel. Full video interview. | |
Xbox Interview: Michel Cassius March 18, 2003: Our chat with Microsoft's Michel Cassius focusses on Xbox Live, then discusses the possibility of a Live Bundle, Peter Moore, PS2 Online and Xbox 2. Read it! | |
Shigeru Miyamoto Roundtable 2003 Feb 27, 2003: On his European tour, Miyamoto-san sat down with members of the gaming press with his colleagues to discuss... ooh, all sorts of interesting stuff. Must-read! | |
Interview: Sega of Japan R&D Feb 17, 2003: We go undercover to bring you details on VF Quest, recent successes, sequels in the pipeline, how the spirit of Isao Okawa lives on, and who'd win a fight between Yuji Naka and Yu Suzuki. | |
The Xbox Interview: J Allard Feb 17, 2003: We sit down for an extensive interview with Microsoft's Chief Xbox Officer. Agenda: Xbox Live, hackers, Halo 2, Rare, a twenty year Xbox business plan, and Media... to go. | |
An Interview with Kevin Bachus Feb 17, 2003: One of the four visionaries behind what we now know as Xbox, Kevin Bachus' new company aims to set new standards in the games business. Read our in-depth interview for a fascinating look into the industry, and see what's on the horizon. | |
Rareware: The Video Interview Feb 17, 2003: A genuinely 'rare' interview with the co-founders of one of the world's oldest and most deeply respected games developers, Chris and Tim Stamper, as their company is bought by Microsoft. | |
Shigeru Miyamoto Video Interview Feb 17, 2003: Recently we spoke with the legendary games designer to discuss Zelda, Metroid and other stuff. Plus fun and laughs! |
Satoru Iwata Video Interview - the late Nintendo president spoke with Kikizo in 2004 as 'Nintendo Revolution' loomed.
Kaz Hirai Video Interview - the first of Kikizo's interviews with the man who went on to become global head of Sony.
Ed Fries Video Interview - one of Xbox's founders discusses an epic journey from Excel to Xbox.
Yu Suzuki, the Kikizo Interview - we spend time with one of gaming's most revered creators.
Tetris - The Making of an Icon: Alexey Pajitnov and Henk Rogers reveal the fascinating story behind Tetris
Rare founders, Chris and Tim Stamper - their only interview? Genuinely 'rare' sit down with founders of the legendary studio.
The History of First-Person Shooters - a retrospective, from Maze War to Modern Warfare